Channel Mapping - GREAT PLANES RealFlight 7 User Manual

Radio transmitter
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Angle of Attack
R/C Term
Arm
R/C Term
Auto-Play
Computer Term
Autorotation
R/C Term
Autorotation Event
RealFlight Term
Avalanche
R/C Term
Bloom Effect
RealFlight Term
Camera Lag
RealFlight Term

Channel Mapping

RealFlight Term
The angle that the wing penetrates the air. As the
angle of attack increases so does lift and drag, up to
a point.
In this context, the arm is the distance from the
point of the application of a force to the axis of
rotation. If you press down on the tip of a wing, for
example, the arm is the distance from the point
where you are pressing to the root of the wing.
A Windows feature that automatically detects when
a CD or DVD is inserted and runs the specified
program on that disc.
A maneuver in which the pilot attempts to bring the
helicopter in for a landing without power from the
engine.
The momentum of the spinning rotor
blades is enough to slow the helicopter prior to
landing.
An event where players attempt to autorotate onto a
target (similar to Spot Landing). Each player takes a
turn. Players collect different point amounts based
on landing location. The Autorotation Event works
for helicopters only. The Deadstick Event is for
airplanes.
The Avalanche is a loop with a snap roll at the top
of the loop. This snap roll must be centered at the
top of the loop.
The effect creates a feathering of light around
brighter objects, giving it a more realistic look. This
is more noticeable at brightly lit airports around
aircraft that are lighter in color.
This parameter determines how quickly or slowly
the camera (your view of the aircraft on the screen)
reacts to the aircraft's movements.
This term describes the ability of RealFlight 7 to
alter the mapping or input of the servos to
accurately reflect the actual controls from an R/C
controller.
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