GREAT PLANES RealFlight 7 User Manual

GREAT PLANES RealFlight 7 User Manual

Radio transmitter
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Summary of Contents for GREAT PLANES RealFlight 7

  • Page 2 G R E A T P L A N E S RealFlight 7  Great Planes Model Manufacturing Company P.O. BOX 788, Urbana, IL 61801...
  • Page 3: Table Of Contents

    T able of Contents Introduction The Environment Menu RealFlight 7 Feature Highlights Select Airport… Current Airport… How to read this manual Edit Utilizing the Editor Before You Begin Create New Airport System Requirements Sun- Video and Sound Cards Thermals- Getting the Most out of RealFlight...
  • Page 4 Websites License About Basics of Flying Airplane Basics Helicopter Basics Helicopter Flight RealFlight 7 Launcher Run RealFlight Additional Options If You Experience Difficulties340 How to Get Help and Information Before You Do Anything Else If You Need Additional Assistance Examples of Common Problems and...
  • Page 5: Introduction

    The integrated AccuModel™ aircraft editor makes modifying aircraft just as easy. RealFlight 7 also offers a wide array of tools to help you understand how to use the program and how to improve your R/C piloting skills. This extensive manual explains every feature and option;...
  • Page 6: Realflight 7 Feature Highlights

    Finally, we’d like to express our gratitude to you for purchasing RealFlight. We think you will be enormously pleased with RealFlight 7. Have fun flying! RealFlight 7 Feature Highlights This section briefly outlines some of the features included in RealFlight 7, the USB InterLink Elite Controller and the RealFlight interface. The hardware included depends on the edition of RealFlight 7 you choose to purchase.
  • Page 7: Additional Features

    Successfully earning a medal in each challenge unlocks new content. • Float Fly- RealFlight 7 offers a number of flying sites with water along with a variety of float fly aircraft. Practice your takeoffs or landings on water and admire the view at the same time.
  • Page 8 Heli Orientation Trainer. Both are great training aids for anyone new to radio control. • Takeoff and Landing Training Aids- The RealFlight 7 simulator is a great way for new pilots to learn the art of R/C flying. The best places to start are training aids, designed to teach you the basics of takeoffs and landings.
  • Page 9 Digital elevation data brings it all into accurate perspective. • A living, breathing environment- Everything in RealFlight 7’s 3D world is as realistic as possible; complete with depth and details that transcend the traditional “billboard”...
  • Page 10 • AFR (Advanced Flight Recorder)- This feature allows the pilot to not only view prerecorded maneuvers, but also to record maneuvers of his/her own as well. RealFlight 7 even allows you to record your own audio for personalized flight instruction. This feature also allows you to pause, speed up, slow down, and loop the performance.
  • Page 11: How To Read This Manual

    How to read this manual RealFlight 7 is a menu-driven program, which allows you to make quick changes without having to reload the simulator each time. This manual will break out each main menu to its own chapter. This allows you to quickly find information on features and functions by the related menus.
  • Page 12: Before You Begin

    PC configuration for installing RealFlight 7. Meeting the minimum requirements will allow you to enjoy RealFlight 7. However, in order to take complete advantage of the many features and functions offered by RealFlight 7, you should have a computer that meets or exceeds the specifications as specified in the optimum system requirements.
  • Page 13: Video And Sound Cards

    This moderately priced upgrade can vastly enhance your enjoyment of RealFlight. Aside from increasing your satisfaction with RealFlight 7, a new video card will also work with many other games or simulators, improving their performance as well.
  • Page 14: Getting The Most Out Of Realflight

    Getting the Most out of RealFlight We think you’ll agree that RealFlight offers the finest set of instructions and practice tools of any R/C simulator suited for both beginners and experienced pilots. Great Planes and Knife Edge Software are committed to the continual improvement of our products.
  • Page 15: Getting Started

    The second, Using your own R/C Radio, offers the instructions you need if you intend to use your own R/C transmitter to control RealFlight 7. If you only wish to fly with the InterLink Elite controller, you may choose to skip this section.
  • Page 16 The InterLink controller’s built-in transmitter interface also allows you to use your own R/C transmitter to control RealFlight 7 should you opt to do so. To activate the interface adapter, you will first need to follow the instructions in the section below.
  • Page 17 Follow the on-screen instructions to complete the setup procedure. Upon completion of the installation, click OK. Installing or Updating DirectX- 1. RealFlight will ask if you wish to install DirectX 9 on your PC. It is important that your PC utilizes DirectX 9.0c or later. Click OK to proceed to the DirectX License Agreement.
  • Page 18 Windows disc available in case it is required. Starting RealFlight 7- 1. Double-click the RealFlight 7 Launcher located on your desktop. 2. Type the software serial number and the InterLink controller serial number or interface serial number, depending on which you purchased, in the appropriate location.
  • Page 19 3. Click OK. RealFlight 7 will attempt to activate your software. The activation process must proceed in order to run RealFlight 7. If the computer is not currently connected to the internet, this activation process will fail to connect to the activation server and the following...
  • Page 20 If you do not have internet access on the computer which RealFlight 7 is installed, follow the on-screen prompts. Write down the serial numbers and activation code that appear and log on to www.realflight.com/RF7activation on a different computer to activate RealFlight 7.
  • Page 21: Using Your Own R/C Radio

    InterLink Elite’s ability to serve as a controller and an interface simultaneously. Follow these instructions if you intend to use your own R/C transmitter to control RealFlight 7. If you do not want to use your own transmitter, you may skip this section.
  • Page 22: Exploring Realflight 7

    51. Exploring RealFlight 7 Now that you have completed the installation of RealFlight 7, it’s time to begin exploring the program. The following sections will take you on a quick tour of RealFlight 7’s most popular features, such as selecting an aircraft, choosing alternate...
  • Page 23 1. Close all open applications. This includes virus scanning software and other similar programs. 2. Double-click the RealFlight 7 Launcher located on your desktop. 3. To start the simulation, click the Run RealFlight button. The program will start by displaying a Welcome Screen. The Welcome Screen allows you to choose an aircraft, flying site or a scenario (a pre-selected combination of aircraft and flying site).
  • Page 24 The Main RealFlight Display- RealFlight 7 is a menu-driven program. As seen in the picture below, a menu bar appears across the top of the RealFlight screen. Those menus contain additional sub- menu items and pull-down lists for the related options of the respective menu. These menus allow access to the command and control functions for the RealFlight 7 simulation.
  • Page 25: Aircraft Selection

    Keyboard Commands dialog, which summarizes the available hotkeys. Aircraft Selection- When you start RealFlight 7 for the first time, you will be piloting a Thunderbolt Sbach. This is the default aircraft for RealFlight 7. To select a different aircraft, click the Aircraft menu title in the main menu bar. Next, click the Select Aircraft…...
  • Page 26 When you are satisfied with your selection, click OK to return to the simulator using the newly selected aircraft. Complete information pertaining to the Select Aircraft… menu item is available in Chapter 6 of this manual, The Aircraft Menu. Alternatively, you may use the InterLink Elite controller to change aircraft selections. (This feature is not available with the InterLink Plus controller.) Simply press the Menu/Select button located on the front of the InterLink Elite controller.
  • Page 27: Airport Selection

    Environment menu title. Next, click the Select Airport… menu item found in the drop-down menu. This opens the Select Airport dialog. All the airports in RealFlight 7 are initially grouped by their respective location or scene: Archipelago, Flatlands, PhotoFields, or Sierra Nevada.
  • Page 28 Some scenes are preceded by a [+] (plus) and an icon. The [+] (plus) indicates that another expansion level (selection) is available to you. To access the complete list of airports for a particular scene, either click the [+] (plus) or double-click on the name of the desired scene.
  • Page 29 MRU list to load it into the simulation. QuickSelect Tabs- If you have the InterLink Elite controller, RealFlight 7 offers a revolutionary method for accessing many features and functions quickly and easily without ever touching the keyboard or mouse.
  • Page 30 For additional information on how to use the QuickSelect tabs, please refer to the information contained in the section entitled on page 44. QuickSelect- Some Common Tasks- • The easiest method of resetting your aircraft to its original takeoff position is to press the reset button located on the front of the InterLink controller.
  • Page 31 so, click on the View menu and then click on the Zoom Out menu item. Every time you press [-] (minus) key or select and press the Zoom Out menu item, the view will decrease incrementally. • To reset the view to the default zoom level, press the Backspace on the keyboard. Please Note: The Zoom keys are not always functional for all camera modes.
  • Page 32 Using Gadgets- The RealFlight 7 software includes several gadgets that may be displayed in the main window when running the software. A gadget is an on-screen display that provides helpful information, or allows you to access to a variety of RealFlight features and functions.
  • Page 33: Virtual Flight Instruction

    To select a maneuver, double-click the name of the maneuver itself. Alternatively, highlight the name of the maneuver by clicking on it, then select OK to proceed. RealFlight 7 will automatically load the appropriate airport and start the VFI recording.
  • Page 34 Once the VFI starts, you will see the instructor’s aircraft fly the maneuver and hear the instructor’s voice explaining how it’s done. As depicted below, you can also watch the instructor’s actual stick movements using the on-screen, digitized R/C radio. You can even fly your own aircraft next to the instructor’s! This allows you to mimic the inputs and aircraft reaction simultaneously.
  • Page 35 RealFlight Trainers- RealFlight 7 includes several training aids to help learn the basics of taking off and landing an airplane. Obviously, mastering these skills is essential to the success of your entry into radio control flight. The Takeoff training feature, as the name suggests, is designed to enable pilots of all skill levels to perfect their takeoffs.
  • Page 37 The Landing Trainer feature is designed to enhance a pilot’s landing skills. As with full-scale aircraft, it is imperative that an R/C pilot be well-versed in the proper technique of landing their aircraft in various conditions. Failure to land an aircraft properly may result in a damaged aircraft…or perhaps even destroy it entirely.
  • Page 38: Airport Editing

    Challenges- Beyond the traditional training aids, RealFlight 7 offers a large number of challenges to help you test and refine your flying skills. As you improve your skills and score well in the challenges, more levels become available, each progressing higher in difficulty.
  • Page 39: Aircraft Editor

    To learn more about the FlexiField flying site editor, please refer to the section titled Edit on page 148. Aircraft Editor- RealFlight 7 also includes a powerful aircraft editor, allowing you full control over every aspect and parameters for an aircraft.
  • Page 40 To learn more about the Aircraft Editor, refer to section Edit Current Aircraft on page 118. To make simple refinements to the selected aircraft, we suggest utilizing RealFlight 7’s Quick Edit feature. To do so, simply press ‘Ctrl + Q’ on the keyboard. Make the desired changes, and then click Save.
  • Page 41: Keyboard Commands

    Multiplayer contests include: Deadringer, Combat, Streamer Cut, Paintball, and Rocket Wars on a variety of different aircraft. Up to 32 people can participate in a multiplayer session. RealFlight also offers a way to automate contests into events, so the host can spend more time enjoying RealFlight.
  • Page 42 Virtual Channels- Channel 5 Channel 6 Channel 7 Channel 8 View Commands - Reset Aircraft Space Zoom Reset Backspace Zoom In Zoom Out Quick Look at Windsock Up Arrow Quick Look at Ground Down Arrow Fixed Camera Nose Camera Chase Camera Onboard Cameras F4-F10 Set Viewport Camera...
  • Page 43 Heads-Up Display Console Gadget Chat Gadget Enter Environment Commands – Increase Turbulence Insert Decrease Turbulence Delete Increase Wind Direction Home Decrease Wind Direction Increase Wind Speed Page Up Decrease Wind Speed Page Down Increase Sun Azimuth Shift + Home Decrease Sun Azimuth Shift + End Increase Sun Inclination Shift + Page Up...
  • Page 44: Where To Go From Here

    • If you’d like to learn more about a particular menu or item, look it up in the table of contents. • If you would like RealFlight 7 to perform a certain function but cannot locate the appropriate command, check the index.
  • Page 45: Controlling Realflight 7

    Consequently, a realistically simulated transmitter is an important key to an authentic simulation of the R/C experience. With this in mind, we at Great Planes are proud to offer many choices to control RealFlight 7. Our revolutionary USB InterLink Elite (U.S. Patent #6,842,804 and #7,010,628) controller, made by Futaba, is the most popular option.
  • Page 46 The RealFlight interface option allows you to fly using your own transmitter. This device was designed to offer you quick access and setup to RealFlight’s amazing flight physics with little effort from you. Features of the InterLink Elite Controller- • USB compatibility and convenience. The InterLink Elite offers the “plug and play”...
  • Page 47: Start Flying

    radio. The mockup transmitter features two 2-position switches, one 3-position switch, a rotary knob, knurled control sticks with adjustable length and a push- button reset. • Built-in transmitter interface. If you so choose, you can use your own FM or FM- compatible R/C transmitter to control RealFlight, using the InterLink Elite controller’s built-in interface.
  • Page 48 If you are flying with your own radio with the RealFlight interface, or through the InterLink Elite, please refer to the Select Controller section on page 51. QuickSelect- The InterLink Elite also offers QuickSelect buttons located at the bottom of the controller.
  • Page 49  Look for the icon to the left throughout this manual for suggestions on when to use the QuickSelect buttons.
  • Page 51: The Simulation Menu

    Chapter The Simulation Menu Allows access to a variety of simulation-related features, functions and options. he Simulation menu gives you access to many simulator related features, such as adjusting physics parameters, changing simulator settings, or importing and exporting RealFlight files. Clicking the Simulation menu will open the drop-down menu as illustrated in the following screen shot.
  • Page 52: Select Scenario

    Select Scenario… Often times you’ll find yourself wanting to fly a particular aircraft at just the right flying site under the perfect conditions. For example, you may wish to fly a glider along a cliff with the winds just right for soaring. RealFlight offers many of these scenarios pre-configured to save you time.
  • Page 53: Manage Scenarios

    Manage Scenarios… If you wish to create and edit Scenarios to your own tastes, choose Manage Scenarios from the Simulation menu. Doing so will display the following dialog: The list on the left displays all the scenarios currently accessible to you. On the right are all the actions that are available to you.
  • Page 54 This window allows you to select and change all parameters associated to a scenario. They include: • Airport – Press the … button to choose an airport. • Aircraft – Press the … button to choose an aircraft for this scenario. •...
  • Page 55: Select Controller

    Exit button. Select Controller… RealFlight 7 is offered in a number of different editions, allowing you to control the aircraft in a variety of ways. This includes the InterLink Elite or the RealFlight interface.
  • Page 56 The controller that is currently in use for flight will have an orange bar next to it as well as “(Active)” next to the name. A few options are available to you from this window: • Profile – RealFlight allows you to save profiles for the different radios you might want to fly with.
  • Page 57 There are hundreds of radios that are compatible with RealFlight, but not all of them function exactly the same. Some may have a different channel order, or possible reversed. To assist you with making, changing and saving these settings, RealFlight offers controller Profiles.
  • Page 58 • Value – The bars that appear in this column show the current value for each input channel. For example, if you move the throttle stick on your controller, the associated bar will move. • RealFlight Channel – This is the channel on your radio that is assigned to the Channel column.
  • Page 59 button will be disabled. Click the Save As button to save the profile under a different name. Calibrate- Clicking the Calibrate button on the Active controller allows you to adjust and fine- tune the controller input for the simulation, so that you will achieve the desired responses.
  • Page 60 It is imperative to move all of the sticks, knobs and switches through their complete range of motion several times. This is the key to a properly calibrated controller. When completed, click Finish. You will now be returned to the Select Controller screen with a calibrated controller.
  • Page 61: Physics

    Physics… One of the great benefits of RealFlight 7 is the ability to adjust features and settings that you would not be able to do at a real flying field. The Physics setting is one of these great features.
  • Page 62 Realistic- By default, RealFlight 7 is set to Realistic. As the name implies, this setting accurately reflects the flight performance of their real-world R/C counterparts. The flight physics level for Realistic is very similar to Intermediate. However, you will notice that the severity of the stalls has also increased;...
  • Page 63: Graphics

