Invisibility Purge (Divination); Invisibility Sphere (Illusion); Iron Body (Transmutation); Iron Skins (Transmutation) - Black Isle ICEWIND DALE 2 Manual

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Invisibility Purge (Divination)

Level: Clr 3
Duration: Instantaneous
Area of Effect: 20 foot radius
Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures that
are in Sanctuary, Improved Invisibility, Shadow Door invisibility, misled, etc.

Invisibility Sphere (Illusion)

Level: Brd 3, Sor/Wiz 3, Mask 3
Duration: 10 minutes / level
Area of Effect: 10-foot radius
This spell causes all creatures within 10' of the caster to vanish from sight and be undetectable by normal
vision or even darkvision. Of course, the invisible creature is not magically silenced, and certain other condi-
tions can render the creature detectable. Even allies cannot see the invisible creature or his gear, unless these
allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible
creature become visible, items picked up disappear if tucked into the clothing or pouches worn by the crea-
ture. The spell remains in effect until it is magically broken or dispelled, until the wizard or recipient cancels
it, until the recipient attacks any creature, or until the duration has expired. Thus the invisible being can open
doors, talk, eat, climb stairs, etc., but if he attacks, he immediately becomes visible, although the invisibility
enables him to attack first.

Iron Body (Transmutation)

Level: Sor/Wiz 8, Helm 8
Duration: 10 rounds/level
Area of Effect: Caster
This spell transforms the caster's body into living iron, granting him several powerful resistances and abilities.
While the spell is in effect, the caster has a 50/+3 damage reduction, takes half damage from fire and acid,
and is immune to electricity. Spells that affect respiration or the physiology of the caster are ignored complete-
ly, such as poison, blindness, deafness, and disease to name a few. In addition, the caster gains a +6 strength
bonus, a -6 dexterity penalty, and the caster can attack with iron fists for 1d6 crushing damage + strength
bonuses. Unfortunately, the caster's movement becomes slow and awkward under the weight of his new body,
setting his movement rate to half its normal rate, and he receives an 80% chance to fail at casting spells.

Iron Skins (Transmutation)

Level: Clr 5, Rgr 5
Duration: 8 hours
Area of Effect: Caster
This spell provides the caster with a damage reduction of 10/- to bludgeoning, piercing, and slashing dam-
age. This resistance bonus only applies to a number of attacks equal to 1 attack for every 2 levels of the cast-
er up to a maximum of 8, after which the spell will dissipate. This spell is not cumulative with itself or similar
magicks (such as the 4th level wizard spell Stoneskin).
Knock (Transmutation)
Level: Sor/Wiz 2
Duration: Special
Area of Effect: Locked door or chest
The Knock spell opens locked, held or arcane locked doors. It opens secret doors, as well as locked boxes
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or chests. It does not raise barred gates or similar impediments.
Range: Personal
Casting Time: 8
Saving Throw: None
Range: Caster
Casting Time: 1 round
Saving Throw: None
Range: Caster
Casting Time: 8
Saving Throw: None
Range: Caster
Casting Time: 1 round
Saving Throw: None
Range: Sight of Caster
Casting Time: 1
Saving Throw: None
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