Player Permissions; Starting The Multiplayer Game; Changing Options And Permissions; Import Options - Black Isle ICEWIND DALE 2 Manual

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When the player is satisfied with the character he has imported or created, he clicks on the Icewind Dale II
icon to the left of the character slot to "lock" the character and prevent changes. If a player wishes to change
a character, that character must be "unlocked" by clicking on the Icewind Dale II icon before the character
is editable. The "lock" button is the equivalent of telling the other players, "I'm ready to adventure now, let's
go." All characters must have locked their characters in order for the game to begin. When all characters are
locked, the host clicks on "Done," and the game begins.
You cannot import characters from Icewind Dale, Icewind Dale: Heart of Winter, or Trials of the Luremaster
to Icewind Dale II and vice-versa. Please don't hate us. Save the hate for the monsters.
Although both the leader and the other players in the session can view permissions on the Permissions
screen, only players who have leadership privileges are able to modify them. The leader can assign these per-
missions to any players he chooses.
The permissions represent what players are able to do in the game. The permissions include: modifying char-
acters, spending party gold/purchase items, initiating an area transition, initiating dialogue, viewing other
character's records, the ability to pause the game and modifying permissions/remove players from the game
(leadership permission).
There is a "boot" button is to the left of each character slot. Pressing it will remove ("boot") a player out of
the party.

Import Options

On the Permissions page the leader is able to set the options for importing by clicking on the "Import
Options" button. This brings up a window with three settings: Stats only, Stats and XP (i.e. experience points
and levels), or Stats, XP, and Items. By choosing one of these settings the leader limits the types of characters
that can be brought into the multiplayer session from the single player game or other multiplayer sessions.
At the top of this screen is also a toggle for "Restrict Stores." Turn this toggle on if you want to allow a char-
acter to enter a store only if the other party members are present and there are no hostile creatures nearby.
Listen to Join Requests
Also on the Player Permissions page is a button, "Listen to Join Requests," which allows the leader to listen to
requests to join the session or to turn off requests if there are enough players in the game. For example, the leader
might only want to have one or two people in the game, so having people requesting to join could get annoying.
When all players have L-clicked on the Icewind Dale II icons to the left of their characters' slots, the "Done"
button will become active on the leader's computer. The game launches when the leader clicks "Done."
Both the Character Arbitration screen and the Player Permissions screen are available with the Party
Formation button in the multiplayer game. They work exactly as detailed above.
Players can chat between themselves. There is a chat window - to enter a comment, L-click on the entry area
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