Fire Seeds (Conjuration); Fire Shield (Blue) (Evocation); Fire Shield (Red) (Evocation); Fire Storm (Evocation) - Black Isle ICEWIND DALE 2 Manual

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Fire Seeds (Conjuration)

Level: Drd 6
Duration: 10 rounds
Area of Effect: Special
This spell creates a grenade-like missiles in the caster's inventory for every five levels (2 at 10th level, 3 at
15th level, etc...). When hurled, the seeds explode, doing 5d8 points of damage to everything within a five-
foot radius. Creatures have a Reflex save for half damage.

Fire Shield (Blue) (Evocation)

Level: Sor/Wiz 4
Duration: 1 round/level
Area of Effect: Caster
The Blue Fireshield protects the user from fire damage by surrounding the caster with a shield of ice flames,
which reduce all fire damage taken by 50%. Opponents striking the caster with melee attacks also suffer 1d6
+ 1 point per level cold damage per hit.

Fire Shield (Red) (Evocation)

Level: Sor/Wiz 4,
Duration: 3 rounds/level
Area of Effect: Caster
The Red Fire Shield protects the user from cold damage by surrounding the caster with a shield of burning
flames, which reduce all cold damage taken by 50%. Opponents striking the caster with melee attacks suffer
1d6 + 1 point per level fire damage per hit.

Fire Storm (Evocation)

Level: Clr 8, Drd 7, Lathander 6, Talos 8
Duration: Instantaneous
Area of Effect: 20-foot radius
This spell causes the area of effect to be covered in roaring flames - all creatures caught in the area of effect
take 1d6 fire damage per level of the caster (max 20d6) for every round they remain in the area of effect. A
successful Reflex save halves the damage.
Fireball (Evocation)
Level: Sor/Wiz 3
Duration: Instantaneous
Area of Effect: 20-foot radius
Upon completion of this spell the caster hurls a fireball at the target, exploding upon impact and dealing 1d6
fire damage per caster level (maximum 10d6 fire damage) to all creatures in the area of effect. A successful
Reflex save halves the damage.
Flame Arrow (Conjuration)
Level: Sor/Wiz 3
Duration: Instantaneous
Area of Effect: Special
This spell enables the caster to hurl fiery arrows at his enemies. Each bolt inflicts 4-24 points of fire damage.
Only half of the fire damage is inflicted if the creature rolls a successful Reflex save. The caster can fire one
bolt for every four experience levels (two bolts at 8th level, three at 12th level, etc.).
Range: Caster
Casting Time: 1 round
Saving Throw: Reflex half
Range: Caster
Casting Time: 4
Saving Throw: None
Range: Caster
Casting Time: 4
Saving Throw: None
Range: Sight of Caster
Casting Time: 1 round
Saving Throw: Reflex half
Range: Sight of Caster
Casting Time: 3
Saving Throw: Reflex half
Range: Sight of Caster
Casting Time: 3
Saving Throw: Reflex half
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