About The User Interface; Display Access Buttons - Yamaha O2R Owner's Manual

Digital recording console version 2
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18
User Interface
DISPLAY ACCESS
SCENE
DIGITAL
SETUP
UTILITY
MEMORY
I/O
MIDI
PAIR
AUTOMIX
GROUP
CONFIGURATION
02R User's Guide

About the User Interface

The 02R user interface is powerful but very intuitive. There are two main
methods of working with the 02R:
Use the DISPLAY ACCESS controls to modify one parameter at a time
across the entire recording console.
Use the SELECTED CHANNEL controls to modify all of the
parameters of the currently selected channel. You will find these
controls similar to the setup of an analog mixer.
Use whichever method is most convenient to you. You will probably find
you use a combination of both methods, dependent on what you are trying
to do with the 02R.
The DISPLAY ACCESS controls consist of a block of twelve function
buttons divided into three groups: the CONFIGURATION group, the
MIXING group, and the AUX group, plus the large backlit graphical
display, four CURSOR buttons, a detented encoder wheel, and the
[ENTER] button. There is also a related block of four SCENE MEMORY
buttons.
The SELECTED CHANNEL controls consist of four main blocks of
controls, each block corresponding to the equivalent controls on an analog
mixer. The ROUTING block selects the buss onto which to route the current
channel signal. The AUX block selects the auxiliary buss to send the
channel signal to and sets the send level. The PAN block sets the pan
position of the channel signal. The EQ block sets the equalization curve for
the current channel.
The biggest difference between the two methods is that the DISPLAY
ACCESS functions are directly associated with one or more pages on the
display. The following section will briefly explain each of the controls of the
two main blocks. Later sections will give more details about how to use
these controls.

DISPLAY ACCESS Buttons

CONFIGURATION group
These buttons access the Display Functions that control the system
configuration of the 02R.
The [SCENE MEMORY] button is used to examine and edit the scene
memories. You can also set channels to "recall safe", which means they
will not change levels when the scene is recalled, and you can set recall
fade time.

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