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3 - Getting Started ............29 Exploring the Tree ......................29 Multisetup Page........................30 Changing Presets (from Single View) ................31 Channel 1-16 View ......................32 Changing Presets (from the 1-16 view) ................ 32 Adjusting the Controllers ....................33 Create Your Own Custom Bank ..................34 Load a New Bank .......................
Introduction The Proteus X is a professional desktop sound module based on the Proteus sound modules and Emulator samplers. The engineers and designers at E-MU Systems have brought their years of experience and expertise to create the most comprehensive and flexible software instrument ever.
3. Follow the instructions on the screen. • The Proteus X applications have been installed inside “Program Files/Creative Professional/ProteusX.” 4. Look for any “ReadMe” files in the Proteus X folder or in the Start menu and read these before continuing. The readme files may contain important last minute infor- mation that didn’t make it into this manual.
8. Follow the onscreen instructions to install the bank on your hard disk. The Factory Sound Banks are installed inside “Program Files/Creative Professional\ ProteusX\Production Sound Banks” by default. 9. You can install the other sound bank disks now or at a later time.
Select the Preferences screen from the menu bar. In the Audio section of the dialog box, select E-MU ASIO (if not already selected). This setting interfaces with the E-MU Digital Audio System. With E-MU ASIO selected, the Proteus X will interface properly with the E-MU Digital Audio System.
This section allows you to set up the MIDI Continuous Controllers Controllers you want the Proteus X to receive. This group contains three miscellaneous controls that didn’t fit Other anywhere else: Load Last bank At Startup, Clear clip indicators after 10 seconds E-MU Systems...
1 - Introduction & Installation Setting up the Preferences Audio Preferences Streaming When you load a Proteus X bank (with Streaming on), you are not actually loading the sample files themselves into your computer’s RAM. Only the preset information and the first few seconds of the sample are loaded.
ASIO is fast and supports 16-bit and 24-bit data width. To use Proteus X with the E-MU Digital Audio System, select the E-MU ASIO driver. Selecting Direct Sound uses the audio output device specified in the control panel of your computer.
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Proteus X shifts the pitch of the available samples to fill in the keyboard. ASIO Control Panel This button brings up the E-MU ASIO control panel which allows you to set the ASIO buffer latency in milliseconds. This important setting determines how fast notes will sound after you play them.
MIDI keyboard. IntelliEdit lets you selectively edit key ranges using the keyboard when you need to, but blocks keyboard editing when you may not want it, such as when your keyboard is playing in the background. Here’s how it works. E-MU Systems...
1 - Introduction & Installation Setting up the Preferences To Use IntelliEdit: Make sure IntelliEdit is set to the same MIDI port your keyboard is using. In one of the Voices and Sample Zones screens such as “Key Window”, position the cursor inside one of the Key Range fields (Low or High).
If you’re just getting started, it’s probably best to use the default settings. Press the “Use Default” button to restore the default settings which are shown above. E-MU Systems...
1 - Introduction & Installation Setting up the Preferences Other Settings Load Last Bank at Startup - This feature automatically loads the last bank you had loaded whenever you start the Proteus X application. Clear clip indicators after 10 seconds - This feature automatically clears the main output meter clip indicators.
When you choose “Save As” from the file menu, the entire bank—presets, voices and samples—are re-written to the hard disk. This method, although somewhat wasteful of memory, ensures that all your samples remain bound with your bank. E-MU Systems...
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2 - Proteus Architecture A Modular System Proteus X Bank MIDI MIDI MIDI MIDI MIDI MIDI Ch 1 Ch 2 Ch 3 Ch 4 Ch 31 Ch 32 Multi- Setup Key Map Key Map Key Map Preset Voice Velocity or Multisample Realtime Voice...
Voices can be assigned to a single note on the keyboard, or transposed to cover a wider keyboard range. Sample A sample is an individual digital recording with a name, sample rate and loop data. E-MU Systems...
2 - Proteus Architecture A Modular System Flexible Architecture The Proteus X allows you great flexibility in the way you construct presets. Consider this — you can assign multiple samples to the keyboard inside a voice or assign single sample voices to the keyboard. Unless you specify otherwise, only one sample is assigned per voice.
Loop, Samp Rate Multisample voices are designed to arrange groups of samples into one manageable entity. The window below shows an opened multisample. The key mapping of the multisample overrides the key mapping of the samples contained within it. E-MU Systems...
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2 - Proteus Architecture A Modular System Normally these samples would be placed side by side on the keyboard as in the diagram above. You assign the sample to a range by setting the original key, (which is usually the original pitch of the sample) a high key and a low key.
The Library shows you all Emulator X and Proteus X related files, wherever they Library may be located on hard disks, CD-ROM or network. Presets, Samples and Multi- setups can be browsed in the Library, then Merged into the current Bank. E-MU Systems...
3 - Getting Started Multisetup Page Multisetup Page The Multisetup is the top level of the Proteus hierarchy and is the place where you choose and assign presets to each of the MIDI channels. A multisetup assigns a preset, volume, pan position and output routing to each of the 32 MIDI channels.
The Current MIDI Channel is simply the MIDI channel you are currently working with. To change the current MIDI channel, simply increment or decrement the channel number using the buttons, or click on the channel number and type in the desired number. E-MU Systems...
3 - Getting Started Multisetup Page Channel 1-16 View Press the Multisetup View 1-16 button to view channels 1-16. This page view is particularly useful when sequencing as you can see 16 MIDI channels at once. Note that the Output Display button is now active. Press the 17-32 button to view the presets on channels 17-32.
