Korg NAUTILUS 61 AT Operation Manual page 201

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Creating a velocity crossfade
For this key, let's create a simple velocity crossfade between
two stereo Drumsamples.
1. On the GLOBAL > Sample Setup page, make sure
that DS1 and DS2 are turned On.
Just press the On/Off buttons to toggle them, if necessary.
2. Similarly, make sure that DS3...8 are turned Off.
When they are turned off, most of their parameters will
be grayed out.
3. Select ROM Stereo as the Bank for DS1 and DS2.
There are three main types of Drumsample Banks: ROM,
Smp, and EXs. For each type, you can also choose
between looking at mono and stereo Drumsamples. Note
that stereo Drumsamples will require twice as many
voices as mono Drumsamples.
ROM Drumsamples are the built-in "factory" sounds,
and are always available. These are organized by
category, such as bass drums, snares, hats, etc.
Smp Drumsamples include Akai, SoundFont 2.0, AIFF
or WAV files loaded from disk, and samples created in
SAMPLING mode.
EXs Drumsample banks are PCM expansion sets created
especially for the NAUTILUS. Each has its own unique
number; for instance, the ROM Expansion is EXs1, and
the Concert Grand Piano expansion is EXs2. Only the
currently loaded EXs banks will appear on this menu.
4. Press the Drumsample popup for DS1.
This brings up a list of Drumsamples, organized by
category. Use the tabs at the left of the screen to browse
through the different categories.
For a list of the Drumsample names, please see the Voice
Name List.
5. Select a Drumsample by touching its name in the list.
6. Press the OK button to confirm your selection.
7. Do the same for DS2.
Now that you've assigned Drumsamples to DS1 and
DS2, let's set up the velocity ranges and crossfades.
8. Set DS2's Bottom Velocity to 001, and its Xfade Range
to Off.
9. Set DS1's Bottom Velocity to 80.
Now, DS2 will sound when you play softly, at velocities
of 79 or less–and DS1 will sound when you play harder,
with velocities of 80 or more.
You can also see this split visually, in the graphic on the
right side of the LCD.
10.Next, set DS1's Xfade Range to 20, and its Curve to
Linear.
Notice that the graphic now shows the two ranges
tapering into one another. Between 80 and 100, DS2 will
fade out, and DS1 will fade in, creating a gradual velocity
transition instead of a hard split.
Using Drum Kits Editing Drum Kits
Fine-tuning the sound of each sample
1. If you like, adjust the Levels for the two Drumsamples.
This can be very useful in creating a smooth velocity split
or crossfade.
2. Set the tuning and EG parameters as desired.
For each Drumsample, you can control offsets to the
Program's settings for transposition, tuning, and EG
attack and decay times.
3. Go to the Sample Parameter tab of the GLOBAL >
Drum Kit page.
This page lets you make even more adjustments to the
sound. For each Drumsample, can control offsets to the
Program's settings for filter cutoff and resonance, drive,
and low boost. Additionally, you can control the gain for
each band of the EQ.
For more information, please see "GLOBAL > Drum
Kit" on page 667 of the PG.
4. Repeat steps 1–3 to set up each key of the Drum Kit.
You can also copy settings from one key to another, using
the Copy Key Setup menu command.
Using Exclusive Groups
1. Select the Voice Assign/Mixer of the GLOBAL >
Drum Kit page.
2. Use the Exclusive Groups to make one drum sound
cut off another drum sound - such as closed and open
hi-hats.
For example, let's say that you've assigned an open hi-hat
and a closed hi-hat to the same exclusive group:
• Play the open hi-hat sound.
• While it's still ringing, play the closed hi-hat.
• The open hi-hat sound will be cut off–simulating the
action of a physical hi-hat.
Using Hold
The Program Hold parameter can be especially useful for
drum programs, since it lets the samples ring out naturally
regardless of how long you hold down the note. The way that
this works depends on settings in both the Program and the
Drum Kit, as described below.
To enable Hold:
1. In PROGRAM mode, go to the Program Basic tab of
the PROGRAM > Basic/X-Y/Controllers page.
2. Under Key Zone, make sure that the Hold check-box
is checked.
Once you've turned on Hold for the Program, the
function is controlled on a note-by-note basis according
to settings within the Drum Kit.
3. In GLOBAL mode, go to the Voice Assign/Mixer tab
of the Drum Kit page.
4. For each key, set the Enable Note Off Receive
parameter as desired.
If this parameter is unchecked, the key will be held.
If it is checked, the key will not be held.
If you turn off Hold in the Program, no keys will be held
- regardless of their Enable Note Off Receive setting.
195

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