Greater Restoration (Necromancy); Greater Shadow Conjuration (Illusion); Greater Shield Of Lathander (Conjuration) [Good]; Harm (Necromancy) - Black Isle ICEWIND DALE 2 Manual

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Similar to the first level spell 'Command', this spell enables the cleric to command all enemy creatures within
the area of effect to "die" (sleep). They are allowed a Will save to negate the effects. Sleeping creatures that
take damage will be awakened from their catatonic state and return to normal.

Greater Restoration (Necromancy)

Level: Clr 7, Lathander 7
Duration: Instantaneous
Area of Effect: 1 creature
This spell will cure a creature of all of the following ailments: energy drain, feeblemind, any form of insanity
such as confusion or berserk states of mind, charm, domination, hopelessness, panic, and artificially
induced sleep.

Greater Shadow Conjuration (Illusion)

Level: Brd 6, Sor/Wiz 5, Mask 6
Duration: 1 round/level
Area of Effect: Special
This spell shapes material from the Demiplane of Shadow into an illusionary monster under control of the
caster. More powerful shadow creatures are summoned at higher caster levels.

Greater Shield of Lathander (Conjuration) [Good]

Level: Clr 7
Duration: 3 rounds
Area of Effect: 1 creature
This spell grants a target spell resistance of +40 and a damage reduction of 30/- to all forms of damage for
the duration of the spell.

Harm (Necromancy)

Level: Clr 6, Drd 7, Ilmater 6
Duration: Special
Area of Effect: 1 creature
This spell imbues the caster's hands with destructive negative energy that will release when a successful touch
attack is made. This attack deals magic damage equal to all but 1d4 of the target's current hit points. This
spell has no affect on undead or constructs.
Haste (Transmutation)
Level: Brd 3, Sor/Wiz 3
Duration: 1 round/level
Area of Effect: 1 creature
Haste doubles the target creature's base movement and attack rate for the duration of the spell (spellcasting
and spell effects are not sped up). Haste is not cumulative with itself or with other similar magic and will
negate and cancel out the effects of a Slow spell.
Heal (Necromancy)
Level: Clr 6, Drd 7, Lathander 6
Duration: Instantaneous
Area of Effect: 1 creature
Heal wipes away disease and injury from a target creature. It cures blindness, diseases, feeblemind and restores
the target to maximum hit points if they have been injured. There is no effect when used on the Undead.
Range: Touch
Casting Time: 3
Saving Throw: None
Range: Sight of Caster
Casting Time: 5
Saving Throw: None
Range: Touch
Casting Time: 1 round
Saving Throw: None
Range: Touch
Casting Time: 1 round
Saving Throw: Fortitude negates
Range: Sight of Caster
Casting Time: 3
Saving Throw: None
Range: Touch
Casting Time: Instant
Saving Throw: None
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