MIDI controller #7 (volume) and controller #10 (pan). If you want to save the changes, you must set the Initial Controller Amounts in the Preset Globals page to match the settings you made in the Multisetup page, then save the bank. E-MU Systems...
Select the System Tab. The Desktop icon will appear in the tree. Locate the presets you wish to include in your new bank. These will be located in the “E-MU Systems” folder located in “Program Files”. The included CD- ROMs contain several other great banks of sounds.
Note: Emulator 4 Composer bank located in your Proteus X folder. banks are accessed and loaded from the System Select Open from the File menu, then locate Proteus Composer and click Open. Tab, rather than from the File menu. E-MU Systems...
3 - Getting Started Opening a Preset Opening a Preset A preset is a complete keyboard setup for one MIDI Channel. Think of a preset as one complete sound, which usually contains multiple voices and samples. Click on the Preset Folder in the Tree to show all the presets in the bank. Show Details Click Here...
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Velocity Switching and Crossfading Click on the Val Win tab. The following window appears: Step 8. Ctrl-Click here. This screen controls the voices using key velocity or how hard the keys are played. Set the bars something like the screen above. E-MU Systems...
3 - Getting Started Opening a Preset Play the keyboard anywhere, but begin playing softly and gradually play harder. Notice that the choir (voice 2) plays with lower key velocity and switches to piano (voice 1) when you play hard. You’ve just created a velocity cross-switch. Ctrl-click the end point of the bar in voice 1 and drag it to the left.
Here’s an example. Tired of turning the filter frequency by hand? Let’s program one of the LFOs to do it. Choose Cord #8 and set the left selection box to LFO 1 ~. E-MU Systems...
3 - Getting Started Examine a Voice You’ve just connected one end of a Cord. Like all cords, you’ve got to connect both ends for it to do anything. Connect the other end of the cord to Filter Frequency. Each Cord has its own attenuator which controls “how much” signal goes through the cord.
Location button also allows you to select specific folders or locations for cataloging. Click the Update button to begin cataloging. The display will read: “Updating”. This process may take a minute or two depending on how many files need to be cataloged. E-MU Systems...
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3 - Getting Started The Librarian Find your Files 4. Select the Library tab at the bottom of the Tree. All Proteus X Banks, Presets, or Samples can now be accessed here. This can take a few seconds, especially with large banks.
Channel Display Volume Filter FXA, FXB, Override Aux Output Enables Master Tempo Main Output Select Master Volume MIDI Controllers Output Select Preroll CPU & Disk Samples Current Channel Tune Limiter RAM Used Usage Meters Playing Channel & Transpose E-MU Systems...
4 - Multisetup / Global Controls The Multisetup There are three views of the Multisetup page. The Multisetup View buttons change the current view. • Single....Displays the preset for the currently selected MIDI channel. • Channels 1-16 ..Displays the preset, volume and pan for MIDI channels 1-16. •...
Here Enables Current Preset FX Channel Enables Filter Override Master Tempo MIDI Controllers Master Volume Output Select Preroll CPU & Disk No. of Current Definable Preset Tune & Limiter RAM Used Use Meters Samples Channel Labels Transpose Playing E-MU Systems...
4 - Multisetup / Global Controls The Multisetup The Current MIDI Channel Change the current channel by clicking anywhere on the desired horizontal channel strip. The red indicator displays the currently selected channel number. The MIDI Controllers change to show the settings of the currently selected MIDI channel. To Select a Preset: Click on the Preset Select button for the desired MIDI channel.
Click on the Effect Select icon at the top right corner of the Effects TV screen. A list of available effects drops down. See “Adding an Aux Effect in the Multisetup” on page 102 for complete details on how to add aux effects. E-MU Systems...
4 - Multisetup / Global Controls Global Controls Global Controls Master Volume Control & VU Meter This is the master volume control for the Proteus X. This slider controls the output volume of all MIDI channels.The range of this control can be adjusted using the Headroom/Boost control in the preferences dialog box.
Proteus Sessions in PatchMix DSP The Proteus X factory banks have been designed to be used with special Sessions in the E-MU Digital Audio System. These Sessions connect the Aux Outputs to PatchMix DSP mixer input strips containing PatchMix DSP hardware effects.
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4 - Multisetup / Global Controls Global Controls To Open the Proteus Session in PatchMix DSP 1. Open PatchMix DSP by clicking on the icon and select New Session. 2. Select the Proteus X Studio or Emulator X Studio session. 3.
RAM memory speed and CPU speed. See “Audio Setup” on page 17 for more information about performance. Current Channel This displays the currently selected MIDI channel. Change the current channel by clicking anywhere on the desired channel strip. E-MU Systems...
4 - Multisetup / Global Controls Working with Multisetups Working with Multisetups A Multisetup is a “snapshot” of the current Proteus X settings. Multisetups store the preset, volume, pan position, and output bus routings for 32 MIDI channels along with the Global Tempo and the three Aux Send destinations.
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Select Details View from the view options in the toolbar and change the ID number. If you try to save a Multisetup with a number that is already used, a popup dialog box will appear asking you if you want to use the next available ID number or enter a new ID. E-MU Systems...
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4 - Multisetup / Global Controls Working with Multisetups Proteus X Operation Manual...
The third section, Voice Processing, is used to perform more detailed editing of voices such as envelope shaping of amplitude and filters as well as modulation parameters. This is the synthesizer section of Proteus X containing E-MU’s legendary Z-plane filters and powerful matrix modulation.
5 - Preset Editor Preset Globals Preset Globals These parameters affect the entire preset and are saved with the bank. Transpose & Volume Transpose works by shifting the keyboard position. The actual samples are not retuned. In other words, if you have the same sound on each key, such as a piano, the piano will change key when you transpose.
The Just C2, Just C min, Just C3 Tuning Tables Fully explaining the mysteries of just intonation is beyond the scope of this manual, but the subject is covered exhaustively in Hermann Helmholtz’s On the Sensations of Tone, available at most libraries and bookstores. E-MU Systems...
5 - Preset Editor Preset Globals The four just intonation tables are called Just C2, Just C3, and Just C Minor. Try playing in the key of C/Cm using each table. You’ll quickly discover both the wonders and the frustrations of just intonation! In Just C, for example, you’ll find that the chords C, Em, F, G, and Am sound beautiful.
5 - Preset Editor Preset Globals Channel Ramp This processor generates a single negative going slope whenever the first key is depressed on the MIDI channel. This preset level processor was originally designed to simulate the percussion key click on Hammond organs, but you may find other uses.
However, the volume, fine tune and pan parameters can be adjusted separately for each sample in a multisample. To View & Edit the Samples in a Multisample Click on the down arrow to display the individual samples and key ranges which comprise the multisample. Click the arrow to collapse the multisample. E-MU Systems...
5 - Preset Editor Voices & Sample Zones Expand/Collapse Multisample Individual Sample Key Ranges Multisample Key Range Multisamples allow you to place multiple samples under the same set of synthesizer voice parameters. The multisample key range sets the overall key range limit for the samples in the multi- sample.
To Switch Voices According to Position Assigning voices (samples or multisamples) adjacent to each other is the simplest and most common application of the Key Window. The voices in the screen below are each assigned a one octave range. E-MU Systems...
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5 - Preset Editor Key Window Page Another way of visualizing this assignment is shown below. Samples can be arranged in a multisample voice in exactly the same way that voices are arranged on the keyboard. They can be arranged side by side on the keyboard or stacked on top of each other to create layered...
Using this function, you could set the velocity at which each of the voices would sound, thus recreating the response of the actual instrument. Sample Name Scroll Velocity Range Low & High Velo, Crossfades Graphic Display of Velocity Selector Switch/Fade Button/Indicators E-MU Systems...
5 - Preset Editor Key Window Page To Velocity Switch Voices: In order to velocity switch voices, they must first be assigned to the same key range. In the Key Window, set the high and low key range of the voices so that they completely overlap.
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Set up a basic cross-switch in the Realtime Window as shown below. For this example, we’ll use two voices. This will cause voice 1 to sound whenever the random value is in the range of 0-63 and voice 2 to sound whenever the random value is in the range of 64-127. E-MU Systems...
5 - Preset Editor Key Window Page Assign the Realtime Controller Select the first voice by clicking anywhere on the strip. A red box forms around the Tip: Random Cross- voice to show that it’s selected. Switch can be used in combination with Hold the Ctrl key and select the next voice by clicking on it.
The synthesizer level programming of the first voice is used for the new voice. Any synthesizer level programming associated with the other voices is lost. Voice 1 Voice 2 Voice 3 Voice 4 Before - COMBINE Voice 01 After - Sample 01 Sample 02 Sample 03 Sample 04 E-MU Systems...
5 - Preset Editor Voice & Sample Zone Utilities Expand Voice This function takes apart the selected multisampled voice and makes an individual voice for each sample. The voice processing information of the “parent” voice is dupli- cated for each newly created voice. Sample 04 Sample 03 Sample 02...
You have the option of pasting the voice(s) before the currently selected voice, after the currently selected voice or starting at a specified voice number. This feature allows you to rearrange your voices any way you want. Press OK to paste the voice or Cancel to cancel the operation. E-MU Systems...
5 - Preset Editor Links Links Links call up additional presets in the bank as a quick and easy way to create layering or keyboard splits. Linked presets are not altered by being linked to another preset, they are simply played. Key Range Preset #1 Preset #2...
Sets the stereo pan position of the linked preset. • Pan Transposes the linked preset by shifting the keyboard position. (See page 78.) • Transpose Allows you to detune the linked preset by ±100 cents. (1 semitone) • Fine Tune E-MU Systems...
5 - Preset Editor Links Key Window The key window works just like the key window in the Voices and Zones section (page 61) and allows you to set the keyboard range for each linked preset. Linked Preset Selector Key Position Graphic Display Button Low &...
Memorize this voice architecture diagram to better understand the Proteus X and make programming much easier. Voice Sample Morph Loop info. Filter Sample Rate Frequency Envelope Gen. Key # Envelope Envelope MIDI Mod. LFOs Velocity Gen. Gen. Controls Proc. Gate E-MU Systems...
6 - Voice Editor / Synthesizer Level Overview of the Voice Editor Overview of the Voice Editor The voice editor window displays all the synthesizer controls and PatchCord routings for the selected voice(s). Each module contains an independent synthesizer function. Templates For each different module in the voice editor or effects, you can save a library of your favorite settings.
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Select Voice Processing Templates from the Menu Bar. Choose Save Voice Processing Template... from the menu. A pop-up dialog appears asking you to name your new Template. Name the template. Press OK to save the Template or Cancel to cancel the operation. E-MU Systems...
