Addlistener (Mouse.addlistener Method) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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addListener (Mouse.addListener method)

public static addListener(listener:Object) : Void
Registers an object to receive notifications of the
listeners.
onMouseUp
The
parameter should contain an object that has a defined method for at least one
listener
of the listeners.
When the mouse button is pressed, moved, released, or used to scroll, regardless of the input
focus, all listening objects that are registered with this method have their
, or
onMouseMove
onMouseUp
notifications. If the listener is already registered, no change occurs.
Note: This method is supported in Flash Lite only if
or
true
System.capabilities.hasStylus
Availability: ActionScript 1.0; Flash Lite 2.0
Parameters
- An object.
listener:Object
Example
This example is excerpted from the animation.fla file in the ActionScript Samples folder.
// Create a mouse listener object.
var mouseListener:Object = new Object();
// Every time the mouse cursor moves within the SWF file,
update the position of the crosshair movie clip
instance on the Stage.
mouseListener.onMouseMove = function() {
crosshair_mc._x = _xmouse;
crosshair_mc._y = _ymouse;
};
// When you press the mouse button, check to see if the cursor is within the
boundaries of the Stage. If so, increment the number of shots.
mouseListener.onMouseDown = function() {
if (bg_mc.hitTest(_xmouse, _ymouse, false)) {
_global.shots++;
}
};
Mouse.addListener(mouseListener);
432
ActionScript classes
onMouseDown
method invoked. Multiple objects can listen for mouse
is
true
,
onMouseMove
onMouseDown
System.capabilities.hasMouse
.
, and
,
is

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