Dominate Person (Enchantment); Doom (Enchantment); Draw Upon Holy Might (Evocation); Eagle’s Splendor (Transmutation) - Black Isle ICEWIND DALE 2 Manual

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Dominate Person (Enchantment)

Level: Brd 4, Sor/Wiz 5, Bane 5
Duration: 1 minute / level
Area of Effect: 1 creature
The domination spell enables the caster to control the actions of any creature while the spell is in effect. This
control is maintained through a telepathic link between the caster and the victim. The target gets a Will save
at -2 in order to avoid the effect.

Doom (Enchantment)

Level: Clr 1, Talos 1
Duration: 1 minute/level
Area of Effect: 1 creature
This spell causes a feeling of doom to overwhelm the target. For the duration of the spell the target receives a
-2 penalty to attack bonus and saving throws.

Draw Upon Holy Might (Evocation)

Level: Clr 2, Pal 2, Tempus 2
Duration: 10 rounds
Area of Effect: Caster
The caster calls upon his god to grant him power for a short period. When he does this his Strength,
Constitution and Dexterity all are raised by 1 point for every 3 levels of the caster. A third level caster would
have his abilities raised by 1, while a 12th level caster would have all his abilities raised by 4.
Eagle's Splendor (Transmutation)
Level: Brd 2, Sor/Wiz 2, Oghma 1
Duration: 10 rounds / level
Area of Effect: Creature touched
The transmutated creature becomes more poised, articulate, and personally forceful. The spell grants an
enhancement bonus to Charisma of 1d4+1 points, adding the usual benefits of Charisma-based skills and
abilities.
Elemental Barrier (Abjuration)
Level: Clr 7, Drd 7, Sor/Wiz 7
Duration: 1 round/level
Area 'of Effect: 1 creature
This spell confers damage resistance of 15/- to acid, fire, cold and electrical damage. This effect lasts for the
duration of the spell or until dispelled.
Elemental Legion (Conjuration)
Level: Drd 9, Selune 9
Duration: 3 rounds + 1 round/level
Area of Effect: Special
This spell allows the caster to summon four elementals, one from each of the elemental planes. The spell
90
Range: Sight of Caster
Casting Time: 5
Saving Throw: Will negates
Range: Sight of Caster
Casting Time: 1 round
Saving Throw: None
Range: Caster
Casting Time: 2
Saving Throw: None
Range: Caster
Casting Time: 1
Saving Throw: None
Range: Touch
Casting Time: 7
Saving Throw: None
Range: Sight of Caster
Casting Time: 1 round
Saving Throw: None

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