6 - Voice Editor / Synthesizer Level Oscillator Oscillator Pitch Bend Range These two sliders allow you to set the amount of pitch bend up or down when a MIDI pitch wheel message is received. Pitch wheel messages are automatically routed to pitch unless these controls are set to zero.
0 to 32.738 seconds. Zero seconds equals Off. A glide curve setting of 0 equals linear. Higher values make the curve more exponential. Glide is polyphonic, but can be monophonic when in Solo mode. E-MU Systems...
6 - Voice Editor / Synthesizer Level Oscillator Key Controls Delay Delay varies the time between the arrival of a MIDI Note-On message and the onset of a note. The delay time is adjustable from 0 to 10,000 milliseconds (0-10 seconds). Delay can be used to create echo effects or to thicken the sound when using layered voices.
• Position the cursor in the Time numeric field and type in the exact time. The time values are calculated using time and the vertical distance to the next point. Time / BPM Select Time Controls Amp / Filter / Aux Envelope Level Controls Selector Buttons Repeat E-MU Systems...
6 - Voice Editor / Synthesizer Level Amplifier, Filter & Auxiliary Envelopes Time-based and BPM Envelopes Envelope times can be time-based or BPM-based. Time-based envelopes have an absolute time setting, such as 1 second. BPM-based envelope times are divided down from the Master Tempo setting on the Multisetup page.
6 - Voice Editor / Synthesizer Level Amplifier, Filter & Auxiliary Envelopes Filter Controls You can choose from 53 different filter types or choose “No Filter”, which bypasses the filter section. Most of the filters have two parameters: Frequency (or Morph) and Resonance (Q, Gain, Body Size).
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Responsive low-pass filter sweep with a wide spectrum of Q sounds BassBox-303 Pumped up lows with TB-like squelchy Q factor. FuzziFace Nasty clipped distortion. Q functions as mid-frequency tone control. DeadRinger Permanent “Ringy” Q response. Many Q variations. E-MU Systems...
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6 - Voice Editor / Synthesizer Level Amplifier, Filter & Auxiliary Envelopes Filter Name Order Type Description TB-OrNot-TB Great Bassline “Processor.” Ooh-To-Eee Oooh to Eeee formant morph. BolandBass Constant bass boost with mid-tone Q control. MultiQVox Multi-Formant, Map Q To velocity. TalkingHedz “Oui”...
(Try the settings shown and modulate with the + filter envelope or +LFO.) High EQ 1 High EQ 2 Dual EQ & 2EQ Morph Filters Low EQ 1 Low EQ 2 Frequency As the Morph value is increased, the filter interpolates from the Low to High Frequency settings. E-MU Systems...
6 - Voice Editor / Synthesizer Level Amplifier, Filter & Auxiliary Envelopes 2EQ Morph + Expression Morph = Filt. Freq. Express’n = Filt. Res. This filter also has two EQ sections and a lowpass filter with independent control over the lowpass filter frequency (Expression). This allows you to use velocity (for example) to control expressive timbre via the lowpass filter, while the Morph parameter is modulated for another effect.
Shelf parameter is positive, the filter will assume a high shelving response. With Shelf at zero, the filter assumes a peak filter response. Note that the three controls of the two morphing frames are grouped in this filter and all three controls are morphed. E-MU Systems...
Preset (towards -48 dB) may provide a more natural-sounding volume envelope. Response This control changes the amplitude curve of the voice. Classic response emulates the Main volume curves of classic E-MU synthesizers. Aux 1 Voice FX Wet/Dry Output This control sets the mixture of Wet/Dry signal that will be sent from the Voice Main Aux 2 output to the Preset FX processors.
VOICE The Voice Effect Send levels and the Wet/Dry mix can be controlled using the voice modulation cords. See “Send Aux 1-3” on page 94. See also “Controlling the Preset Effect Amount from the Voice” on page 109. E-MU Systems...
6 - Voice Editor / Synthesizer Level Modulation Cords Modulation Cords Each voice contains 36 Cords which are used to route modulation sources to destina- tions and control the amount of modulation. There are only three permanently connected modulation connections: amp envelope-to-amplifier, pitch wheel-to-pitch, and key-to-pitch.
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Cord determines the number of steps. The value of the output Cord determines the size of the steps. See page 151. (Hint: Gain 4x can increase number of steps or step size.) Gain 4x This processor amplifies the modulation input by a factor of 4. E-MU Systems...
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6 - Voice Editor / Synthesizer Level Modulation Cords Modulation Destinations Destination Description Key Sustain Holds the envelope generators at the sustain point as long as this value is above zero. Fine Pitch Fine pitch modulation with a maximum range of 1 semitone. Pitch Full range pitch modulation.
Cords section. Negative Cord amounts invert envelopes and LFO waveforms. • To invert the effect of a controller knob, set its Cord to -100 and add DC with a • Cord value of +100. E-MU Systems...
6 - Voice Editor / Synthesizer Level Modulation Cords LFO 1 & 2 A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. LFOs are used to add animation to a sound. Proteus X has two multi-wave LFOs for each voice, with 17 different waveforms which are diagrammed below.
6 - Voice Editor / Synthesizer Level Modulation Cords LFO Tricks & Tips: The Random LFO wave is truly random and is different for each voice and layer. The Pattern (Pat) waveforms will sound the same on different layers and voices. When the PatchCord amount for an LFO is a negative value, the LFO shape will be inverted.
