MACROMEDIA FLASH MX 2004-USING COMPONENTS Use Manual page 664

Using components
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// your code here
}
listenerObject = new Object();
listenerObject.mouseOver = function(eventObject){
// insert your code here
}
screenObj.addEventListener("mouseOver", listenerObject)
Description
Event; broadcast when the mouse moves from outside the screen's bounding box to inside its
bounding box.
When the event is triggered, it automatically passes an event object (
Each event object has properties that contain information about the event. You can use these
properties to write code that handles the event. For more information, see
class" on page
415.
Note: This event may affect system performance and should be used judiciously.
Screen.mouseUp
Availability
Flash Player 6 (6.0 79.0).
Edition
Flash MX Professional 2004.
Usage
on(mouseUp) {
// your code here
}
listenerObject = new Object();
listenerObject.mouseUp = function(eventObject){
// insert your code here
}
screenObj.addEventListener("mouseUp", listenerObject)
Description
Event; broadcast when the mouse is released over the screen.
When the event is triggered, it automatically passes an event object (
Each event object has properties that contain information about the event. You can use these
properties to write code that handles the event. For more information, see
class" on page
415.
664
Chapter 6: Components Dictionary
) to the handler.
eventObj
"EventDispatcher
) to the handler.
eventObj
"EventDispatcher

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