MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 476

Using components
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The second usage example uses a dispatcher/listener event model. A component instance
(
) dispatches an event (in this case,
listInstance
also called a handler, on a listener object (
with the same name as the event on the listener object; the method is called when the event is
triggered. When the event is triggered, it automatically passes an event object (
the listener object method. Each event object has properties that contain information about the
event. You can use these properties to write code that handles the event. Finally, you call the
EventDispatcher.addEventListener()
the event to register the listener with the instance. When the instance dispatches the event, the
listener is called.
For more information, see
Example
The following example sends the instance name of the component that generated the
event to the Output panel:
form.scroll = function(eventObj){
trace("list scrolled");
}
myList.addEventListener("scroll", form);
List.selectable
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
listInstance.selectable
Description
Property; a Boolean value that indicates whether the list is selectable (
default value is
true
List.selectedIndex
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
listInstance.selectedIndex
listenerObject
"EventDispatcher class (API)" on page
.
) and the event is handled by a function,
scroll
) that you create. You define a method
method on the component instance that broadcasts
eventObject
415.
change
) or not (
true
false
List component
) to
). The
477

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