Roland U-8CW Getting Started Manual page 66

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Information That You Will Find Useful
Pitch Shifter
A Pitch Shifter shifts the pitch of the original sound.
This 2-voice pitch shifter has two pitch shifters, and
can add two pitch shifted sounds to the original sound.
Adjusts the time from when the direct sound is heard until the pitch
PS Pre Delay
shifted sounds are heard. Normally you can leave this set at "0 ms."
Adjusts the amount of pitch shift (the amount of pitch change) in
PS Pitch
semitone steps.
Make fine adjustments to the pitch shift.
PS Fine
* The amount of the change in the Fine "100" is equivalent to that of the Pitch "1."
Higher settings of this parameter will result in slower response,
PS Mode
but steadier pitch.
Adjusts the amount of feedback for the pitch shifted sound.
PS Feedback
Changing the feedback amount will affect the number of repeats
of the pitch shifted sound.
Adjust the balance between the effect sound volume and the
PS Balance
direct sound volume.
PS Level
Adjusts the volume.
RSS (2ch)
RSS (Roland Sound Space) is an effector that creates a
three-dimensional sonic field. RSS can let you orient
the sonic image at a position above, below, before,
behind, or to one side or the other of the listener.
* To get the most out of the effects that RSS can provide, be
sure to read "Before using RSS" in the U-8 Technical
Guide.
Specify the method that will be used to hear the sound. The
RSS Output Mode
optimal 3D effect will be achieved if you select Speaker when
using speakers, or Phones when using headphones.
This parameter moves the sound horizontally along the perimeter
of an imaginary sphere. The setting can be made within a range of
RSS Azimuth
about 180 degrees to the left or right, with the standard setting
("0") indicating a position directly in front of the listener.
This parameter moves the sound vertically along the perimeter of
RSS Elevation
an imaginary sphere. The setting is made as the number of
degrees from the front of the listener (0).
RSS Level
Adjusts the volume.
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Reverb
Reverberation (or reverb) is the effect caused by
sound waves decaying in an acoustic space, or a
digital simulation thereof. This decay occurs because
sound waves bounce off many walls, ceilings, objects,
etc. in a very complex way. These reflections, coupled
with absorption by various objects, dissipate the
acoustic energy over a certain period of time (called
the decay time). The ear perceives this phenomenon
as a continuous wash of sound.
RV Sw (switch)
Switches the reverb effect on/off.
This selects the Reverb Type. Various different simulations of
space are offered.
* The available types will depend on the algorithm which is used.
RV Type
Room:
Simulates the reverberation in a small room.
Hall:
Simulates the reverberation in a concert hall.
Plate:
Simulates plate reverberation (a reverb unit that
uses the vibration of a metallic plate). Provides a
metallic sound with a distinct upper range.
RV Time
This parameter adjusts the duration (time) of the reverb.
This parameter adjusts the time interval between the direct
RV Pre Delay
sound and the beginning of the reverb sound.
This parameter adjusts the amount of damping for High
RV HF Damp
Damp. No high-frequency damping occurs when set to "0."
Adjust the density of the sound (Early Reflections) that arrives
RV Density
at the listener.
RV Tone High
Adjusts the tone for the high frequency range.
RV Tone Low
Adjusts the tone for the low frequency range.
Adjust the balance between the effect sound volume and the
RV Balance
direct sound volume.
RV Level
Adjusts the volume.
Speaker Simulator
This simulates the characteristics of various types of
speakers.
SP Sw (switch)
Turns the speaker simulator effect on/off.
Selects the type of speaker that will be simulated.
Small:
small amp
SP Type
BuiltIn:
single-unit type amp
2-Stack:
large double stack amp
3-Stack:
large triple stack amp
SP Level
Adjusts the volume.

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