Recitation (Abjuration, Invocation/Evocation); Remove Curse (Abjuration); Remove Disease (Abjuration); Remove Fatigue (Transmutation) - Black Isle ICEWIND DALE 2 Manual

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Recitation (Abjuration, Invocation/Evocation)

Level: Clr 4, Pal 4, Tempus 4
Duration: 1 round/level
Area of Effect: 60-foot radius
By reciting a sacred passage or declaration, the caster invokes his deity's blessing upon himself and his allies,
while sowing confusion and weakness among his enemies. The caster's allies gain a +2 bonus to their attack
and saving throws, and enemies of the caster receive a -2 penalty to their attacks and saving throws. This
spell does not nullify a prayer spell - the two may be cast in tandem, and the effects are cumulative.

Remove Curse (Abjuration)

Level: Brd 3, Clr 3, Sor/Wiz 4
Duration: Permanent
Area of Effect: Special
Upon casting this spell, the caster is usually able to remove a curse on an object, on a person, or in the form
of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse
from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person
afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell,
or may be countered only by a caster of a certain level or more.

Remove Disease (Abjuration)

Level: Brd 3, Clr 3, Drd 3, Rgr 3
Duration: Instantaneous
Area of Effect: 1 creature
When this spell is placed on a diseased individual, it immediately cures them and restores 5 lost hit points.

Remove Fatigue (Transmutation)

Level: Clr 4, Ilmater 2
Duration: Instantaneous
Area of Effect: 1 creature
This spell restores the stamina of the creature touched, rendering the creature as if freshly awakened from a
night of perfect sleep. Spellcasters will still need to rest their minds for 8 hours in order to prepare or ready
their spells however.
Remove Fear (Abjuration)
Level: Clr 1
Duration: 10 minutes
Area of Effect: 30-foot radius
This spell instills courage within all allies in the area of effect, yielding a morale bonus against fear effects. If the
subject is suffering from a fear effect when receiving the spell, the fear effect is removed.
Remove Paralysis (Abjuration)
Level: Clr 2, Pal 2
Duration: Permanent
Area of Effect: 25' Radius
The caster can free creatures from the effects of any paralyzation or related magic (such as a ghoul touch, or a
Hold Person spell). The spell does not restore ability scores reduced by penalties, damage, or loss.
Range: Caster
Casting Time: 7
Saving Throw: None
Range: Touch
Casting Time: 6
Saving Throw: None
Range: Touch
Casting Time: 1 round
Saving Throw: None
Range: Touch
Casting Time: 1 round
Saving Throw: None
Range: Close
Casting Time: 1
Saving Throw: None
Range: Close
Casting Time: 6
Saving Throw: None
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