Flame Blade (Evocation); Flame Strike (Evocation); Flaying (Necromancy); Flesh To Stone (Transmutation) - Black Isle ICEWIND DALE 2 Manual

Table of Contents

Advertisement

Flame Blade (Evocation)

Level: Drd 2
Duration: 10 rounds + 1 round/level
Area of Effect: Caster
With this spell, the caster causes a blazing ray of red-hot fire to spring forth from his hand. This blade-like
ray is wielded as if it were a scimitar. Attacks with the Flame Blade are melee touch attacks. The blade deals
1d8 + 6 fire damage but does not gain the caster's Strength bonus to damage because it is immaterial.

Flame Strike (Evocation)

Level: Clr 5, Drd 4, Rgr 4, Lathander 5
Duration: Instantaneous
Area of Effect: 10-foot radius
When the caster evokes Flame Strike, a vertical column of fire blasts downward into the area of effect. All
creatures caught in the area of effect take 1d6 fire damage per caster level (maximum 15d6), with Reflex
save for half damage.

Flaying (Necromancy)

Level: Sor/Wiz 8, Bane 8
Duration: 10 rounds
Area of Effect: 1 creature
This horrid spell strips the flesh from a target. The target creature takes 1d4 slashing damage per caster level.
In addition, the creature is afflicted with a magically induced bleeding wound that deals 1 damage for every 5
caster levels per round for the duration of the spell. A successful Fortitude save will halve the initial damage
and negate the bleeding wound.

Flesh to Stone (Transmutation)

Level: Sor/Wiz 6
Duration: Permanent
Area of Effect: 1 creature
This spell turns a creature to stone. They are allowed a Fortitude save to avoid the effect. The effects of this
spell may be reversed with the 6th level wizard/sorcerer spell, Stone to Flesh.
Freedom of Movement (Abjuration)
Level: Clr 4, Drd 4, Pal 4, Rgr 4
Duration: 10 rounds / level
Area of Effect: 1 creature
This spell gives the affected creature an immunity to magic that impedes movement (such as Grease, Web or
Slow spells) and negates the effects of paralysis and hold spells.
Frost Fingers (Transmutation)
Level: Drd 1
Duration: Instantaneous
Area of Effect: 5-foot long, 120 degree arc
Upon completion of this spell chilling frost emanates from the caster's hands in the shape of a wedge in front
of her. Any creature caught in the area of effect suffers 1d3 cold damage plus 1 cold damage per caster level,
to a maximum of 1d3 + 10 cold damage. In addition the creature is slowed for 2 rounds. A successful Reflex
save halves the damage and negates the slow effect.
94
Range: Caster
Casting Time: 4
Saving Throw: None
Range: Sight of Caster
Casting Time: 8
Saving Throw: Reflex half
Range: Sight of Caster
Casting Time: 1
Saving Throw: Fortitude half
Range: Sight of Caster
Casting Time: 6
Saving Throw: Fortitude negates
Range: Touch
Casting Time: 7
Saving Throw: None
Range: Caster
Casting Time: 1
Saving Throw: Reflex half
94

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents