The debugger displays the breakpoint window when:
•
You enter a breakpoint command.
•
You execute the Window Active Breakpoint command.
•
You use function keys F1/F2 to activate next/previous windows.
The Breakpoint window temporarily overlays the top portion of the screen.
When made active, this window displays breakpoint information including:
•
Breakpoint number.
•
Breakpoint address.
•
Name of the module or function containing the breakpoint (in high-level
mode).
•
Module line number (in high-level mode).
•
Breakpoint type.
•
Command arguments entered with the breakpoint command.
The following paragraphs describe each field in the breakpoint window.
Breakpoint number
The debugger assigns a breakpoint number (# ) when you execute a breakpoint
command. The debugger uses this number as a label to reference or clear each
breakpoint.
Breakpoint address
The breakpoint address (ADDRESS) shows the memory location of the
breakpoint. The debugger displays the address as a hexadecimal value.
Module/function
The module/function field (MOD/FNCT) displays either the name of the
module containing the breakpoint or the name of a function if you qualified
the breakpoint with a function name. If you specify a module name with a
breakpoint command, the name must be followed by a line number (for
example: main\#80 ). The field width is eight characters. The debugger
truncates field entries greater than eight characters in length to eight
characters.
Chapter 4: Loading and Executing Programs
Using Breakpoints
113