Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 20 Manual
Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 20 Manual

Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 20 Manual

Programming examples

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Chapter 20
Programming Examples
The other chapters in this manual have described the K2600Õs features in detail. This tutorial
chapter will take you step-by step through several programming operations.
Each of the following examples will begin from the same starting point: the default program
with ID 199. This program is included speciÞcally for the purpose of giving you a programming
template. Most of its parameters have been set at values that donÕt affect the sound of the
program.
You may want to adjust some of the parameters of Program 199, to create your own customized
programming template. Even if you donÕt, itÕs a good idea to begin with Program 199 when
youÕre building a new sound, so youÕll know exactly what you have from the start.
Keep in mind that none of these examples provides you with a usable program. Instead, the
examples are designed to give you tools and concepts which you can apply to your own sounds.
Once you become familiar with the programming basics in this chapter, analyze a few of the
factory presets by moving through the Program Editor, and observing how those presets were
designed. This may help you learn more techniques for creating new sounds.
While in the Program Editor, there are several editing shortcuts you can use. To call up a control
source, enter its number on the alphanumeric buttonpad, or hold Enter and strike a key on the
keyboard (see Control Sources in Chapter 4 of the MusicianÕs Reference ). When a highlighted
parameter has a Control Source as its value, press Edit , and you will go directly to that Control
Source page. You can also use the Previous Pg , Mark , and Jump buttons (see page 5-7).
Example 1
Trumpet with Delayed Vibrato and Velocity-triggered Falls
Vibrato is a regular oscillation in pitch that adds dimension to any sound. Brass players will
often Òfall offÓ from a note, punching it then letting the pitch roll down smoothly or in small fast
steps.
To create these effects, weÕll use an LFO to control the pitch, (this is the typical way to create
vibrato), and delay it with an ASR. This way youÕll hear the vibrato only on notes that you hold
for a second or so. The stab will be done with a second ASR controlling pitch and amplitude.
The stabÕs ASR will be triggered by a velocity trigger (VTRIG), so only those notes you play at
fortissimo will stab.
Programming Examples
20-1

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Summary of Contents for Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 20

  • Page 1: Chapter 20 Programming Examples

    Programming Examples Chapter 20 Programming Examples The other chapters in this manual have described the K2600Õs features in detail. This tutorial chapter will take you step-by step through several programming operations. Each of the following examples will begin from the same starting point: the default program with ID 199.
  • Page 2 Programming Examples Start by selecting Program 199 and pressing Edit . The ALG page will appear. The Þrst task is to change the keymap. Press the KEYMAP soft button to select the KEYMAP page. EditProg:KEYMAP||||||||||||<>Layer:1/1|| ||||||| ||||||||||||||||||||| |||||||||||| KeyMap: 17|Trumpet||||||||||| |Stereo:Off| Xpose|:0ST||||||||TimbreShift|:0ST|||||| KeyTrk:100ct/key||AltSwitch|||:OFF|||||| VelTrk:0ct||||||||PlayBackMode:Normal|||...
  • Page 3 Programming Examples To program a realistic delayed vibrato, you need to adjust the Mode, Delay, and Attack parameters. Select the Mode parameter and change its value to Hold (use the Alpha Wheel or Plus/Minus buttons). This will prevent the vibrato from fading as it did. (This fading was caused by the ASR repeating, which was the default setting.) Now select the Delay parameter and set its value to .4 seconds (4, 0, Enter).
  • Page 4 Programming Examples First, select the Trig parameter, and assign a value of VTRIG1 (press 1, 0, 6, Enter or hold Enter and strike D 5). Select the Delay parameter and set its value to .34 seconds (3, 4, Enter). Set the Attack parameter to a value of .78 seconds.
  • Page 5 Programming Examples Press the more> soft button, and the three soft buttons that select the control-input pages for the lowpass Þlter will appear. Press the F1 FRQ soft button. The Coarse Adjust parameter will already be selected. Try a few different values for this parameter, to get a feel for its effect on the sound.
  • Page 6: Sample And Hold Using A Fun

    Programming Examples The Att1 time parameter will already be selected; set its value to 0.50 seconds. Press the right cursor button once to select the Att2 time parameter and set its value to 1.06 seconds. Cursor down once to select the Att2 level parameter and set its value to -1%. Cursor right once, then up once, selecting the Att3 time parameter.
  • Page 7: Shaper And Panner

    Programming Examples HereÕs whatÕs happening. The square wave of the LFO cycles from +1 to -1. Every time this occurs, the random signal generator (RandV1) randomly picks a value which changes the frequency of the parametric EQ. There are lots of ways to set up sample and hold effects, but the FUN is the basic element.
  • Page 8 Programming Examples Select the KStart parameter and set a value of C 2 Unipolar. This limits the amount of shaping applied to notes above or below C 2, depending on the value of the KeyTrk parameter. Next set the value for the KeyTrk parameter to -0.018x per key. Since weÕre using a negative value, the amount of shaping will decrease with higher notes.
  • Page 9: Building A Drum Program; Using The Keymap Editor

    Programming Examples The Þrst step in our PANNER example, therefore, will be to select the OUTPUT page. Select the Pan parameter for the upper wire, and set it all the way to the right. Select the Pan parameter for the lower wire and set it all the way to the left. Now you can select the F3 POS page, and program it to move the sound around.
  • Page 10 Programming Examples This is the basic process for creating any keymap and incorporating it into a program. In this case, we donÕt want the layers to overlap, and we want each layer to use a distinct keymap with its own sample assignment. In other programs, you might want to create a keymap with different timbres in a single layer, and you might want the layers to overlap.
  • Page 11: Editing A Setup For Kb3 Control

    Programming Examples a value of -10800 cents. Move your MIDI controllerÕs Mod Wheel to bring out the snareÕs high end. Example 6 Editing a Setup for KB3 Control 1. Go to Setup mode, and select 97 ControlSetup. 2. Press Edit to enter the Setup Editor. 3.
  • Page 12 Programming Examples example, weÕre going to rename it as KB3 Setup). Of course, if you prefer, you can use soft buttons and data entry (Alpha Wheel, cursor buttons, or alphanumeric button pad) to rename the setup. 20. Hold down G 6, then strike D 4 (or do the equivalent on your MIDI source). This enters a K as the Þrst character in the name.

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