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ICEWIND DALE 2
Black Isle ICEWIND DALE 2 Manuals
Manuals and User Guides for Black Isle ICEWIND DALE 2. We have
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Black Isle ICEWIND DALE 2 manual available for free PDF download: Manual
Black Isle ICEWIND DALE 2 Manual (155 pages)
Brand:
Black Isle
| Category:
Video Game
| Size: 4.01 MB
Table of Contents
Table of Contents
2
How to Install and Start Playing
4
Party Choice
4
How to Get Help
5
Troubleshooting
5
Party Choice
6
Starting out
6
Character Generation
7
Gender
7
Portrait Selection
7
Race
7
Ability Scores
8
Alignment
8
Skills/Feats
8
Spells
8
Import
9
Polishing off Your Character
9
Starting Gold
9
Left-Click
10
Mouse Buttons
10
Right-Click
10
The Interface
10
Main Game Area
11
Mouse Movement
11
The Main Interface
11
Action Cursors
12
Drop Away Interface
12
Screen Resolution
12
Action and the Fog of war
13
Action Buttons (F1-F5 Hotkey)
13
Bottom Menu Buttons
13
Character Buttons (F6-F8 Hotkeys)
14
Item Buttons (F9-11)
14
Special Abilities Button (F12)
14
Character Buttons
15
Group Menu Buttons
15
Quick Formation Buttons
15
Globe
16
Interface Menu Buttons
16
Party Formation/Character Arbitration
16
Tool Tips
16
Buying and Selling
17
Dialogue Window
17
Rent Rooms
17
Stores, Inns, Taverns and Temples
17
Containers
18
Drinks and Rumors
18
Maps
18
Purchase Healing
18
Inventory Screen
19
Journal
19
Encumbrance
20
Equipped Items
20
Quick Item Slots
20
Weapon Combo Slots
20
Character Color
21
Character Record
21
Gem Bags, Potion Bags, and Scroll Cases
21
Rest
21
Spell List
22
Graphics
23
Options Screen
23
Party Formation Screen
23
Sound
23
Gameplay
24
Heart of Fury
24
Miscellaneous Functions and Hot-Keys
24
Effects of Wearing Armor
25
Miscellaneous Information
25
Support for Increasing the Path-Searching AI
25
Multiplayer
26
Protocol
26
Table 8: Armor
26
Character Arbitration Screen
27
Continuing a Game
27
Creating a Game
27
Joining a Game
27
Changing Options and Permissions
28
Import Options
28
Player Permissions
28
Starting the Multiplayer Game
28
Additional Multiplayer Information
29
Dialogue with Npcs
29
Saving and Loading
29
Faerun and the North
30
Game Units
30
History of Icewind Dale
30
The World
30
Icewind Dale: Heart of Winter
31
Icewind Dale: Trials of the Luremaster
31
Targos
31
Targo Docks
32
Targos Town
33
Adventuring in Targos
35
Choose the Right Weapon
35
Combat
35
Resting
35
General Adventuring Tips
36
Starting the Adventure
36
Get Weapons
37
Purpose
37
Retrieving the Potion from Magdar
37
Salty Dog Tavern
37
Brogan
38
Crandall
38
Targos Warehouse
38
Character Actions
39
Dialogue
39
Movement
39
The Dungeons & Dragons Rules
39
Effects of Fatigue
40
Fighting
40
More than Just Hack and Slash
40
The Attack Roll
41
Weapon Feats and Proficiency
41
Attacking with Two Weapons
42
Critical Hits and Misses
42
Exotic Weapon Proficiency
42
Improving the Odds in Combat
42
Casting in the Middle of Combat
43
Casting Spells
43
Saving Throws
43
Spell Disruption
43
Combat Effects and Recovery
44
Magical Healing
44
Natural Healing
44
Blindness
45
Deafness
45
Disease
45
