Skill Success; Getting Skills - Black Isle ICEWIND DALE 2 Manual

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The use of a skill is a success if:
(Skill modifier = skill rank + ability modifier + miscellaneous modifiers)
This d20 roll (the roll of a twenty sided die) is made just like an attack roll or a saving throw. The higher the
roll, the better. You're either trying to score a certain Difficulty Class (DC) or higher, or you're trying to beat
another character's check. For instance, to open a heavily locked chest, a rogue needs to beat the difficulty of
the lock on the chest (the lock's DC). Just for clarity, the Difficulty Class (DC) is the target number that must
be met or beat for a saving throw or skill check to be considered a success.
Many skills can be used even if the character has no ranks in the skill; this is known as making an untrained
skill check. The ability modifier used in the skill check is the modifier for the skill's key ability (the ability
most associated with the skill's use). The key ability of a skill is noted in its description and in the table fol-
lowing this section.
Miscellaneous modifiers include racial bonuses and armor check penalties, among others.
Name
Skill Mod
Alchemy
Int
Animal Empathy
Cha
Bluff
Cha
Concentration
Con
Diplomacy
Cha
Disable Device
Int
Hide
Dex
Intimidate
Cha
Knowledge
Int
(Arcana)
Move Silently
Dex
Open Lock
Dex
Pick Pocket
Dex
Search
Int
Spellcraft
Int
Use Magic Device
Cha
Wilderness Lore
Wis
At each level, your characters will receive additional skill points that you use to buy skills. (Your Intelligence
modifier adds to this number. Humans get 1 extra skill point at each level above 1st.) A 1st-level character
gets four times this number. (Humans get 4 extra skill points at 1st level in addition to the standard initial
amount for their class and Intelligence. These are added on at 1st level, not multiplied in.) If you buy a class
skill (such as Pick Pockets for a rogue or Spellcraft for a cleric), you get 1 rank (equal to a +1 bonus) for
1d20 + skill modifier
Trained or Untrained
Trained
Trained
Untrained
Untrained
Untrained
Trained
Untrained
Untrained
Trained
Untrained
Trained
Trained
Untrained
Trained
Trained - Rogue Only
Untrained
Class Skill
Bard, Sorcerer, Wizard
Druid, Ranger
Bard, Rogue
All others
Bard, Cleric, Druid,
Monk, Paladin, Rogue
Rogue
Bard, Monk, Ranger, Rogue
Barbarian, Rogue
Bard, Cleric, Monk,
Sorcerer, Wizard
Bard, Monk, Ranger, Rogue
Rogue
Bard, Rogue
Ranger, Rogue
Bard, Cleric, Druid,
Sorcerer, Wizard
Bard, Rogue
Barbarian, Druid, Ranger
Cross-Class Skill
All others
None
All others
Barbarian,
Fighter, Rogue
Untrained
All others
All others
All others
All others
All others
All others
All others
All others
All others
None
All others
63

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