MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 593

Using components
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Each component class has a
available only on the class itself. The
of the component. To access this property, use the following code:
trace(mx.controls.NumericStepper.version);
Note: The code
trace(myNumericStepperInstance.version);
Method summary for the NumericStepper class
There are no methods exclusive to the NumericStepper class.
Methods inherited from the UIObject class
The following table lists the methods the NumericStepper class inherits from the UIObject class.
When calling these methods from the NumericStepper object, use the form
NumericStepper.methodName
Method
UIObject.createClassObject()
UIObject.createObject()
UIObject.destroyObject()
UIObject.doLater()
UIObject.getStyle()
UIObject.invalidate()
UIObject.move()
UIObject.redraw()
UIObject.setSize()
UIObject.setSkin()
UIObject.setStyle()
Methods inherited from the UIComponent class
The following table lists the methods the NumericStepper class inherits from the UIComponent
class. When calling these methods from the NumericStepper object, use the form
NumericStepper.methodName
Method
UIComponent.getFocus()
UIComponent.setFocus()
property, which is a class property. Class properties are
version
property returns a string that indicates the version
version
.
Description
Creates an object on the specified class.
Creates a subobject on an object.
Destroys a component instance.
Calls a function when parameters have been set in the Property and
Component inspectors.
Gets the style property from the style declaration or object.
Marks the object so it will be redrawn on the next frame interval.
Moves the object to the requested position.
Forces validation of the object so it is drawn in the current frame.
Resizes the object to the requested size.
Sets a skin in the object.
Sets the style property on the style declaration or object.
.
Description
Returns a reference to the object that has focus.
Sets focus to the component instance.
returns
.
undefined
NumericStepper component
593

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