Class; Half-Elves; Half-Orcs - Black Isle ICEWIND DALE 2 Manual

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Advantages: A +2 to Dexterity, +1 with Thrown Weapons, +2 to Move Silently, and +2 on saving
throws vs. Fear, and Set Natural Snares 3/Day.
Disadvantages: -2 to Strength.
Favored Class: Barbarian
Half-elves are a mix of human and elven blood. They are handsome folk, combining the best of both races. A
half-elf has the curiosity, inventiveness, and ambition of their human ancestors, and the refined senses, love of
nature, and artistic tastes of their elven heritage. Half-elves have a limited resistance to Sleep spells and can
see in the dark with darkvision.
Advantages: A +1 to Search, +2 to saves vs. Enchantment Magic, Immunity to Sleep spells, and
darkvision.
Disadvantages: None.
Favored Class: Whichever class has the highest level
Half-orcs are born from the union of human and orc parents. They are as tall as humans, but a little heavier
due to their muscular builds. Their greenish pigmentation, sloping forehead, jutting jaw, prominent teeth and
coarse body hair make their lineage plain for all to see. Half-orcs are known for their great strength.
Advantages: A +2 Strength and darkvision.
Disadvantages: -2 to Intelligence and -2 to Charisma.
Favored Class: Barbarian
Adventurers seek gold, glory, justice, fame, power, knowledge, or perhaps other goals - some noble and some
base. Each chooses a different way to achieve those goals, from brutal combat power, to mighty magic. Some
adventurers prevail and grow in experience, wealth, and power. Others die.
Your character's class is his or her profession or vocation. It determines what he or she is able to do: combat
training, magical ability, skills, and more. Class is probably the first choice you make about your character.
The class you choose determines where you should best place your character's ability scores and suggests
which races are best to support that class choice.
The Classes
The following is a short description for each of the classes that are available to your characters. Following
them is a more detailed description for each that you should refer to if you need more information.
Barbarian: A brave, almost reckless warrior of the wilds.
Bard: A wanderer who uses the magic of music and his own cunning to survive.
Cleric: A master of divine magic and a capable warrior as well.
Druid: One who draws energy from the natural world to cast divine spells and gain strange magical powers.
Fighter: A warrior with exceptional combat capability and unequaled skill with weapons.
Monk: A martial artist whose unarmed strikes hit fast and hard - a master of exotic powers.
Paladin: A champion of justice and destroyer of evil, protected and strengthened by an array of divine powers.
Ranger: A cunning, skilled warrior of the wilderness.
Rogue: A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
Sorcerer: A spellcaster with inborn magical ability.
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