Creating Songs (Sequencer Mode) - Korg NAUTILUS 61 AT Operation Manual

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Creating songs (SEQUENCER mode)

Sequencer overview
About the NAUTILUS' sequencer
The NAUTILUS' sequencer can hold up to 200 songs and
400,000 MIDI events or 300,000 audio events. It consists of
a 16-track MIDI sequencer and a 16-track audio recorder,
giving you a total of 32 tracks.
Via MIDI, you can record from and play through external
MIDI devices, as well as the NAUTILUS keyboard, physical
controllers, and internal sounds.
The 24-bit, 48kHz audio recorder supports 16 tracks of
playback and four simultaneous channels of recording.
Audio tracks can record external audio sources such as
guitars and vocals as well as the NAUTILUS' internal
sounds. You can even record mix automation for volume and
pan.
With its broad range of capabilities such as In-track
Sampling, Time Stretch/Slice, Arpeggiator, high-quality
effects, and physical controllers, the NAUTILUS is the ideal
environment for music production or live performance.
Sequencer edits must be saved to disk
When you turn off the power, the SEQUENCER mode
settings, the recorded songs and other data will automatically
be saved. The data that was saved will automatically be
reloaded next time you turn on the power, and the
SEQUENCER mode settings will be restored.
SEQUENCER mode structure
Songs
A song consists of MIDI tracks 1–16, a master track, audio
tracks 1–16, song parameters such as the song name, Vector,
Arpeggiator, Drum, effects, and RPPR settings, and 100 user
patterns.
A maximum of 200 songs can be loaded into the
NAUTILUS memory at once. Thousands can be stored on
the internal disk, or on USB storage media.
MIDI tracks 1–16 and audio tracks 1–16 each consist of
setup parameters located at the start location, and musical
data within the track. The master track consists of tempo and
time signature data.
For more information, see "Setup parameters & Musical
data" on page 441 of the PG.
Song recording and editing
Song recording is performed on tracks. You can record
MIDI tracks in either of two ways; real-time recording or
step recording. For real-time recording you can choose one
of six recording modes.
Audio tracks can be recorded in real-time, or created by
adding WAVE files.
You can edit MIDI tracks by using Event Edit operations to
modify the recorded data or insert new data, and by using
Track Edit operations such as Create Control Data, which
inserts pitch bend, aftertouch, or control change data.
You can also edit audio tracks in a variety of ways including
Event Editing operations that let you insert or delete audio
events, and Region Editing operations.
Region Editing allows you to select WAVE files and to edit
the start/end addresses of a WAVE file in single-sample
units.
Patterns
There are two types of patterns: preset patterns and user
patterns.
• Preset patterns: Patterns suitable for drum tracks are
preset in internal memory, and can be selected for any
song.
• User patterns: Each song can have up to 100 patterns.
When using a pattern in a different song, use the Utility
menu commands Copy Pattern or Copy From Song
etc. to copy the pattern. You can set the pattern length to
one or more measures, as desired.
Patterns always contain only a single track of musical data.
If you want to use patterns on multiple tracks, you'll need to
use a separate pattern for each track.
To use patterns in a Song, either place them in a MIDI track
using the Put to MIDI Track menu command, or copy them
using the Copy to MIDI Track menu command.
You can also use patterns with the RPPR. For more
information, see "Using RPPR (Realtime Pattern
Play/Record)" on page 106.
Sequencer patterns and Drum Track patterns
Preset patterns are directly available for use as Drum Track
patterns.
User patterns can also be used with the Drum Track, but they
must first be converted into user Drum Track patterns (via
the Convert to Drum Track Pattern menu command on
Pattern/RPPR).
When you convert a user pattern, it will be stored in internal
memory, and will not disappear even when you turn off the
power.
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