Character Buttons (F6-F8 Hotkeys); Item Buttons (F9-11); Special Abilities Button (F12) - Black Isle ICEWIND DALE 2 Manual

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3 Character Buttons (F6-F8 hotkeys)

The three middle buttons, by default, break down according to class. You can customize by R-clicking one of
the slots and selecting any Spell, Skill, Item, or Special Ability then L-click to make your choice.
Search: Characters will continue to look for traps and secret doors while it is active. If an
action other than movement is selected for that character, this mode ends.
Thieving: This includes pick pockets, open locks, and disable device, depending on the target
chosen. The monk can also use this button, but only to disable device.
Hide/Move Silently: Characters can choose this mode, and if successful they become almost
invisible.
Quick Spells: These are configured by R-clicking on the Quick Spell slot - this brings up a
list of all currently memorized spells. Once configured, the spell is ready for use at the push of
the appropriate button or by L-clicking on that slot.
Bard Song: This is usable by bards - the bard character will begin playing a song, which con-
tinues until any action other than movement is selected. Depending on the song you select,
there are different effects both on your party and your enemies.

3 Item Buttons (F9-11)

Use Item: If L-clicked, allows you to use any item with usable properties that you are wearing
or wielding.
Quick Item (x3): You may ready any item in the personal inventory for quick use by R-click-
ing on any of these three slots and selecting from all items held personally to configure that slot
(much as per Use Item). This is analogous to the usage of quick spells. If an item is used up,
dropped, or traded it must be removed from the quick item slot(s). If using an item causes a
spell to be cast which must be used on a character or monster or terrain, the cursor will change accordingly
and you must L-click on the target to use the item. R-clicking will cancel use.
Weapons with magical powers can have their magic powers configured in the quick items slots, but not the
quick weapons slots (only weapons with physical attacks go into the quick weapon slots).
You may also customize the Quick Item slots to use any Spell, Skill, or Special Ability.

Special Abilities Button (F12)

Some classes and races have special abilities. Clicking on this button brings up a character's
special abilities. For more details on Special Abilities, see "Special Abilities," page 56.
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