Kurzweil K2661 Musician's Manual page 436

Kurzweil k2661: user guide
Hide thumbs Also See for K2661:
Table of Contents

Advertisement

Sampling and Sample Editing
The Keymap Editor
The setting for the low key cannot be higher than the setting for the high key. Similarly, the
setting for the high key cannot be lower than the setting for the low key.
Sample
This is where you assign a sample root to the current key range. Depending on the nature of the
sample root—an individual sample or a block of sample roots—the sample's name looks a bit
different in the display. Each sample's name consists of three parts: a numeral, a name, and a
note number—for example, 1 Grand Piano G#1.
The numeral is the sample block ID. If the sample object is an individual sample, the sample
block ID is the same as the sample's object ID. If the sample object is a group of sample roots, the
object ID of the first root in the group determines the sample block ID. The remaining roots in
the block have the same ID, and differ only in their note numbers.
Next comes the name of the sample, which typically describes the sample's timbre. The final
part of the sample's name refers to the pitch at which it was originally sampled. For many
timbres, multiple samples are made at various pitches. As you scroll through the Sample list,
you'll see only the pitch of the sample change until you reach the next sample block.
Highlight the Sample parameter, hold the Enter button, then play a note to see the complete
name of the sample played by that note. For example, when you play middle C on a piano
program you'll see a name such as 1 Grand Piano C4. Move down the keyboard an octave and
the sample will be 1 Grand Piano G
Coarse Tune
Coarse Tune allows you to transpose a sample for a given range. This is extremely useful when
you have set the Root key of the sample for one note but want to assign the sample to a different
part of the keyboard and still be able to play it without transposition. For example, if you
originally set the Root key at C4 but want the sample assigned to C3, you would set Coarse Tune
to 12ST, transposing it up one octave. Now the original pitch will play at C3, one octave down. If
you examine the drum and percussion kit keymaps in ROM, you will see that we have done
this. Most of our ROM drum samples have the Root key set at C4.
There's a short cut for adjusting the Coarse Tune automatically so that the sample plays with
minimal transposition in the assigned key range. See Special Double Button Presses in the Keymap
Editor on page 14-37.
Fine Tune
This gives you further pitch control. Once the sample's pitch is close to the desired level, use the
Fine tune to sharpen or flatten it as much as a half-semitone.
Volume Adjust
Here you can adjust the volume of the notes in the current key range. This enables you to make
each key range play at the same volume even if the samples in the various ranges were recorded
at different volumes.
Velocity Crossover (VelCrossover)
This parameter applies only when the keymap assigned to the currently selected program is a
multi-velocity keymap. The name of the keymap usually indicates whether it's of the multi-
velocity variety (29 Bass^Slap Bass, for example). Multi-velocity keymaps have a
predetermined number of velocity levels, each of which can be assigned a different sample.
14-38
#
2.

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents