Miscellaneous Information; Effects Of Wearing Armor; Support For Increasing The Path-Searching Ai - Black Isle ICEWIND DALE 2 Manual

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Quick Load: In single-player games only, hitting L allows you to quick-load your last save game file.
Support for Increasing the Path-Searching AI: If you are dissatisfied with the path searching in
Icewind Dale II, there is a box for path search nodes in the Config utility. To increase or decrease the AI, vary
the number of nodes (beyond 32,000). The range can vary from 4,000 to 40,000. Increasing the number
above 32,000 will increase the number of nodes in path searching at the expense of responsiveness to move-
ment commands (i.e., your characters will react slightly slower because they are "thinking" a little bit longer
about how to get where you want them to go).
See Party's Health: There is a default hot-key command that allows you to display each character's cur-
rent health/max health by pressing the '.' key. The current health/max health appears on the character por-
traits in-game.
Alt: The hot key (ALT) is an adventurer's best friend. It illuminates all doors as well as any items on the
ground. When the ALT key is held down, all doors, containers, and ground items will be highlighted in red,
green, and blue, respectively. This key will not illuminate secret doors, triggers, or traps, however.
ADVENTURER'S TIP: The ALT key is arguably the most useful key in the game aside
from the "attack" button. Don't hesitate to use it, even when you think you can see
everything in the area - you might be surprised by where some containers are.
Fatigue: A character can operate at peak efficiency for 24 hours game time (2 hours real time). For every 4
hours beyond 24, however, the characters will receive a cumulative -1 to all of their rolls until they rest.
Intoxication: Drinking affects your statistics. The average character can down about 5 drinks before
becoming intoxicated - although this amount may vary depending upon the character's Constitution.
Intoxicated characters gain a bonus to Morale, but a penalty to almost everything else, including attacks,
damage, and attack speed. The greater the level of intoxication, the greater the bonus/penalty. The effects of
intoxication diminish over time, so if the morale boost isn't worth it, sleep it off.
ADVENTURER'S TIP: Please do not drink while playing Icewind Dale II. The monsters
will take advantage of your intoxicated state and leave you tied up naked on your
friend's front porch. Trust me on this.
Darkvision: Some characters and monsters have darkvision. Darkvision allows a character to see better in
the dark.

Effects of Wearing Armor

Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows.
Heavier armor limits your mobility, reducing your ability to dodge blows. Shields do not affect your maximum
Dexterity bonus.
Armor Check Penalty: Anything heavier than leather hurts your ability to use some of your skills. The
armor check penalty number is the penalty you apply to certain skill checks. If you're wearing any armor
heavier than leather, you can't sneak as well as you would if you weren't wearing such heavy armor. This
penalty applies to Hide, Move Silently and Pick Pockets checks. If you are wearing armor and using a shield,
both armor check penalties apply.
Nonproficient with Armor Worn: If you wear armor with which you are not proficient, you suffer the
armor's armor check penalty on attack rolls and on all skill rolls that involve moving.
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