Raising the Dead
45
Attributes
46
Experience Point Cap
46
Gaining Levels for Different Races
46
Group Experience Awards - Quest Experience
46
Races and Sub-Races
46
Hit Dice
47
Dwarves
48
Humans
48
Races and Sub-Races
48
Dark Elf
49
Elves
49
Gray Dwarf
49
Wild Elf
49
Gnomes
50
Halflings
50
Class
51
Half-Elves
51
Half-Orcs
51
Barbarian
52
Bard
52
Class and Level Bonuses
52
Cleric
52
Fighter
53
Monks
53
Paladin
53
Ranger
54
Rogues
54
Sorcerer
54
Wizard
54
Base Attack Bonus
55
Class and Level Features
55
Multiclass Characters
55
Adding a Second Class
56
Class Features
56
Skills
56
Table 4: Monk Unarmed Bonuses
56
Barbarians
57
Experience for Multiclass Characters
57
Rage
57
Special Abilities
57
Bard Music
58
Bardic Knowledge
58
The Siren’s Yearning
58
The Song of Kaudies
58
Evasion
61
Favored Enemy
61
Sneak Attack
61
Two-Weapon Fighting
61
Alignments
62
Identify Items
62
Skills
62
Spell Resistance
62
Magic and the Spell System
62
Skill Success
64
Getting Skills
64
Using Skills
65
Skill Descriptions
65
Alchemy
65
Animal Empathy
65
Feats
66
Acquiring Feats
66
Knowledge
66
Pick Pocket
66
Feat Descriptions
67
Special Feats
67
Using Feats
67
Prerequisites
67
Armored Arcana
68
Arterial Strike
68
Blind-Fight
68
Bullheaded
68
Dash
69
Deflect Arrows
69
Discipline
69
Envenom Weapon
69
Extra Turning
70
Forester
70
Extra Smiting
70
Extra Wild Shape
70
Iron will
71
Improved Evasion
71
Improved Turning
71
Improved Initiative
71
Power Attack
72
Precise Shot
72
Rapid Shot
72
Resist Poison
72
Snake Blood
73
Spell Focus
73
Spell Penetration
73
Strong Back
73
School
74
Weapon Finesse
74
Magic and the Spell System
74
Wild Shape, Boring Beetle
74
Saving Throw
75
Conjuring
75
Acid Fog (Conjuration)
76
Acid Storm (Evocation)
76
Aegis (Abjuration)
76
Aid (Enchantment)
76
Armor of Faith (Abjuration)
77
Antimagic Field (Abjuration)
77
Animate Dead (Necromancy) [Evil]
77
Animal Rage (Enchantment)
77
Ball Lightning (Evocation)
78
Bane (Enchantment)
78
Banishment (Abjuration)
78
Barkskin (Transmutation)
78
Black Blade of Disaster (Conjuration)
79
Blasphemy (Conjuration) [Evil]
79
Bless (Conjuration)
79
Blindness (Transmutation)
79
Bull’s Strength (Transmutation)
80
Burning Hands (Transmutation)
80
Blur (Illusion)
80
Blood Rage (Transmutation)
80
Call Lightning (Transmutation)
81
Carrion Summons (Conjuration)
81
Cat’s Grace (Transmutation)
81
Chain Lightning (Evocation)
81
Chant (Conjuration)
82
Chaos (Enchantment)
82
Chaotic Commands (Enchantment) [Chaos]
82
Charm Person (Enchantment)
82
Charm Person or Animal (Enchantment)
83
Chill Touch (Necromancy)
83
Chromatic Orb (Evocation)
83
Circle of Blades (Evocation)
83
Command (Enchantment)
84
Cloak of Fear (Conjuration)
84
Color Spray (Illusion)
84
Cloudkill (Conjuration)
84
Confusion (Enchantment)
85
Planar Binding: Earth Elemental (Conjuration)
85
Conjure Animals (Conjuration)
85
Planar Binding: Air Elemental (Conjuration)
85
Lesser Planer Binding: Air Elemental (Conjuration)
86
Lesser Planer Binding: Earth Elemental (Conjuration)
86
Lesser Planar Binding: Water Elemental (Conjuration)
86
Planar Binding: Water Elemental (Conjuration)
86
Control Undead (Necromancy)