Four bins of 2 channels each. Notes are played polyphonically with Poly 2 A-D dynamic channel assignment, but using no more than 2 channels. Nine monophonic channels. Any voices assigned to the same letter Mono A-I interrupt each other, but do not affect other voices. E-MU Systems...
6 - Voice Editor / Synthesizer Level Modulation Cords Keyboard Modes The Keyboard mode controls how the voice will be triggered from the keyboard. Poly Normal mode is the default mode which allows you to play chords. The eight different solo modes provide the playing action of a monophonic instrument—only one note can be played at a time.
Overview In addition to the hardware-based effects of PatchMix DSP, Proteus X offers software effects processors and a powerful effects routing scheme. The E-MU engineers have created a complete collection of top quality effects using 32-bit floating point precision for pristine sound quality. In addition, the effects algorithms have been designed for low CPU usage.
7 - Effects Programming Effects Programming Effects Adding an Aux Effect in the Multisetup Some banks (Proteus X Composer, for example) are already programmed to use Proteus PatchMix DSP X soft effects. These instructions explain how to add Aux Effects to a Proteus X bank hardware effects routings are already programmed which does not already have soft effects programmed.
Adjust the Wet/Dry mix to control the effect amount. multiplies each time the Adjust the effect parameters until you find the sound you want or select a Template. preset is used. See page 76. Save the bank if you want to keep your changes. E-MU Systems...
7 - Effects Programming Effects How to Temporarily Disable a Preset Effect Select the Multisetup Page by clicking the Proteus X icon at the top of the tree. Click on the OUTS button on the top left of the screen. The screen shown at the right appears: Enables The two rows of buttons marked FXA and FXB enable or disable the preset effects for each...
Multi - Aux Output ASIO This field allows you to select the ASIO channel pair for Aux Outputs 1-3. ASIO outputs appear in the list only after they have been created in PatchMix DSP . E-MU Systems...
7 - Effects FX Routing You can place effects in three places: • Multisetup - - - - - - - Effects placed in the Multisetup (Aux 1, Aux 2 or Aux 3) can be used by all Presets in the Bank. •...
Host application This turns all three Aux Outputs Off, rather than bypassing before they appear in this the effects. (Functions as an FX Bypass when the standard list. Proteus X Composer template is used. See page 108.) E-MU Systems...
7 - Effects Proteus X Composer FX Template Proteus X Composer FX Template This is the effects architecture we have chosen to use for the Proteus X Composer bank. We recommend that you use this scheme as a model for your own presets unless you have special requirements.
Wet/Dry Mix to 0. (You may also want to reduce the Wet/Dry mix in the Echo effect itself to obtain the proper response.) Now that you’ve got it all set up, try changing the Preset Effect. Try reverb, flanger, phaser and distortion effects. E-MU Systems...
7 - Effects Aux FX Screen Aux FX Screen All effects have a wet/dry mix parameter to control the ratio of effected-to-plain signal, which is stored with the FX preset. The effect parameters vary with the type of effect. Generally, when using the Aux Effects, the wet/dry mix in the effect should be set to 100% wet since the Aux Send amount controls how much effect will be applied.
Select the preset you want in the tree by clicking on the keyboard icon. The Preset Global page appears. Click on the Effect Select Icon at the top right corner of the Effects TV screen. A list of available effects drops down. E-MU Systems...
7 - Effects Preset FX Screen To Swap FXA and FXB Effects can sound very different depending on their order in the chain. Here is a simple way to swap FXA and FXB. Choose Swap Effects from the Preset pull-down menu. The two effects will exchange positions.
Select Effects Templates or press “E” from the Multisetup, Preset or Voice menus. A pop-up list of Templates appears. Select the Template you want and click OK. To Rename or Delete a Template Right-click with the mouse anywhere inside the module border. Select Organize Templates. The following menu appears. E-MU Systems...
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7 - Effects Preset FX Screen Click Delete to permanently remove the Template. Click Rename, then type in the new name to rename the Template. Click OK to close the dialog box. To Change the Order of the Templates Right-click with the mouse anywhere inside the module border. Select Organize Templates.
Rooms with smooth, hard surfaces are more reflective and have less high frequency damping. Rooms filled with sound absorbing materials, such as curtains or people, have more high frequency damping. E-MU Systems...
7 - Effects Effects Descriptions Reverb The Reverb is a medium load reverb, designed to simulate various types of rooms, halls and plates. Parameter Description Decay Sets the decay time of the entire effect. Diffusion Sets the amount of scattering of the reverb cloud. Note that high diffusion settings will increase the overall decay time.
A setting of zero results in no damping. This parameter sets the position of the reverberant sound in the stereo field, in order to change the apparent source position. Modulation Parameters Wet/Dry Mix • Decay • • E-MU Systems...
7 - Effects Effects Descriptions Chorus Background: Chorus An audio delay in the range of 15-20 milliseconds is too short to be an echo, but is perceived by the ear as a distinctly separate sound. If we now vary the delay time in this range, an effect called chorus is created, which gives the illusion of multiple sound sources.
Range: -99% to +99% LFO -> Pan Sets the amount of panning that will occur at the Modulation Rate Range: -99% to +99% Modulation Parameters Wet/Dry Mix • Rate (LFO) • Feedback • • E-MU Systems...
7 - Effects Effects Descriptions Delay Background: Delay A delay line makes a copy of the incoming audio, holds it in memory, then plays it back after a predetermined time. Long delays produce echoes, short delays can be used for doubling or slapback effects. Very short delays can be used to produce resonant flanging and comb filter effects or create monotone robotic-sounding effects (Hint: use feedback).
