MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 225

Using components
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Property summary for the EndPoint class
The following table lists the properties of the EndPoint class.
Method
EndPoint.component
EndPoint.constant
EndPoint.event
EndPoint.location
EndPoint.property
Constructor for the EndPoint class
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
new EndPoint()
Returns
Nothing.
Description
Constructor; creates a new EndPoint object.
Example
This example creates a new EndPoint object named
and
component
var source_obj = new mx.data.binding.EndPoint();
source_obj.component = myTextField;
source_obj.property = "text";
EndPoint.component
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Description
A reference to a component instance.
A constant value.
The name of an event, or array of event names, that the component will
emit when the data changes.
The location of a data field within the property of the component instance.
The name of a property of the component instance specified by
EndPoint.component
properties:
property
.
and assigns values to its
source_obj
Data binding classes (Flash Professional only)
225

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