    • Flight Model – This setting can range from “Easy” to “Realistic”. At an Easy setting, the aircraft are easier to fly than in real life. This is especially true at slow speeds. If set to Realistic, RealFlight 7 simulates real life aerodynamics in every way, including abrupt loss of lift during an aerodynamic stall.
  • Page 64: Flight Failures

    Failures aids in teaching you how to remain calm and react appropriately when an actual failure occurs during flight. RealFlight 7 allows you to determine the types of flight failures that you will face, as well as how often these failures will occur.
  • Page 65 Adjust the Rate of Occurrence- To reduce the frequency of flight failures, click on the Simulation menu followed by the Flight Failures menu item, and then the Frequency menu item. This brings up a sub-menu as shown in the screen below. Once the sub- menu is visible, simply mouse click on one of the options in the pull-down menu.
  • Page 66 Always option. Selecting the Type of Flight Failures- RealFlight 7 allows you to determine the type of flight failures that you will experience within the simulation. To do so, click the Simulation menu followed by the Flight Failures menu item. Next, select Enable to bring forth the list of available flight failures.
  • Page 67 The options for Flight Failures consist of: • Kill Engine - The engine will fail or quit in flight, which means that you will have to perform a deadstick landing or autorotation. • Kill Tail Rotor (heli only) – This failure will cause the tail rotor of the heli to stop functioning during flight.
  • Page 68 • Before Flight - RealFlight will inform you which flight failure you are about to experience before the flight begins. • Never - RealFlight 7 will never advise you as to the flight failure that you have experienced, or are about to experience. A little mystery is a good thing.
  • Page 69: Setup Failures

    However, they are often overlooked and occur as a result of a hurried modeler. RealFlight 7 allows you to familiarize yourself with and determine the types of setup failures that you will face, as well as how often these...
  • Page 70 Adjust the Rate of Occurrence- To reduce the frequency of flight failures, click on the Simulation menu followed by the Setup Failures menu item, and then the Frequency menu item. This brings up a sub-menu as shown in the screen below. Once the sub- menu is visible, simply mouse click on one of the options in the pull-down menu.
  • Page 71 Always option. Selecting the Type of Flight Failures- RealFlight 7 allows you to determine the type of setup failures that you will experience within the simulation. To do so, click the Simulation menu followed by the Setup Failures menu item. Next, select Enable to bring forth the list of available flight failures.
  • Page 72 The options for Flight Failures consist of: • Swapped Channel - This failure simulates the effect of inadvertently swapping two channels. For example, you may find that your rudder controls the throttle, and vice versa. • Reversed Channel - One of the channels, selected at random, will operate in reverse direction.
  • Page 73 Notify When indicator. Your options are: • Never - RealFlight 7 will never advise you as to the flight failure that you have experienced, or are about to experience. A little mystery is a good thing.
  • Page 74: Import

    Import The Import menu item allows you to import content created by other users. There are three types of files that are associated with RealFlight 7; each will be covered in the section that follows.
  • Page 75 KEX- Knife Edge Software has created a plug-in, or software module that functions with popular 3D modeling tools to create subject matter for the RealFlight software. The KEX importer is used to bring the model from the plug-in into the simulation itself.
  • Page 76 Once you have located the desired image, double-click the image. Select this image and click Open. The conversion process can take several minutes for large images. When the process is complete, RealFlight 7 will automatically create a new PhotoField airport that uses your newly imported image.
  • Page 77: Export

    The Export menu item allows you to share user-created content. It is provided in the Simulation menu as a shortcut to using the Manage User Files dialog. RealFlight 7 users may share the following items: Color Scheme, Aircraft Variant, Entire Aircraft, Airport and Panoramic Images. If one or more of these options on the list is grayed out, it is because the currently loaded color scheme, aircraft, or airport is part of the simulation by default and not available for export.
  • Page 78 where you would like to save the exported color scheme and determine the filename. After saving, a message will appear on-screen advising you whether or not the export was successful. This message will also list the location and name of the file that was exported. Aircraft Variant- This option enables you to export an aircraft that has undergone structural modifications such as lengthened wing span, more prop thrust, different...
  • Page 79: Manage User Files

    Airport (include Panoramic Image)- This option enables you to export an airport along with its custom panoramic image. To do so, select the Export menu item followed by the Airport (include Panoramic Image) option. A save dialog will appear which allows you to choose where you want to export the airport and what you want to name the file.
  • Page 80 It will not allow you to modify the airports or vehicles included in the RealFlight 7 software. Copy- This option duplicates the information and data pertaining to the currently selected item. For example, if you wish to duplicate a flying site located in the User Files, click the Copy button.
  • Page 81 To do so, highlight the desired item (flying site, etc.) and click Rename. Enter the desired name for the item in the dialog provided. The item will now appear in its respective list of offerings with the new name. Delete- This option is utilized to delete an item entirely.
  • Page 82: Mute/Unmute Audio

    Mute/Unmute Audio At times, you may want to fly without any sound. Choose this menu item to mute the audio. Select it again to activate the sounds.
  • Page 83: Settings