87
Creeping Doom (Conjuration)
87
Cure Critical Wounds (Conjuration)
87
Cure Light Wounds (Conjuration)
87
Death Armor (Necromancy)
88
Deafness (Transmutation)
88
Cure Serious Wounds (Conjuration)
88
Darts of Bone (Necromancy)
88
Defensive Harmony (Enchantment) [Lawful]
89
Delay Poison (Conjuration)
89
Delayed Blast Fireball (Evocation)
89
Destruction (Necromancy)
89
Disintegrate (Transmutation)
90
Dismissal (Abjuration)
90
Dispel Magic (Abjuration)
90
Divine Shell (Abjuration)
90
Eagle’s Splendor (Transmutation)
91
Dominate Person (Enchantment)
91
Draw Upon Holy Might (Evocation)
91
Doom (Enchantment)
91
Emotion: Fear (Enchantment)
92
Emotion: Hope (Enchantment)
92
Emotion: Despair (Enchantment)
92
Emotion: Rage (Enchantment)
92
Executioner’s Eyes (Divination)
93
Faerie Fire (Evocation)
93
Feeblemind (Enchantment)
93
Fiery Cloud (Conjuration)
93
Fire Storm (Evocation)
94
Fire Shield (Blue) (Evocation)
94
Fire Shield (Red) (Evocation)
94
Fire Seeds (Conjuration)
94
Flame Blade (Evocation)
95
Flame Strike (Evocation)
95
Flaying (Necromancy)
95
Flesh to Stone (Transmutation)
95
Gate (Conjuration)
96
Gedlee’s Electric Loop (Evocation)
96
Ghost Armor (Conjuration)
96
Ghoul Touch (Necromancy)
96
Grease (Conjuration)
97
Goodberry (Transmutation)
97
Glyph of Warding (Abjuration)
97
Globe of Invulnerability (Abjuration)
97
Greater Restoration (Necromancy)
98
Greater Shadow Conjuration (Illusion)
98
Greater Shield of Lathander (Conjuration) [Good]
98
Harm (Necromancy)
98
Healing Circle (Conjuration)
99
Hold Animal (Enchantment)
99
Hold Monster (Enchantment)
99
Hold Person (Enchantment)
99
Horror (Necromancy)
100
Horrid Wilting (Necromancy)
100
Holy Word (Conjuration) [Good]
100
Holy Smite (Necromancy) [Good]
100
Ice Dagger (Evocation)
101
Ice Storm (Evocation)
101
Icelance (Evocation)
101
Identify (Divination)
101
Inflict Critical Wounds (Necromancy)
102
Inflict Light Wounds (Necromancy)
102
Inflict Moderate Wounds (Necromancy)
102
Inflict Serious Wounds (Necromancy)
102
Iron Body (Transmutation)
103
Iron Skins (Transmutation)
103
Invisibility Purge (Divination)
103
Invisibility Sphere (Illusion)
103
Lance of Disruption (Evocation)
104
Larloch’s Minor Drain (Necromancy)
104
Lesser Restoration (Necromancy)
104
Lich Touch (Necromancy)
104
Luck (Enchantment)
105
Mage Armor (Conjuration)
105
Magic Circle against Evil (Abjuration) [Good]
105
Magic Missile (Evocation)
105
Mass Haste (Transmutation)
106
Mass Heal (Conjuration)
106
Mass Dominate (Enchantment)
106
Malison (Enchantment)
106
Melf’s Minute Meteors (Evocation)
107
Meteor Swarm (Evocation)
107
Mind Blank (Abjuration)
107
Minor Elemental Barrier (Abjuration)
107
Mirror Image (Illusion)
108
Miscast Magic (Enchantment)
108
Mist of Eldath (Evocation) [Lawful]
108
Mold Touch (Transmutation)
108
Moon Motes (Invocation)
109
Moonblade (Evocation)
109
Mordenkainen’s Force Missiles (Evocation)
109
Mordenkainen’s Sword (Evocation)
109
Otiluke’s Freezing Sphere (Evocation)
110
Otiluke’s Resilient Sphere (Evocation)
110
Non-Detection (Abjuration)
110
Neutralize Poison (Conjuration)
110
Power Word Blind (Conjuration)
111
Power Word: Sleep (Conjuration)