The output Damp of the left channel is cross-coupled into the Feedback HF Damp right channel. The right channel output Damp is cross-coupled into the Left left channel input. L In Left Delay R In L Delay Time E-MU Systems...
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7 - Effects Effects Descriptions Parameter Description Left Delay Time Sets the length of the delay for the left channel in milliseconds. Range: .01 millisecond to 2000 milliseconds (.01ms. minimum increment between settings) Right Delay Time Sets the length of the delay for the right channel in milliseconds. Range: .01 millisecond to 2000 milliseconds (.01ms.
This causes the echoes to decay naturally away Modulation Parameters Wet/Dry Mix • Left Delay Division (Changes the division by a power of 2, up or down.) • Right Delay Division (Changes the division by a power of 2, up or down.) • Feedback • E-MU Systems...
7 - Effects Effects Descriptions Early Reflections Early reflections are the initial echoes that you hear when listening to sound in an indoor space. The echoes are staggered because they are reflected off surfaces which are at various distances from your ear. Normally this effect would be part of a reverb algorithm, but we decided to include it as a separate effect because it creates useful and interesting sounds.
Sets the corner frequency where the signal begins getting cut or Frequency boosted with the Low Gain control. Range: 40Hz to 800Hz Modulation Parameters High Gain • High Mid Gain • Low Mid Gain • Low Gain • E-MU Systems...
7 - Effects Effects Descriptions Flanger A flanger is a very short delay line whose output is mixed back together with the original In order to hear a rich sound. Mixing the original and delayed signals results in multiple frequency cancella- flanging effect, the original signal must be tions known as a comb filter.
Sets how much self modulation is applied. Range 0% to 100% Color Controls the tonal color of the effect. Range: -99% to +99% Pre-Filter Anti-aliasing filter. Turn this filter up if you hear aliasing at high- frequencies. Modulation Parameters Wet/Dry Mix • Depth • Color • E-MU Systems...
7 - Effects Effects Descriptions Phaser A Phaser (or phase shifter) produces a fixed number of peaks and notches in the audio spectrum which can be swept up and down in frequency with a low frequency oscillator (LFO). This creates a swirly, ethereal sound with harmonically rich sound sources of a type of pitch shift with simpler sounds.
Controls how much signal is recirculated through the pitch shifter. Range 0% to 100% This parameter moves the pitch shifted sound left or right. This moves the apparent sound source left or right. Modulation Parameters Wet/Dry Mix • Pitch • Feedback • • E-MU Systems...
7 - Effects Effects Descriptions Ring Modulator A ring modulator takes two signals and multiplies them together to produce an output signal containing only the sum and difference frequencies of the two input waves. The original frequencies are not output. If complex waveforms are used, every harmonic of each signal multiplies every other according to its amplitude.
• SP12-ulator The E-MU SP-12 Sampling Drum Machine was the most advanced beat box of its day and remains a classic. The SP-12 used a gritty, “drop-sample” pitch shifting technique which contributed to its distinctive sound. The SP12-ulator effect pays homage to the venerable SP-12, and allows you to mangle sounds as your forefathers did many years ago.
7 - Effects Effects Descriptions Tube The Tube is a tube amplifier simulator based on “soft clipping”. An overdriven tube amplifier sounds good because it generates even harmonic distortion products. This digital tube gently rounds the waveform in a smooth, controlled manner much like a real vacuum tube.
Range: -100% to +100% Compression Tubes have a certain amount of natural “soft” compression. This controls how much compression is applied by both tubes. Modulation Parameters Wet/Dry Mix • Gains 1 & 2 • Master Volume • • E-MU Systems...
Menu Toolbars Menu Bar Standard Tools Display Modes Help Toolbar MIDI Modes Handle Status Toolbar Basic Current Voice Pre-Roll Samples Disk Usage & KYBD Range in RAM MIDI Channel CPU Usage Number of Preset Name Samples Playing & Number E-MU Systems...
8 - Controls Drag & Drop Viewing and Hiding the Toolbars Select Toolbars from the View menu to call up the Show/Hide Toolbar menu. Check the boxes of the toolbars you wish to view. “Flat Toolbars” changes the look of the toolbars. Drag &...
The Voice Processing window has a small keyboard at the top. Clicking the keyboard will play the clicked note. The range bar below the keyboard shows the range of all selected voices. You can change the voice selection by simply dragging the ends of the bar. E-MU Systems...
8 - Controls Adjusting Envelopes Adjusting Envelopes Envelope rates and levels can be adjusted using the knobs, numeric entry, or by simply dragging the break points to the desired positions. See also, “Amplifier, Filter & Auxiliary Envelopes” on page BPM Mode & Tempo BPM mode allows the envelope times to follow the internal/MIDI clock rate.
Displays Presets and Samples in a list view format (in numerical order) Displays the ID Number, Bank-Program Number, and Category. Clicking on Details the Category button at the top of each column sorts the list by that category. E-MU Systems...
8 - Controls View Menu Category Buttons Tree View The Sample, Preset or Multisetup Tree items can also be viewed in several ways. The View Menu provides several display options for the tree. The view options are listed below: Displays or hides the object number for the Sample, Show/Hide Object Numbers Preset or Multisetup.
Repeatedly typing the same letter finds the next item beginning with that letter, and so on. When “Show Object Numbers” is selected, you can type the preset or sample number (preceded by the letter P or S) to locate items by number. E-MU Systems...
