Black Blade Of Disaster (Conjuration); Blasphemy (Conjuration) [Evil]; Bless (Conjuration); Blindness (Transmutation) - Black Isle ICEWIND DALE 2 Manual

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berserk state are negated. This spell does not work against creatures that do not have blood, such as the
undead, elementals, and plants. If the creature is resistant to fire, this resistance will lower or nullify the dam-
age from this spell.

Black Blade of Disaster (Conjuration)

Level: Sor/Wiz 9, Mask 9
Duration: 1 round/level
Area of Effect: Special
This spell enables the caster to create a black, blade-shaped planar rift, about three feet long. It jumps into
the casters hand and is used as a normal sword, remaining there for the duration of the spell. The caster is
considered to be proficient in this weapon and gains a +10 bonus to hit. The sword acts as a +5 weapon and
deals 2d12 damage per strike and the victim must make a Fortitude save at +4 or be disintegrated.

Blasphemy (Conjuration) [Evil]

Level: Clr 7, Mask 8
Duration: Instantaneous
Area of Effect: 30-foot radius
When uttered, this spell turns the cleric into a bridge between his god and the Prime Material Plane, allowing
him to funnel magical energy to smite all creatures of non-evil alignment in the area of effect. The effects dif-
fer according to the target's level:
Less than 4 - Death
4 to 7
- Stunned for 10 rounds
8 to 11 - Loses 7 points of Strength for 5 rounds and stunned for 1 round.
12 and up - Stunned for 1 round.
There is no saving throw, and the effects last for the duration of the spell or until dispelled. This spell may
only be cast by evil characters.

Bless (Conjuration)

Level: Clr 1, Pal 1, Tempus 1
Duration: 1 minute / level
Area of Effect: 25-foot radius
Upon uttering this spell, the caster raises the attack bonus of allied creatures in the area of effect by +1. Bless
counters and dispels Bane.

Blindness (Transmutation)

Level: Brd 2, Clr 3, Sor/Wiz 2, Mask 2
Duration: 8 hours
Area of Effect: 1 creature
This spell blinds one creature. Blind creatures are at a significant disadvantage in combat, with a -2 penalty to
AC, no AC bonus from dexterity, and attacks by the blind creature are 50% likely to outright miss (all oppo-
nents have full concealment).
Blink (Transmutation)
Level: Brd 3, Sor/Wiz 3
Duration: 1 round/level
Area of Effect: Caster
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Range: Caster
Casting Time: 9
Saving Throw: Fortitude negates
Range: Caster
Casting Time: 1
Saving Throw: None
Range: Sight of Caster
Casting Time: 1 round
Saving Throw: None
Range: Sight of Caster
Casting Time: 2
Saving Throw: Fortitude negates
Range: Caster
Casting Time: 3
Saving Throw: None
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