111
Power Word: Kill (Conjuration)
111
Power Word: Silence (Conjuration)
111
Prismatic Spray (Evocation)
112
Protection from Acid (Abjuration)
112
Protection from Arrows (Abjuration)
112
Prayer (Conjuration)
112
Rainstorm (Evocation)
113
Protection from Petrification (Abjuration)
113
Protection from Lightning (Abjuration)
113
Protection from Fire (Abjuration)
113
Remove Curse (Abjuration)
114
Remove Disease (Abjuration)
114
Remove Fatigue (Transmutation)
114
Recitation (Abjuration, Invocation/Evocation)
114
Resurrection (Necromancy)
115
Rigid Thinking (Enchantment)
115
Sanctuary (Abjuration)
115
See Invisibility (Divination)
115
Shambler (Conjuration)
116
Shield (Abjuration)
116
Shadow Conjuration (Illusion)
116
Shades (Illusion)
116
Shroud of Flame (Evocation)
117
Shillelagh (Transmutation)
117
Shocking Grasp (Transmutation)
117
Shout (Evocation)
117
Slay Living (Necromancy)
118
Sleep (Enchantment)
118
Slow (Transmutation)
118
Smashing Wave (Evocation)
118
Soul Eater (Necromancy)
119
Spell Resistance (Transmutation)
119
Sol’s Searing Orb (Evocation)
119
Snilloc’s Snowball Swarm (Evocation)
119
Spike Growth (Transmutation)
120
Spirit Armor (Necromancy)
120
Spiritual Weapon (Evocation)
120
Spike Stones (Transmutation)
120
Star Metal Cudgel (Conjuration)
121
Static Charge (Transmutation)
121
Stinking Cloud (Conjuration)
121
Stone to Flesh (Transmutation)
121
Strength of One (Transmutation)
122
Suffocate (Transmutation)
122
Summon Djinni (Conjuration)
122
Summon Efreeti (Conjuration)
122
Summon Monster III (Conjuration)
123
Summon Monster IV (Conjuration)
123
Summon Monster I (Conjuration)
123
Summon Monster II (Conjuration)
123
Summon Monster VI (Conjuration)
124
Summon Monster VII (Conjuration)
124
Summon Monster VIII (Conjuration)
124
Summon Nature’s Ally I (Conjuration)
124
Summon Nature’s Ally IV (Conjuration)
125
Summon Nature’s Ally V (Conjuration)
125
Summon Nature’s Ally VI (Conjuration)
125
Summon Nature’s Ally VII (Conjuration)
125
Sunscorch (Evocation)
126
Symbol of Death (All)
126
Sunfire (Evocation)
126
Sunbeam (Evocation)
126
Symbol of Hopelessness (All)
127
Symbol of Pain (All)
127
Symbol of Stunning (All)
127
Tenser’s Transformation (Transmutation)
127
Tremor (Transmutation)
128
Trollish Fortitude (Necromancy)
128
Undead Ward (Necromancy)
128
Unholy Blight (Evocation) [Evil]
128
Vitriolic Sphere (Conjuration)
129
Vocalize (Transmutation)
129
Wail of the Banshee (Necromancy)
129
Wall of Fire (Evocation)
129
Wyvern Call (Conjuration)
130
Whirlwind (Evocation)
130
Web (Conjuration)
130
Armor
131
Shields
131
Clothing and Jewelry
131
Outfitting Yourself
131
Arming Yourself
132
Gauntlets
132
Girdles
132
Helmets
132
Longbow
133
Longsword
133
Mace
133
Morning Star
133
Potions and Oils
134
Magical Items and Treasure
134
Magical Armor
134
Magical Weapons
134
Character Ability Scores
135
Bonus Spells (by Spell Level)
135
Experience and Level Dependent Benefits Chart
136
Base Save and Base Attack Bonuses
137
Monk Unarmed Bonuses
138
Spell Progression
139
Paladins & Rangers
139
Wizards
140
Martial Weapons
147
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