8 - Controls View Menu Refresh (F5) Sometimes the display does not reflect the state of the synthesizer or vice-versa. Pressing F5 or selecting Refresh from the View menu manually synchronizes the display and synth. Context Sensitive Menus The right mouse button brings up context-sensitive menus in many areas of the Proteus X.
The source is your hand turning the knob, and the destination is the volume control. If we had a device that would automatically turn the volume control, we would also call that device a modulation source. E-MU Systems...
9 - Synthesizer Basics Modulation Volume Turning the volume control back and forth on your home stereo is an example of Amplitude Modulation. The Proteus is designed so that for each of the variable parameters, such as the volume, there is an initial setting which can be changed by a modulation source. Therefore in the case of volume, we have an initial volume and we can change or modulate that volume with a modulation source.
Destination. Think of modulation cords as if you are connecting an actual cord. You must connect both ends of the cord for the connection to be made. There are 36 general purpose cords per voice. Modulation Amount +/- Source Destination LFO 1 Volume E-MU Systems...
9 - Synthesizer Basics Envelope Generators Envelope Generators An envelope can be described as a “contour” which can be used to shape the sound in some way over time. There are three envelope generators per voice and all of them are the rate/level type.
LFO to control the filter. In this example, the LFO amount would be set low, for a subtle effect. N e g a t i v e A m o u n t Sa wt oot h Inv erte d Sawtooth E-MU Systems...
9 - Synthesizer Basics Random Sources When the amount of an LFO is a negative value, the LFO shape will be inverted. For example, inverting the sawtooth wave produces a wave that smoothly increases, then instantly resets down. Since the inverted sawtooth wave is now negative, adding DC with a cord amount of +100 will make it positive again.
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• Route multiple clocks with different divisors to the same destination (such as pitch) to create complex patterns. (Hint: Adjust the Cord Amounts.) Added together in Eighth equal amounts produces… Note Quarter Note 16th Added together in Note unequal amounts produces… Note Quarter Note E-MU Systems...
9 - Synthesizer Basics Modulation Destinations Modulation Destinations The Cords section of the Preset Edit module is where you connect sources to destina- tions. Each cord has an amount control associated with it to control how much modulation is applied. Voice Sample Morph...
16 discrete steps. 4x Gain This processor multiplies the input value by a factor Gain of four. Used to amplify modulation sources. Flip-Flop Alternates between full value (100) and 0 each Flip-Flop time the input goes positive through zero. E-MU Systems...
9 - Synthesizer Basics Modulation Processors Modulation Processor Examples This example routes the Pink Noise generator through one of the Lag Processors in order to derive a smooth random function. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave.
Most samples are complex waves containing many sine waves of various amplitudes and frequencies. A filter is a device which allows us to remove certain components of a sound depending on its frequency. For example, a Low Pass Filter lets the low frequencies pass and removes only the high frequencies. E-MU Systems...
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9 - Synthesizer Basics Dynamic Filters Cutoff Frequency Output of Filter Low Pass Filter 720 1440 2880 Frequency A filter that lets only the high frequencies pass is called a high-pass filter. Initial Frequency Filter Output High Pass Filter 160 360 720 1440 2880 Frequency A filter that only lets a certain band of frequencies pass is called a band-pass filter.
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The tone controls on your home stereo are probably one-pole or two-pole filters. Parametric equalizers are usually either two-pole or three-pole filters. In terms of vintage synthesizers, Moog and ARP synthesizers used 4-pole filters. Oberheim and E-mu synthesizers were famous for their 2-pole filter sound.
9 - Synthesizer Basics Dynamic Filters If an envelope generator is used to control the cutoff frequency of a filter, the frequency content can be varied dynamically over the course of the note. This can add animation to the sound as well as simulate the response of many natural instruments. Parametric Filters A more complex type of filter is called a parametric filter or Swept EQ.
This is similar to what the Z-plane filter does. This Z-plane filter sweep can be controlled by an envelope generator, an LFO, modulation wheels or pedals, keyboard velocity, key pressure, etc. In fact, any of the modulation sources can control the Z-plane filter. E-MU Systems...
9 - Synthesizer Basics MIDI Channels & Real-time Controls MIDI Channels & Real-time Controls The MIDI real-time controllers may seem confusing at first, but they are really very simple once you understand them. You probably already know that there are 16 MIDI channels per MIDI cable.
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MIDI A-P are internal connections which carry MIDI continuous controller data. Assign a MIDI Continuous Controller numbers to a letter A-P in the Preferences menu, then assign the same letter to a modulation destination in the Voice Editor page. E-MU Systems...
9 - Synthesizer Basics MIDI Program Change Commands MIDI Program Change Commands The Proteus X receives MIDI Program Change commands on each of its 32 MIDI channels. MIDI program changes select Proteus X presets. The “Receive Program Changes” button must be turned on (depressed) in the Preferences dialog box in order to receive program changes or bank select commands.
Converter. Keep the application installed in case you ever want to convert file formats. Button Files to Convert Area IMPORTANT: You don’t have to convert Emulator IV banks! Simply locate the desired EIV bank using the System Tab, then Open or Merge the bank. E-MU Systems...
10 - Appendix The Proteus X File Converter To Use the File Converter: SoundFont GigaStudio, EXS, HALion, and S5000 files: E4/E3 Library CDs use Drag and drop files from your hard drive to the Files to Convert area. a proprietary format and can only be read using EIII, ESi, S1000, and S3000 files: SCSI/ATAPI drives.
