Configuration with 1 modifier (upper right):
Each Controller except the modifier can create a pair of hardware events.
►
If the modifier (the Left Button in our case) is released, we are in the Main
Layer, and that makes 3 possible pairs (Controller Knob, Middle and Right
Buttons)
►
If the modifier is pressed, we reach the Left Button Layer, and we find three
other possible pairs, having a total of 6 pairs of possible events.
You can define any of the three Buttons as a modifier (the picture above only shows
one of the three possibilities).
Configuration with 2 modifiers (lower left):
Let's look at each Layer.
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In the Main Layer, two Buttons are set as modifiers. There are two remaining
Controllers for creating pairs of hardware events (the Controller Knob and the
Right Button in our case).
►
If we press the Left Button, we reach the Left Button Layer, which contains
other assignments for the three other Controllers. In fact, the Middle Button,
which was a modifier in the Main Layer, becomes a normal Button (i.e. in
Trigger or Toggle mode) as soon as another Layer is selected. As we said in the
note above: you can only define modifiers in the Main Layer, thus you cannot
use combinations of modifiers. Thus we have three possible pairs in this Layer:
Controller Knob, Middle and Right Buttons.
►
Instead, if we press the Middle Button, we reach the Middle Button Layer,
where we find three other possible pairs of hardware events (for the same re-
asons as above.): Controller Knob, Left and Right Buttons.
That makes a total of 2+3+3 = 8 pairs of possible hardware events.
Once again, you could have chosen another set of two Buttons as modifiers.
AUDIO KONTROL 1 – 80
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