MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 809

Using components
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Method
UIObject.setSkin()
UIObject.setStyle()
Property summary for the UIObject class
The following table lists properties of the UIObject class.
Property
UIObject.bottom
UIObject.height
UIObject.left
UIObject.right
UIObject.scaleX
UIObject.scaleY
UIObject.top
UIObject.visible
UIObject.width
UIObject.x
UIObject.y
Event summary for the UIObject class
The following table lists events of the UIObject class.
Event
UIObject.draw
UIObject.hide
UIObject.load
UIObject.move
UIObject.resize
UIObject.reveal
UIObject.unload
Description
Sets a skin in the object.
Sets the style property on the style declaration or object.
Description
The position of the bottom edge of the object, relative to the
bottom edge of its parent. Read-only.
The height of the object, in pixels. Read-only.
The left edge of the object, in pixels. Read-only.
The position of the right edge of the object, relative to the right
edge of its parent. Read-only.
A number indicating the scaling factor in the x direction of the
object, relative to its parent.
A number indicating the scaling factor in the y direction of the
object, relative to its parent.
The position of the top edge of the object, relative to its parent.
Read-only.
A Boolean value indicating whether the object is visible (
not (
).
false
The width of the object, in pixels. Read-only.
The left edge of the object, in pixels. Read-only.
The top edge of the object, in pixels. Read-only.
Description
Broadcast when an object is about to draw its graphics.
Broadcast when an object's state changes from visible to invisible.
Broadcast when subobjects are being created.
Broadcast when the object has moved.
Broadcast when an object has been resized.
Broadcast when an object's state changes from invisible to visible.
Broadcast when the subobjects are being unloaded.
) or
true
UIObject class
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