Dialogue With Npcs; Saving And Loading; Additional Multiplayer Information - Black Isle ICEWIND DALE 2 Manual

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and type a comment. To address the comment to a specific person (and only that person) type that player's
name followed by a colon (":") then the comment - only that player will see your comment.
When another player initiates dialogue with an NPC in a multiplayer game, the window will resize to fit the
text that comes up. When the other player finishes dialogue, the dialogue window will resize to what it was
before, unless you were typing a chat message in, in which case it will stay in medium or large mode (in
which the chat line is present).
In multiplayer games, all players must see all dialogue. This is to ensure that all players don't miss any critical
portions of the game. Also, this prevents disturbing occurrences, such as player 1 killing the merchant while
player 2 is bartering. During dialogue mode all players are paused.
The leader can save games at any time, just like in the single player game. In order to load a game, the leader
must exit and reload the game.
When you are playing multiplayer, keep in mind the following:
1. Asynchronous: Icewind Dale II is an asynchronous game. If you're playing with somebody whose
system is close by, you may see different things happen on each system. Keep in mind that while
things happen somewhat differently graphically, the result of the actions is always the same.
2. Explorable Area: When playing a multiplayer game, you're limited to exploring one area at a time -
characters in the game can only spread out within the same above ground area. While they can enter
structures and underground areas individually, they cannot travel to other above ground areas until
all characters are at the edge of the area and are ready to move on.
3. Loading Time: The loading time for any level is slightly longer while playing multiplayer. This is
because the interiors for each level must be loaded along with the exteriors for each area. (The sin-
gle player game does not need to do this, so loading is faster.) Also, the multiplayer game is forced to
wait for the system that loads the area the slowest.
4. Party Gold: Just as in the single player game, all gold is shared between the members of the party.
5. Shared Experience: As in the single player game, all characters in the party get an equal amount of
experience points.
6. The Leader is in Charge: The leader has control over everything that the player can do in the
game, including kicking them out and reassigning their characters to other players. Make sure the
leader is playing the kind of multiplayer game you want to play. If you want a hacked game, join that
kind of game or start it up; if you want a clean game without interference from hacked or edited
characters or players who don't want to play as a team, then you need to find those players.
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