MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 804

Using components
Hide thumbs Also See for FLASH MX 2004-USING COMPONENTS:
Table of Contents

Advertisement

UIEventDispatcher.load
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
listenerObject = new Object();
listenerObject.load = function(eventObject){
// insert your code here
}
componentInstance.addEventListener("load", listenerObject)
Description
Event; broadcast to all registered listeners when a component is loaded into Flash Player.
When the event is triggered, it automatically passes an event object (
handler. Each event object has properties that contain information about the event. You can use
these properties to write code that handles the event.
UIEventDispatcher.mouseDown
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
listenerObject = new Object();
listenerObject.mouseDown = function(eventObject){
// insert your code here
}
componentInstance.addEventListener("mouseDown", listenerObject)
Description
Event; broadcast to all registered listeners when a Flash application has focus and the mouse is
pressed.
When the event is triggered, it automatically passes an event object (
handler. Each event object has properties that contain information about the event. You can use
these properties to write code that handles the event.
804
Chapter 6: Components Dictionary
) to the
eventObject
) to the
eventObject

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLASH MX 2004-USING COMPONENTS and is the answer not in the manual?

Subscribe to Our Youtube Channel

This manual is also suitable for:

Flash mx

Table of Contents