MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 663

Using components
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Description
Event; broadcast when the mouse moves while over the screen. This event is sent only when the
mouse is over the bounding box of this screen.
When the event is triggered, it automatically passes an event object (
Each event object has properties that contain information about the event. You can use these
properties to write code that handles the event. For more information, see
class" on page
415.
Note: This event may affect system performance and should be used judiciously.
Screen.mouseOut
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
on(mouseOut) {
// your code here
}
listenerObject = new Object();
listenerObject.mouseOut = function(eventObject){
// insert your code here
}
screenObj.addEventListener("mouseOut", listenerObject)
Description
Event; broadcast when the mouse moves from inside the screen's bounding box to outside its
bounding box.
When the event is triggered, it automatically passes an event object (
Each event object has properties that contain information about the event. You can use these
properties to write code that handles the event. For more information, see
class" on page
415.
Note: This event may affect system performance and should be used judiciously.
Screen.mouseOver
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
on(mouseOver) {
eventObj
"EventDispatcher
eventObj
"EventDispatcher
Screen class (Flash Professional only)
) to the handler.
) to the handler.
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