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DOS that represent the Emu E3 format; they use the .e3, .e3x, or the .esi file extension. The Proteus X Converter supports these. The Proteus X structure is similar if not exact to the E3’s; an E3 Bank is equivalent to a Proteus X Bank. E-MU Systems...
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Introduced in 1993, the SoundFont sample-based synthesis format has become a standard with the proliferation of the Creative Technology sound cards. SoundFont technology is a sample format that was invented by E-MU for the purpose of creating a flexible wavetable synthesis solution for Creative Labs. E-MU added their expertise and created a solution that would be embraced for consumer and professional applications.
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Proteus X Bank, with each HALion file becoming a Preset within that Bank. HALion files stores the locations of its referenced samples within its files; please see “Locating Referenced Samples” on page 166 for more information on how the Proteus X Converter handles these. E-MU Systems...
10 - Appendix The Proteus X File Converter Notes… Keyswitching & Other Non-Proteus X Features GigaStudio, EXS-24, and HALion have some particular features that the Proteus X Converter attempts to recreate in some innovative ways. Below is a list of the major ones.
Sample Sizes: Most of the time, the Proteus X Converter WILL combine these, and make the new file the size of the largest sample. Exact Alternative Parameters: Some formats store Root Key, Sample Rate, Fine Tune, and other informations with the sample. These need to be exactly the same. E-MU Systems...
10 - Appendix The Proteus X File Converter Identical References: There are occasions where a Program, or several Programs that are slated to go into the same Bank, will reference both the samples at one point but only one of them in another. The Proteus X Converter will combine the two samples but also write a mono version to satisfy the mono reference.
In the VST Instruments window, click Edit. Proteus X VSTi will open. From the File menu in Proteus X VSTi, select Open and select a bank to open. Play your MIDI keyboard. The MIDI Activity lights should flash on Proteus X. E-MU Systems...
Checklist for Launching Proteus X VSTi Cubase 5.1 Choose the following settings in the Options menu. • Options, Audio Setup, System Audio I/O ............E-MU ASIO • Options, MIDI Setup, System MIDI Input ............ E-DSP MIDI port (B800) • Options, MIDI Setup, System MIDI Thru............
Refresh ............F5 Voice Editor (Place the cursor over the knob, slider or wheel) Center Control (Pan, etc.)....Ctrl + Click (Number key 5 also centers control when Num Lock is off) Minimum Setting ........Home Maximum Setting........End E-MU Systems...
10 - Appendix Right Click Shortcuts Right Click Shortcuts Voices & Zones (Multisample name field) Use the right mouse button to call up a Open Voices ......Ctrl + Enter popup window with these context- Open Voices in New Window sensitive shortcuts. Cut Voice ........Ctrl + X Copy Voice ........Ctrl + C On Instrument (Proteus X icon)
Folder in Windows Copy/Move E4 Bank File Proteus-X System Folder Copy/Move E4 Bank Preset Instrument Merge E4 Bank Preset Presets Folder Merge E4 Bank Preset Multisetup Preset Slot Merge & Place E4 Bank Preset Folder in Windows Load/Merge E-MU Systems...
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10 - Appendix Drag & Drop Drag & Drop Operations From Drag & Drop To… Action E4 Bank Preset Proteus-X System Folder Export as Bank E4 Bank Preset Link Merge & Replace Link E4 Bank Preset Link (null space) Merge & Add Link E4 Bank Sample Instrument Merge...
Poly Show Object Show Large List View Help SCSI/ATAPI drives. Mode Number Icons Status Bar Basic Current Voice Disk Usage & KYBD Range Samples In RAM MIDI Channel CPU Usage Number of Preset Name Samples Playing & Number E-MU Systems...
GenPur Ctrl 3 MSB GenPur Ctrl 4 MSB Bank Select LSB Mod Wheel LSB Breath Cntl LSB Foot Cntrlr LSB Portamento LSB Data Entry LSB Chan Volume LSB Balance LSB Pan LSB Expression LSB Effect Cntl 1 LSB E-MU Systems...
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10 - Appendix MIDI Implementation Chart Control # Function Transmitted Recognized Remarks Effect Cntl 2 LSB Gen Pur Ctrl 1 LSB Gen Pur Ctrl 2 LSB Gen Pur Ctrl 3 LSB Gen Pur Ctrl 4 LSB Sustain Pedal Portamento on/off Sostenuto Soft Pedal Legato Footswitch...
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“Yes” response in this chart means that a controller is programmed by default in Proteus X. Value of 0 = reset all except vol & pan; value of 127 = reset all. Other: Pan: -64 = hard left, +63 = hard right E-MU Systems...
10 - Appendix MIDI Implementation Chart (part 2 - Controllers) Received Channel Commands Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers are decimal. Running Status is supported. Command Message Comments Note Off 8n kk vv Note On 9n kk vv velocity 0 = note off...
Aux Output 49 modify the sound using 33 enable/disable 91, 107 modulate FX using 112 on/off 107 modulation source 145 select 107 sensitivity 20 Aux Sends 1-3 91 Convert on/off 47 other files to Proteus X format 161 E-MU Systems...
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Index Cords 150 reverb lite 117 lore 95 ring modulator 130 modulation 145 SP12-ulator 131 preset 60 tube 132 voice modulation 92 twin 133 CPU Cap 18 Effects 4-band EQ 125 CPU Meter 51 block diagram 104, 105 Crossfade positional 65 bypass 110 random 148 creating robot voice 120...