Cure Serious Wounds (Conjuration); Darts Of Bone (Necromancy); Deafness (Transmutation); Death Armor (Necromancy) - Black Isle ICEWIND DALE 2 Manual

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Cure Serious Wounds (Conjuration)

Level: Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4, Ilmater 3 Range: Touch
Duration: Instantaneous
Area of Effect: 1 creature
When casting this spell and laying his hand upon a creature, the cleric heals 3d8 + 1 point/level of damage
(maximum 3d8 + 15) to the creature's body.

Darts of Bone (Necromancy)

Level: Sor/Wiz 6
Duration: 5 rounds
Area of Effect: Caster
This spell creates nine darts that can be used by the caster and cannot be unequipped so long as the spell is
in effect. The darts are +3, do 1d4 damage, and a creature struck by a dart must make a Fortitude save or
take another 2d6 damage and have its strength reduced by 1d4+1 for 5 rounds. The caster's weapon profi-
ciency with darts (or lack thereof) has no effect on the darts' chances to hit a target.

Deafness (Transmutation)

Level: Brd 2, Sor/Wiz 2
Duration: 1 day
Area of Effect: 1 creature
This spell will make the target totally deaf. Deafened spellcasters are 20% more likely to miscast any spell.
This deafness can be done away with by a dispel magic spell and similar effects.

Death Armor (Necromancy)

Level: Sor/Wiz 2, Talos 2
Duration: 1 round/level
Area of Effect: Caster
This spell surrounds the caster with crackling black energy from the negative energy plane. The Death Armor
will damage anyone who strikes the caster in melee, dealing 1d4 + 1 per 2 caster levels (maximum of 1d4 +
5) magic damage. Other non-living creatures such as constructs and golems are unaffected.
Death Ward (Necromancy)
Level: Clr 4, Drd 5, Pal 4, Helm 4
Duration: 10 minutes/level
Area of Effect: 1 creature
This spell protects the target from all forms of death magic for the duration of the spell. This includes but is
not limited to Power Word Kill, Death Spell and Finger of Death.
Decastave (Evocation)
Level: Sor/Wiz 2
Duration: 1 round/level
Area of Effect: Caster
This spell creates a staff of force in the caster's hand which can be wielded as a weapon - weapon proficiency
bonuses or penalties apply. The Decastave deals 1d8 bludgeoning damage per hit, and can hit creatures
Casting Time: 7
Saving Throw: None
Range: Caster
Casting Time: 5
Saving Throw: Fortitude negates
Range: Sight of Caster
Casting Time: 2
Saving Throw: Fortitude negates
Range: Caster
Casting Time: 2
Saving Throw: None
Range: Touch
Casting Time: 1 round
Saving Throw: None
Range: Caster
Casting Time: 2
Saving Throw: None
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