Storing Mix Scenes - Yamaha O2R Owner's Manual

Digital recording console version 2
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130
Scene Memories
1. Use the increment or
decrement buttons to
select a scene memory.
STORE
RECALL
SCENE MEMORY
2. Press the [STORE] button.
A confirmation dialog
box appears.
3. Use the CURSOR buttons
to select "EXECUTE" and
press the [ENTER] button.
The mix scene is stored.
02R User's Guide

Storing Mix Scenes

The 02R has 96 scene memory locations. You can save additional scenes to a
MIDI data filer. Scene memories can be titled for easy identification.
When you are about to store a scene memory, make sure there are no
settings in the Edit Buffer that you do not want to store. Maybe some
settings have been adjusted accidentally, or by someone else. If you are not
sure about the Edit Buffer's exact contents, first recall the last scene
memory, make the adjustments that you really want, and then store. You
may want to store the current mix settings to an unused scene memory, just
in case.
Storage Confirmation
When you save the mixer settings to a scene memory location, the 02R
displays a confirmation dialog box, with two icons: "CANCEL" and
"EXECUTE", as shown below:
Note: You can customize your 02R to prevent the dialog box appearing during
the STORE operation. See "Preferences" on page 198 of the User's Guide for
more information.
CANCEL is the default. To cancel the STORE operation, either press the
[ENTER] button or wait about 10 seconds—the STORE operation will be
automatically cancelled. A prompt indicating the operation has been
cancelled will flash momentarily on the display.
To store your settings, use the CURSOR buttons to select the "EXECUTE"
icon and press the [ENTER] button. The program is stored.
Note: When a scene memory is stored, all the previous data in the selected scene
memory is overwritten. The 02R has an UNDO function, but you should still be
careful not to overwrite an important scene memory.
YOU SHOULD ALWAYS BE CAREFUL WHEN THE 02R DISPLAYS A
CONFIRMATION DIALOG BOX!
Reorganizing Scene Memories
By recalling a scene memory and then storing it to another location, you
can copy and reorganize your scene memories.

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