Infinity Chimp Series
18 Working with Presets
Presets aid to simplify the programming process by allowing user-defined 'elements' to be created and
then used as a toolkit to build your cues. Once you created a Preset, such as a couple of moving lights
pointing at a particular position on stage, you may recall those settings at any point, and record them
into cues.
The biggest advantage of using Presets is that they are only stored into cues as a reference, rather than
the parameter values that the Preset contains. If you later decide to change the Preset, all cues that
have been recorded using this Preset are also changed. This is especially useful if, in example, the position
of a set-piece on stage is moved, and moving lights have been programmed to light it. The preset can
be updated once to accommodate the change, rather than reprogramming the change in every cue
lighting the set-piece.
This is a very powerful feature that allows you to make global changes to the show very simply and
quickly, rather than having to re-program every cue individually.
Presets allow parameters to be recorded to be easily accessible during programming and live operation.
Presets are divided into different pools, wheras each Pool type will filter attributes stored into the presets
by its equivalent type: An All Preset Pool will store all attributes, whereas a Color Preset Pool will only store
color attributes.
Presets are only applicable to fixtures that had values set while storing the preset, but may be recalled by
some of the fixtures only. In Example: You have recorded a preset containing only Pan and Tilt for Fixtures
1 through 10. This preset is not applicable to Fixtures 11 and 12. But this preset may also be recalled for
fixture 1 and 4 only.
If you wish to use a Preset as a programming tool, where later changes to the Preset will not cause cues
to be updated, you may load its hard value when selecting the preset.
Similar to fixtures and groups, presets may be found in the split widget side menu by pressing the Presets
button.
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