Roland V-Mixer VM-3100 Owner's Manual page 94

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VM-3100 List of Algoriyhms
produced.
PanTRI
The sound will be moved cyclically between left and
right. Smooth change will be produced.
PanSQR
The sound will be moved cyclically between left and
right. Abrupt change will be produced.
Depth [Depth]O - 100
Adjusts the depth of the effect.
Rate [Rate]O - 100
Adjusts the frequency (speed) of the change.
L-R Balance [Bal]L63 - R63
Adjusts the stereo position of the sound.
06 REVERB 2
A simulation of the reverberation of a room or hall.
Reverb & Gate
Equalizer
EQ (3-Band Equalizer).
These parameters are the same as those in the EQ in
Algorithm 01 (REVERB & GATE) (p.10).
Low Type [LType]SHELV, PEAK
Low Freq [LFreq]20 — 2000 Hz
Low Gain [LGain]-12 ~ +12 dB
Low Q [LQ]
0.3 - 10.0
Mid Freq (MFreq]200 — 8000 Hz
Mid Gain [MGain]-12 - +12 dB
Mid Q [MQ]
0.3 - 10.0
High Type [HType]SHELV, PEAK
High Freq [HFreq]1.4 — 20.0 kHz
High Gain [HGain]-12 — +12 dB
High Q [HQ] 0.3 - 10.0
Out Level [OutLv]-60 — +12 dB
REVERB
Reverberation (or reverb) is the effect caused by sound
waves decaying in an acoustic space, or a digital simulation
thereof. This decay occurs because sound waves bounce off
many walls, ceilings, objects, etc. in a very complex way.
These reflections, coupled with absorption by various
objects, dissipate the acoustic energy over a certain period of
time (called the decay time). The ear perceives this
phenomenon as a continuous wash of sound.
Rev Type [Type] (Reverb Type)ROOM, HALL
This selects the Reverb Type. Various different simulations of
space are offered.
ROOM
Simulates the reverberation in a small room.
HALL
Simulates the reverberation in a concert hall.
RoomSize [Size] (Room Size)1 - 10
This parameter adjusts the size of the room which is
simulated.
Rev Time [Time] (Reverb Time)0.1 - 32.0 sec
This parameter adjusts the duration (time) of the reverb.
FX Level [EffLv]O - 100
This sets the volume of the reverb sound. When using the
insert method, first get a rough balance between the reverb
and the dry sounds, then lower the level a little.
Dry Level [DryLv]O - 100
This sets the volume of the source sound. Set this to 0 when
using the send/return method. Increase the value when
using the insert method to mix the source sound into the
output.
Pre Delay [PreDL]O - 200 msec
This parameter adjusts the time interval between the direct
sound and the beginning of the reverb sound.
Density [Dens.]O - 100
Adjust the density of the sound (Early Reflections) that
arrives at the listener after bouncing off the walls once or a
few times.
Early Ref. [E.Ref] (Early Reflection)O -
100
This parameter adjusts the volume level of the initial
reflected sound.
LoDampFreq [LDFrq] (Low Damp Frequency)
50 - 4000 Hz
This parameter adjusts the frequency at which the low-
frequencies are damped. The reverb sound in the band below
this frequency is damped.
LoDampGain [LD-G] (Low Damp Gain)
-36 - 0 dB
This parameter adjusts the amount of damping for Low
Damp. No low-frequency damping occurs when set to "0."
HiDampFreq [HDFrq] (High Damp Frequency)
1.0 - 20.0 kHz
This parameter adjusts the standard frequency at which the
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