Changing the
Model Material
DOC-13025 Rev. A
object already on the build tray whose materials do not match the
material assignment in the objdf file, you cannot place the new object on
the tray. To print this object, you have the following options:
Instead of printing it on the same build tray, print the new object as a
separate job.
Change the materials assigned to objects on the build tray to match
those assigned to the new object (see "Changing the Model
Material" and "Assigning a Model Material to Objects," below).
Change the materials assigned to the new object before inserting it,
so there is no conflict with the settings on the Tray Settings ribbon.
To change the materials assigned to an object before inserting it:
1. Open another Objet Studio window, by running the application from
the Windows Start menu.
2. Insert the new object (objdf file) into the empty build tray.
3. Change the material selection settings on the Tray Settings ribbon to
those used on the other build tray.
4. Assign materials to the object (see "Assigning a Model Material to
Objects" on page 23).
5. Select the object and copy it.
6. Display the other Objet Studio window, and paste the object onto the
build tray.
Note: You can save the object with the new materials either as a new objdf
file, or by saving the original file with the changes.
When you design a build tray in Objet Studio, you can use model materials
that might not be currently installed in the printer. Because the installed
materials are displayed by default, change the material selection settings on
the Tray Settings ribbon, if necessary.
Figure 5-25: Selecting a new model material
When you send the job to the print queue, you indicate whether or not you
allow substitute materials to be used—see "Model Material Substitution" on
page 51.
Connex500/350 User Guide
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