    Settings The Settings option is an integral part of the RealFlight 7 software. This menu item allows you to adjust a multitude of features and functions within the simulation. To access this menu item, click on the Simulation menu followed by the Settings…...
  • Page 84 Audio- The Audio settings allow you to adjust the volume levels for the aircraft and various options in the simulation. For each type of sound that is adjustable, there are two parameters that can be changed. First is the Volume, which is a percentage of the Overall Volume.
  • Page 85 Overall Volume (%)- This parameter, found when the Audio setting is selected, controls the volume for all sounds in RealFlight. Sound Enabled- This will mute or unmute all sounds in RealFlight. You can select the Mute/Unmute Audio menu item from the Simulation menu, or simply press M on the keyboard to toggle this setting on or off.
  • Page 86 • Effects Volume (%) - This setting adjusts the master volume level for sounds, except all voiceovers. • Effects Enabled - Choosing No for this option will mute all sounds for the simulator except for the voiceovers. • Voiceover Volume (%) – This setting adjusts the volume level for all voiceovers heard during the Virtual Flight Instruction, or voice chat during multiplayer sessions.
  • Page 87 For each type of sound that is adjustable, there are two parameters that can be changed. First is the Volume, which is a percentage of the overall volume. The second is whether the sound should be enabled or muted. The different sound types are: •...
  • Page 88 Minimum Field of View (deg)- This setting determines the absolute minimum field of view when utilizing the Keep Ground in View zoom option. To adjust the minimum field of view, click the existing value. Next, enter the desired value either directly from the keyboard or via the mouse wheel. Padlock View- With Padlock View enabled, the cockpit camera position will swivel and follow the targeted aircraft during multiplayer combat events.
  • Page 89 Please note: these settings apply to the “Fixed View” camera mode only. They are not applicable to the cockpit, chase, or onboard views. Invert Mouse- Setting this parameter to Yes will invert the vertical, or up/down movement of the mouse when you are in walk mode. Chase Camera Distance (ft)- This parameter allows you to adjust the distance which the Chase Camera will follow the aircraft from behind.
  • Page 90 surpassed, an older message will be removed and the most recent message will take its place on-screen. Clear on Reset- This setting controls whether all of the on-screen messages are cleared when the aircraft resets. This prevents the screen from becoming cluttered with messages and information.
  • Page 91 Font Size- This option allows you to adjust the font size for the messages pertaining to the instructions. Please note: this only affects the Instructions. It does not affect any other system messages. To access the Font Size options, click on the value shown in the respective column.
  • Page 92 To select a color, click the desired color on the palette. If you wish to make a custom color, click the Define Custom Colors button and create the color or colors to suit your tastes. Click OK to finalize the selection.
  • Page 93 The desired values may be input directly from the keyboard or modified using the mouse wheel. The higher the value, the more transparent the text background will become. Message Duration (sec)- This option adjusts the length of time that a message remains on- screen before it disappears.
  • Page 94 These options function in the same manner as the options for the Instructions messages, except that they only affect Notification messages. Warnings- This option determines the settings for the system Warning messages. These options function in the same manner as the options for the Instructions messages, except that they only affect Warning messages.
  • Page 95 These options function in the same manner as the options for the Instructions messages, except that they only affect Error messages.
  • Page 96 Chat Messages (Sent)- This option allows you to modify the appearance of text that you type for chat messages during multiplayer sessions. These options function in the same manner as the options for the Instructions messages, except that they only affect Chat Messages (Sent) messages.
  • Page 97 Chat Messages (Received)- This option allows you to modify the appearance of text you receive from other players during multiplayer sessions. These options function in the same way as the options for the Instructions messages, except that they only affect Chat Messages (Received) messages. There is one additional parameter available for this option called Play Sound.
  • Page 98 Commands- This option allows you to modify the appearance of commands typed in the console screen. These options function in the same manner as the options for the Instructions messages, except that they only affect Commands messages.
  • Page 99 Graphics- Double-click on the Graphics name or click on the [+] (plus) to expand the menu and display the various Graphics options. Quality- The Quality options are quite useful in fine-tuning your simulator, to ensure that it runs as efficiently and realistically as possible on your PC. Use the settings in the Graphics options to obtain the perfect blend of optimal visuals and performance from your PC.
  • Page 100 This option determines whether RealFlight will utilize particles such as engine smoke. Click on the respective value indicator. From the pull-down options select either Yes (RealFlight 7 will display smoke), or No (RealFlight 7 will not display smoke). Scenery Objects- This option determines whether the simulation displays background objects such as buildings, rocks, benches, etc.
  • Page 101 Please note: This setting will not affect the terrain detail in the PhotoField airports. Trees- The Trees setting determines whether or not RealFlight 7 will display trees. To change the Trees setting, click the value located to the right of the Trees.
  • Page 102 Foliage Density (%)- This setting determines the density and drawing time of the trees and the grass. Lowering the percentage will ensure that the scenery is drawn faster. Again, if you are experiencing low frame rates, lowering this value will speed up the simulation. To adjust the percentage, click on the value located to the right of the Foliage Density (%) name.
  • Page 103 appearance. A higher setting improves the look of the shadows but requires additional processing power. If your frame rate is low, try reducing the shadow map quality. Particle Quality- This setting adjusts the quality of the smoke, debris and other small objects during the simulation.
  • Page 104 To alter the Miscellaneous Graphics level, click on the value located to the right of the Misc. Graphics name. Next, select the desired level to utilize for the graphics. Please note: You must restart the simulation for the new setting to take effect.
  • Page 105 Graphics Device- Some video cards offer multiple devices. HAL (Hardware Abstraction Layer) is the preferred device to use for the graphics rendering. In general, you should never need to modify this setting. To determine if your PC offers alternative devices, click on the value indicated in the column to the right of the Graphics Device name.
  • Page 106 simulation. As with Resolution, this option is only effective when running RealFlight in the Full Screen mode. To adjust the refresh rate, click the value that is indicated in the column to the right of the Refresh Rate name. If there are multiple options in this list, you might opt for a lower value to determine if this improves the frame rate of your simulation.
  • Page 107 To change the color, click on the current value, then click the more options button that appears to the right (the gray button with the ellipsis). This will reveal a screen that appears as follows: To select a color, click the desired color on the palette. If you wish to make a custom color, click the Define Custom Colors button and create the color or colors to suit your tastes.
  • Page 108 To select an alternate language, click the respective value, select the language preference from the drop-down list that appears. Multiplayer- Settings available here affect multiplayer parameters and split screen MultiMode.
  • Page 109 Check the user manual for your router on how to do Announce Aircraft Changes- During multiplayer sessions, RealFlight 7 can update you with a short message whenever another pilot switches aircraft. To view these messages, set the Announce Aircraft Changes to Yes.
  • Page 110 Close Chat Gadget After Sending- The Chat Gadget allows you to send messages in multiplayer sessions using the keyboard. By default, this gadget remains visible when it’s enabled. If you wish for the Chat Gadget to close after you send a message, set this parameter to Yes.
  • Page 111 Physics- The physics options are quite useful in fine-tuning the items applicable to the physics of your simulated aircraft. Airplane Physics Quality- This setting determines the detail level of physics utilized for the airplanes in the simulation. When the physics level is adjusted to the highest setting, the simulation performs the aircraft calculations more accurately and more frequently.
  • Page 112 suggest using either the ‘high’ or ‘highest’ settings. Lowering the physics level will reduce the quality and detail level used in the simulation, thereby allowing the simulation to run at a faster rate on slower PC’s. To lower the physics option, click on the value indicated in the column to the right of the Helicopter Physics Quality name.
  • Page 113 Rewind - The rewind section allows you to control the parameters for the Rewind feature. You may disable the Rewind feature altogether, or alter how it functions with the followings settings. Enable Rewind- The Rewind feature is enabled by default. If you wish to turn off this feature, change this setting to No.
  • Page 114: Safety Alerts

    When you are at the flying field, it is important to make sure your radio switches, dials and throttle are all set appropriately before you start your aircraft. RealFlight 7 helps to remind you of this when you reset your flight.
  • Page 115 Wind Variation (%)- This adjustment represents the variation in the wind speed and direction in relation to the average speed. Just as the winds that you experience at the local field are not constant, neither are the winds in RealFlight. To adjust this variable, click on the value indicated to the right of the Wind Variation (%).
  • Page 116: Capture Screenshot

    Dynamic thermals. Capture Screenshot Just like the perfect photo opportunity at the local flying field, RealFlight 7 offers the chance to snap off screenshots. Captured screenshots are great to share with friends, add as your desktop wallpaper, or put on the internet for the world to see.
  • Page 117: Show Title Bar

    Show Title Bar This menu item determines whether or not the RealFlight 7 title bar is displayed on the screen. By default, the title bar is enabled. To access this menu item, click on the Simulation menu followed by the Show Title Bar.
  • Page 118: Exit

    Exit Use this menu item to exit the program entirely.
  • Page 119: The Aircraft Menu

    Chapter The Aircraft Menu Offers access to a variety of aircraft- related features, functions, and options. licking the Aircraft menu brings forth a pull-down menu similar to the following screen shot.
  • Page 120: Aircraft Selection

    Aircraft Selection… When you click on Select Aircraft… the following dialog appears: This dialog allows you to select the aircraft that you wish to fly.  Change aircraft simply by using the InterLink Elite. Press the Menu/Select button, then, with the airplane tab highlighted, press the Menu/Select button again.
  • Page 121 Product. Here is an explanation of the different sorting methods: • Product, Airframe: The aircraft are first grouped into folders named by their parent product (i.e. RealFlight 7, Expansion Pack 6, Expansion Pack 8, etc.). Within each parent product folder, the aircraft are further grouped into sub- folder by their Airframe names.
  • Page 122: Edit Current Aircraft

    “Save Color Scheme As….”. Edit Current Aircraft RealFlight 7 offers the user unparalleled freedom to edit or modify their aircraft. It’s possible to add and remove components, alter their location, change airfoils, and much, much more! The first several times that you access the aircraft editor, the task might seem daunting.
  • Page 123 (i.e., biplane, electric model, etc.). However, all aircraft are edited in a similar manner. This section presents you with the general information necessary to edit any aircraft found in RealFlight 7. Aircraft Editor Menus- Selecting the Edit Current Aircraft option activates the screen shown above.
  • Page 124 Open…- This menu item is used to open existing and edited aircraft. Selecting this menu item opens the Select Aircraft dialog. To select an aircraft from this list, follow the procedure described in the Aircraft Selection section of this manual. Save- This option becomes active once you have renamed and saved the edited aircraft.
  • Page 125 Revert- This menu item allows you to revert, or go back to the settings the last time the aircraft was saved. If you have not previously saved the aircraft, the aircraft will return to the default settings. To use this menu item, open the File menu and click Revert. This will bring forth the verification dialog.
  • Page 126 Undo- Select this to undo the last change you made in the aircraft editor. Redo- Choose Redo to repeat the last action you performed in the aircraft editor. Cut- Select a part on the aircraft and choose Cut to remove the object. The part is stored temporarily in RealFlight’s memory and can be pasted back onto the aircraft later.
  • Page 127 Rescale Physics to- This setting is used to alter the physics calculations utilized for the aircraft. Select one of the predetermined percentages from the sub- menu items, or select the custom option and input the percentage desired. Use this option to refine the flight characteristics of the selected aircraft accordingly.
  • Page 128 Play Engine Sounds- Selecting this menu item plays the respective engine sounds during the editing of this aircraft. Please note: This setting is only temporary. That is, this setting is not retained after you exit the aircraft editor. To select this option, click the Play Engine Sounds menu item. This will place a check mark before the setting and return to the aircraft editor.
  • Page 129 example, and Simple is selected, the parameter available to modify will show only the maximum deflection. If, however, Advance is selected, the maximum, minimum and center deflection parameters will be visible for editing. Units- This option toggles the units of measure between metric and SAE units.
  • Page 130 Show- This sub-menu allows you to change the aircraft’s appearance in the preview window. There are three options available which you may cycle through using the ‘S’ key. • Wireframe Only – This option will only display the wireframe of the individual items that you can modify. It will hide the realistic, graphical view of the aircraft that you would see during normal flight.
  • Page 131 • Aircraft Center- Check this option if you wish to keep the entire aircraft centered in the view. • Component Center- Check this option to center the view on the component you are editing. For example, if you are modifying the rudder, the aircraft will shift, so that the rudder appears in the center of the preview area.
  • Page 132 To adjust the background color, click the Background menu item and select the desired color. Component Indicators- When the wireframe is visible, each component is represented by small wireframe indicators. For aircraft that include many components, these indicators can sometimes get in the way and make things confusing.
  • Page 133: Aircraft Parts Tree

    Layout 3: Layout 4: Aircraft Parts Tree- The Aircraft Editor contains three important areas: the Aircraft Parts Tree, Parameter window, and the Description pane.
  • Page 134 The Aircraft Parts Tree breaks down the entire list of aircraft components and radio data into an easy-to-use hierarchy. The first item listed is the name of the aircraft you are currently editing, which is considered the root item for all other items listed here. Selecting it will offer a variety of common parameters that you can edit in the Parameter window.
  • Page 135: Preview Screen

    Main Wing – One of many physical parts found in the Airframe Main Gear – The Main Gear on the P-51 attaches to the wing, therefore, is listed under the Main Wing part. Main Wheel – Finally, you’ll see the wheel component which, understandably, is found under the Main Gear part.
  • Page 136 Clicking on the parameter will allow you to view a description of its use in the Description pane directly below the Parameter window. This will also allow you to modify the currently selected parameter. Adding and Removing Components- There are times when you may want to add a new component to the aircraft. The first step is to determine the location for the new part.
  • Page 137: Quick Edit

    More Information- The Aircraft Editor may seem a little overwhelming at first. The best way to become familiar with the editor and its related functions is to simply use it and start experimenting. RealFlight does not allow you to customize the stock aircraft. If you want to make a change to one of the stock aircraft, you will be forced to save it under a new name.
  • Page 138 When you click on Quick Edit… the following window appears: To make such simple refinements to the respective aircraft, click the Aircraft menu followed by Quick Edit. The Quick Edit dialog will appear, showing the adjustment options. Changes made through the Quick Edit will make a copy of the aircraft and save it as a custom aircraft with “(Quick Edit)”...
  • Page 139: Select Color Scheme

    Select Color Scheme This menu item allows you to choose an alternative trim scheme (if available) for the current aircraft. To view the alternative color schemes, click the Select Color Scheme menu item. To select an alternate trim scheme, click the desired selection in the value box. Alternatively, you may use either the Up/Down arrow keys on the keyboard, or the mouse to select the desired scheme option.
  • Page 140: Save Color Scheme As

    This menu item is used to create an editable version of the currently selected trim scheme. RealFlight 7 allows you to create a custom paint/decal scheme for your aircraft. The color schemes you create are limited only by your imagination.
  • Page 141 DO NOT ALTER THE NAME OF THIS FILE, AS REALFLIGHT MAY NOT BE ABLE TO CORRELATE THE COLOR SCHEME WITH THE AIRCRAFT. Once you have finished editing and saving your color scheme, you will probably want to see the results of your work. There are two ways that you can do so. One is to use the Select Color Scheme menu, which is found within the Aircraft menu.
  • Page 142: Randomize Color Schemes

    • Other formats (JPG, BMP, etc) are not allowed. Alpha Channels- Almost all of the color schemes for the aircrafts incorporate an Alpha Channel, which defines what areas of the color scheme are opaque and what areas are transparent. White portions of the alpha channel will be 100% opaque and Black portions of the alpha channel will be 100% transparent.
  • Page 143: Remember Aircraft Position

    Remember Aircraft Position The Remember Aircraft Position menu item saves the current position of the aircraft. When you reset the aircraft, it will return to the same position (speed, attitude, heading, etc.). This feature is ideal for practicing maneuvers, such as an autorotation in a helicopter.
  • Page 144: Clear Aircraft Position

    Clear Aircraft Position This menu item clears the position saved in the Remember Aircraft Position without exiting the simulation, changing flying sites, and/or aircraft. To do so, simply click the Clear Aircraft Position menu item. When the aircraft is reset, it will return to one of the default starting positions.
  • Page 145: Reset Position

