Summon Monster Vi (Conjuration); Summon Monster Vii (Conjuration); Summon Monster Viii (Conjuration); Summon Nature’s Ally I (Conjuration) - Black Isle ICEWIND DALE 2 Manual

Table of Contents

Advertisement

Summon Monster VI (Conjuration)

Level: Brd 6, Clr 6, Sor/Wiz 6
Duration: 3 rounds + 1/level
Area of Effect: Special
This spell summons a monster who will aid the caster for the duration of the spell. The type of creature that
comes is random. The creature summoned is more powerful than creatures summoned by lesser versions of
this spell.

Summon Monster VII (Conjuration)

Level: Clr 7, Sor/Wiz 7, Tempus 7
Duration: 3 rounds + 1/level
Area of Effect: Special
This spell summons a monster who will aid the caster for the duration of the spell. The type of creature that
comes is random. The creature summoned is more powerful than creatures summoned by lesser versions of
this spell.

Summon Monster VIII (Conjuration)

Level: Clr 8, Sor/Wiz 8, Tempus 8
Duration: 3 rounds + 1/level
Area of Effect: Special
This spell summons a monster who will aid the caster for the duration of the spell. The type of creature that
comes is random. The creature summoned is more powerful than creatures summoned by lesser versions of
this spell.
Summon Nature's Ally I (Conjuration)
Level: Drd 1, Rgr 1
Duration: 1 round/level
Area of Effect: Special
This spell summons a creature of nature who will aid the caster for the duration of the spell. The type of
creature that comes is random.
Summon Nature's Ally II (Conjuration)
Level: Drd 2, Rgr 2
Duration: 1 round/level
Area of Effect: Special
This spell summons a creature of nature who will aid the caster for the duration of the spell. The type of
creature that comes is random. The creature summoned is more powerful than creatures summoned by less-
er versions of this spell.
Summon Nature's Ally III (Conjuration)
Level: Drd 3, Rgr, 3
Duration: 1 round/level
Area of Effect: Special
This spell summons a creature of nature who will aid the caster for the duration of the spell. The type of
creature that comes is random. The creature summoned is more powerful than creatures summoned by less-
er versions of this spell.
Range: Sight of Caster
Casting Time: 8
Saving Throw: None
Range: Sight of Caster
Casting Time: 9
Saving Throw: None
Range: Sight of Caster
Casting Time: 9
Saving Throw: None
Range: Sight of Caster
Casting Time: 6
Saving Throw: None
Range: Sight of Caster
Casting Time: 6
Saving Throw: None
Range: Sight of Caster
Casting Time: 6
Saving Throw: None
123

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents