MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 795

Using components
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Property
UIObject.x
UIObject.y
Event summary for the UIComponent class
The following table lists events of the UIComponent class.
Event
UIComponent.focusIn
UIComponent.focusOut
UIComponent.keyDown
UIComponent.keyUp
Events inherited from the UIObject class
The following table lists the events the UIComponent class inherits from the UIObject class.
Event
UIObject.draw
UIObject.hide
UIObject.load
UIObject.move
UIObject.resize
UIObject.reveal
UIObject.unload
UIComponent.enabled
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX 2004.
Usage
componentInstance.enabled
Description
Property; indicates whether the component can (
input. The default value is
Description
The left edge of the object, in pixels. Read-only.
The top edge of the object, in pixels. Read-only.
Description
Broadcast when an object receives focus.
Broadcast when an object loses focus.
Broadcast when a key is pressed.
Broadcast when a key is released.
Description
Broadcast when an object is about to draw its graphics.
Broadcast when an object's state changes from visible to invisible.
Broadcast when subobjects are being created.
Broadcast when the object has moved.
Broadcast when an object has been resized.
Broadcast when an object's state changes from invisible to visible.
Broadcast when the subobjects are being unloaded.
true
.
true
) or cannot (
) accept focus and mouse
false
UIComponent class
795

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