Korg KROSS Parameter Manual page 156

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Sequencer mode
Quantize
Quantize is available on S–TRACK EDIT page.
This command corrects the timing of MIDI data of the type you
specify (note data, control change, aftertouch, pitch bend, program
change, etc.) in the track.
When you execute the Quantize operation, the musical data will be
affected as follows:
• When you execute Quantize on note data, the timing of the
note-on will be corrected, but the length (duration of the note)
will not be affected.
• If the Quantize resolution is set to Hi, the timing will be
adjusted to units of the base resolution ( /480), so note data will
not be affected. However, continuous controller data such as
modulation wheel or after touch which occupies a large amount
of memory will be processed so that two or more data events of
an identical type existing at a single interval of the timing
resolution will be combined into a single event, thus conserving
memory.
Similarly, two or more identical data events existing at the exact
same time will be combined into one, also conserving memory.
1. In Track Select, specify the track.
2. Select "Quantize" to open the dialog box.
3. Specify the range that will be quantized.
In From Measure and To End of Measure, specify the measures.
In Beat.Tick specify the beat and clock. (By default, From
Measure and To End of Measure will be the range that you
specified in the Track Edit page.)
4. In Kind, select the type of musical data (events) that you
wish to quantize.
All: Quantization will be applied to all performance MIDI data.
Note: Quantization will be applied only to note data. Use Bottom
and Top to specify the range of notes. Bottom specifies the lowest
note that will be affected, and Top specifies the highest note. You
can use this when you want to quantize only a specific note or
notes (for example, just the snare sounds of a drum track). If you
want to quantize all notes, set these parameters C–1 and G9
respectively.
Control Change: Quantization will be applied to control changes.
If you want to quantize only a specific control change, specify the
number (No.). If you want to quantize all control changes, select
All.
After Touch: Quantize both Channel Pressure and Polyphonic
Key Pressure messages.
Pitch Bend: Pitch bend data will be quantized.
Program Change: Program change data will be quantized.
Tempo (for all): Tempo data will be quantized
5. In Resolution, specify the timing resolution to which the
data will be corrected.
By setting a lower resolution you can save more memory, but the
timing of the playback may not be acceptable.
6. In Offset, specify the number of clock ticks by which the
data will be moved forward or backward relative to the
standard timing.
A setting of 240 will be , and 120 will be . Positive (+) settings
will adjust the data forward, and negative (–) settings will adjust
the data backward. This allows you to simulate "pushing" or
"dragging" the beat.
148
7. In Intensity, specify the degree of sensitivity to which the
timing will be corrected; i.e., how close to the locations
specified by steps 5 and 6 the data will be moved.
With a setting of 0, no correction will take place. With a setting of
100, the data will be moved all the way to the timing intervals
specified by steps 5 and 6.
8. Use Swing to add a sense of swing to the rhythm. For exam-
ple, this provides an easy way to give a slight shuffle groove
to a "square" 16-beat rhythm.
Settings other than 0% will add a sense of swing by adjusting the
position of the notes at even-numbered beats relative to the
specified Resolution. With a setting of +100%, these notes will be
moved one third of the way toward intervals of the specified
Resolution. With a setting of +300%, notes of even-numbered
beats will be moved all the way to the next even-numbered beat.
* By varying the Offset and Intensity settings you can create
quantize effects such as the following.
Original
100%
100%
100%
Quantize Resolution =
Offset = 0, Intensity = 100%
50%
50%
50%
Quantize Resolution =
Offset = 0, Intensity = 50%
100%
100%
100%
Quantize Resolution =
Offset = +120, Intensity = 100%
+120
+120
+120
75%
75%
75%
Quantize Resolution =
Offset = +120, Intensity = 75%
+120
+120
+120
100%
100%
100%
Quantize Resolution =
Offset = –60, Intensity = 100%
–60
* By varying the Swing settings you can create effects such as
the following.
When "Resolution" =
beat 1
beat 2
0%
"Swing" = 0%
"Swing" = +100%
–100%
"Swing" = –100%
"Swing" = +200%
"Swing" = +300%
100%
100%
100%
50%
50%
50%
100%
100%
100%
100%
100%
100%
+120
+120
+120
+120
+120
+120
75%
75%
75%
75%
75%
75%
+120
+120
+120
+120
+120
+120
100%
100%
100%
100%
100%
100%
–60
–60
beat 3
beat 4
+100%
+200%
+300%

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