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echo, or for a nice unnatural effect, to
become thinner with increased harmon-
ics (Hipass).
01111111111111111112
1 DELAY
Color
61111111111111111154
[XP] DELAY SHAPE Determines the
waveshape of the Delay LFO. You can
select from among 6 waveshapes.
01111111111111111112
1 DELAY
Shape
61111111111111111154
DELAY OUTPUT SELECT Here you can
select the external or internal Delay out-
put. The same destinations are available
as for the PART signals.
01111111111111111112
1 DELAY
OutSel Out 1+2≤
61111111111111111154
Reverb Type
AMBIENCE
SMALLROOM
LARGEROOM
RESONANCE
s The following parameters will only
appear in the display when you're
working with REVERB algorithms.
REVERB TYPE This parameter lets you
+10≤
select from among four different room
sizes to create the type of simulation
that you want. Room size is decisive
because it determines the density of
room reflections, which in turn influ-
ences the character of the room simula-
tion. In bigger rooms, sound travels
across greater distances than in a small
room, which means that the intervals
between the reflections bouncing off
the virtual walls are also greater. Simu-
1≤
lating bigger rooms requires more delay
memory, which leaves you with less
memory available for pre-delay effects
(PREDELAY, see below).
On the other hand, you can determine
the decay time of the room simulation
independently for the room size of your
choice. You can select from among:
Pre-delay
with up to 500 ms of pre-delay
with up to 400 ms of pre-delay
with up to 300 ms of pre-delay
with up to 150 ms of pre-delay
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