Sunbeam (Evocation); Sunfire (Evocation); Sunscorch (Evocation); Symbol Of Death (All) - Black Isle ICEWIND DALE 2 Manual

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Sunbeam (Evocation)

Level: Drd 7, Lathander 7
Duration: 4 rounds
Area of Effect: 15-foot radius
This spell allows the caster to evoke dazzling beams of intensely hot light. All creatures in the beam are blind-
ed and take 3d6 points of damage. A successful Reflex save negates the blindness and reduces the damage by
half. Undead creatures, fungi, mold, oozes, slimes and other fungoid creatures caught in the ray suffer 1d6
points of damage per caster level (maximum 20d6).

Sunfire (Evocation)

Level: Sor/Wiz 5
Duration: Instantaneous
Area of Effect: 30-foot radius
A sunfire is an explosive burst of flame similar to a fireball but centered on the caster. All creatures in the
area of effect except for the caster are burned for 1d6 fire damage per caster level (to a maximum of 15d6
fire damage). A successful Reflex save halves the damage. This spell blinds drow and gray dwarves if a Reflex
save is failed.

Sunscorch (Evocation)

Level: Drd 1, Rgr 1, Lathander 1, Selune 1
Duration: Instantaneous
Area of Effect: 1 creature
Upon completion of this spell a brilliant ray of scorching heat fires down from the sky and burns the target
creature for 1d6 + 1 fire damage per level of the caster (to a maximum of 1d6 + 15). Undead creatures and
monsters vulnerable to bright light take 1d6 + 2 fire damage per level of the caster (to a maximum of 1d6 +
30). In addition to sustaining damage, victims are also blinded for 3 rounds. If the target creature makes a
successful Reflex save it will avoid the blindness and take half damage. Drow and grey dwarves are blinded by
the spell for 3 rounds (no save allowed).

Symbol of Death (All)

Level: Clr 8, Sor/Wiz 8, Oghma 8
Duration: Instantaneous
Area of Effect: 30-foot radius
This spell conjures forth a magical glyph imbued with magical power that channels its effects through anyone
capable of seeing it. Creatures must make a Fortitude save or die. One or more creatures within the radius,
whose combined total hit points do not exceed 150, are susceptible to the symbol's effects.
Symbol of Fear (All)
Level: Clr 8, Sor/Wiz 8, Oghma 6
Duration: 10 rounds
Area of Effect: 30-foot radius
This spell conjures forth a magical glyph imbued with magical power that channels its effects through anyone
capable of seeing it. Creatures are allowed a Will save to resist this spell. If failed, creatures will be affected
by a powerful version of the Fear spell.
Range: Sight of Caster
Casting Time: 4
Saving Throw: Reflex negates and half
Range: Caster
Casting Time: 3
Saving Throw: Reflex half
Range: Sight of Caster
Casting Time: 4
Saving Throw: Reflex half
Range: Sight of Caster
Casting Time: 3
Saving Throw: Fortitude negates
Range: Sight of Caster
Casting Time: 3
Saving Throw: Will negates
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