Ice Dagger (Evocation); Ice Storm (Evocation); Icelance (Evocation); Identify (Divination) - Black Isle ICEWIND DALE 2 Manual

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Ice Dagger (Evocation)

Level: Sor/Wiz 1
Duration: Instantaneous
Area of Effect: 1 creature
Upon completion of this spell the caster hurls a magical shard of ice imbued with deep freezing cold, dealing
1d4 cold damage to the target creature per level of the caster (max of 5d4) and 1 cold damage to every crea-
ture in a 5-foot radius.

Ice Storm (Evocation)

Level: Drd 5, Sor/Wiz 4
Duration: Instantaneous
Area of Effect: 20-foot radius
When this spell is cast, shards of ice smash down on all targets in the area of effect, inflicting 3d6 impact
damage plus 2d6 cold damage.

Icelance (Evocation)

Level: Sor/Wiz 3
Duration: Instantaneous
Area of Effect: 1 creature
This spell fires a magical lance of ice at a target of the caster's choosing. It automatically hits, inflicting 5-30
points of damage and forcing the target to make a Fortitude save or be stunned for 1-4 rounds.

Identify (Divination)

Level: Brd 1, Sor/Wiz 1, Oghma 1
Duration: Instantaneous
Area of Effect: 1 item
When this spell is memorized, the caster may identify the magical properties of one item in the caster's inven-
tory. Go to the history page of an unidentified item and press the identify button to use the spell. The chance
of identifying the item is 100%. The spell identifies the item's name, what it does, and if it is cursed.
Impervious Sanctity of Mind (Abjuration)
Level: Clr 7, Ilmater 7, Helm 7
Duration: 10 rounds
Area of Effect: Caster
This spell steels the caster's mind against any outside influence. Charm, Command, Confusion, Domination,
Fear, Feeblemind, Hold, Sleep, Hopelessness and any psionic attack directed at the caster will fail as long as
this spell is in effect.
Improved Invisibility (Illusion)
Level: Brd 4, Sor/Wiz 4, Mask 4
Duration: 1 minute / level
Area of Effect: 1 creature
This spell is similar to the Invisibility spell, but the recipient is able to attack, either with missile, melee
weapons or spells, and remain unseen. However, telltale traces, a shimmering, allow an observant opponent
to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the
invisible character has made his presence known).
100
Range: Sight of Caster
Casting Time: 1
Saving Throw: None
Range: Sight of Caster
Casting Time: 4
Saving Throw: None
Range: Sight of Caster
Casting Time: 3
Saving Throw: Fortitude half
Range: Touch
Casting Time: Special
Saving Throw: None
Range: Caster
Casting Time: 1 round
Saving Throw: None
Range: Touch
Casting Time: 4
Saving Throw: None
100

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