    Reset Position There are three ways to reset the aircraft to its takeoff position: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3. Click the Reset Position menu item.
  • Page 146: Kill Engine

    Kill Engine Click on this item to instantly stop the motor from running. This is useful when you are practicing dead-stick landings in airplanes and practicing autorotation for helicopters. If the aircraft has multiple motors, the sub-menu will allow you to select which motor to kill.
  • Page 147: Aircraft Mru

    Aircraft MRU The final items in the Aircraft menu indicate the most recently used aircraft. The MRU shows only the eight most recently selected aircraft. You can load an aircraft by selecting it from this list. This shortcut allows you to switch between your favorite aircraft without using the Select Aircraft dialog.
  • Page 149: The Environment Menu

    Chapter The Environment Menu Allows access to a variety of environment-related features, functions and options. he Environment menu gives you access to many scenery related features, such as changing flying sites, or adjusting weather related items. Clicking the Environment menu will open the drop-down menu as illustrated in the following screen shot.
  • Page 150: Select Airport

    Select Airport… When you click on Select Airport… the following dialog appears: RealFlight 7 offers two different types of flying sites: 3D and PhotoField. PhotoField, as the name suggests, are flying sites created from photo imagery. 3D flying sites are, again as the name suggests, sites rendered in a 3-demisional environment.
  • Page 151 The Cancel button will return you to the simulation at the previously selected flying site. Movement Modes- If applicable to the respective airports, RealFlight 7’s Movement Modes allows you to explore the scenery without an aircraft. Movement is not possible at PhotoField airports.
  • Page 152: Edit Current Airport

    Current Airport… Edit RealFlight 7 offers unparalleled freedom to edit flying sites. You can add and remove objects, alter their location, rotate, and even resize items. It is also possible to alter the atmospheric or lighting conditions at the various flying locations. The first several times you access the airport editing function, the possibilities might seem daunting.
  • Page 153 Airport Editor Menus- Selecting the Edit Current Airport option activates the screen shown above. File Menu- This menu and its menu items are used to manipulate and control the various folders and related items in the airport editor.
  • Page 154 Open- This menu item is used to open existing and edited airports. Selecting this menu item opens the Select Airport dialog. Save- This option becomes active once you have renamed and saved the edited airport. Prior to doing so, this option remains inactive and grayed out. Save As- Upon completion of the airport editing, click this menu item to save the modifications.
  • Page 155 Alternatively, you can right click on the existing folder and select Save Folder. This brings forth a dialog that allows you to determine the new folder’s name, as well as the location where it will be saved. Load Folder- This option allows you to load a folder from the saved folders. To do so, first highlight a destination folder, click on the File menu and select Load Folder.
  • Page 156 Redo- Choose “Redo” to repeat the last action you undid with the “Undo” command. Cut- Select one or more objects at the airport and choose “Cut” to remove the selected objects. The objects are stored temporarily in RealFlight’s memory and can be pasted back into an airport. Copy- Like the Cut option, “Copy”, will store the selected objects in RealFlight’s memory allowing you to later paste it into an airport.
  • Page 157 Mode- The Mode menu is utilized to alter the camera perspective when viewing the scene. There are four distinct view modes in RealFlight 7: Fly Camera, Pan Camera, Pivot Camera and Normal Camera. These modes, as well as the methods to access them, will be discussed in depth in the sections that follow.
  • Page 158 There are several ways to access the Fly Camera mode. The first, and probably the easiest, is to press the ‘V’ key on your keyboard. You may also right click on the scene and select Fly Camera from the menu box that appears.
  • Page 159 Click this item to reduce the magnification, or zoom out of the current view. Alternatively, press the [–] (minus) key on the keyboard. You may zoom out via RealFlight 7’s menu. Each time the [-] (minus) key or the Zoom Out menu item is pressed or selected, the view will decrease incrementally.
  • Page 160 Zoom Reset- This menu item resets the view to the default magnification. Alternatively, you may also press the Backspace on the keyboard to reset the zoom to its default value. Options Menu- The Options menu allows you to adjust the behavior of many of the airport editor’s functions.
  • Page 161 Add Object Grouping- The items available for addition in RealFlight 7 are all grouped or organized accordingly. This menu item determines the way they are grouped in the Object Palette window. Product, Type, Name- Selecting this option causes the objects in the Object Palette to be displayed by the Product, then by the Type, and finally by the Name.
  • Page 162 None The object rotates without any restrictions. This is useful for making minor refinements to object placement. 45 Degrees The object will rotate 45 degrees each time this option is selected. This is useful for making large changes to object position. 15 Degrees The object will rotate 15 degrees each time this option is selected.
  • Page 163 Folder Listing- This listing includes all of the folders available in the airport editor. Selecting this item from the pull-down menu will toggle the presence of the Folder Listing dialog. Object Palette- The Object Palette includes the complete selection of objects available in editing an airport.
  • Page 164: Utilizing The Editor

    Reset Window Position- This menu item resets the positions of the airport editing windows back to their default locations. Additionally, if you have removed any of the default windows, they will return to the screen at this time. Utilizing the Editor Opening the airport editor reveals four distinct windows.
  • Page 165 To determine what items are contained within the Objects and Clouds folders, click on the [+] (plus) or double-click on the name itself (e.g., Objects). Doing so brings up the various objects and sub-folders that are contained within the folder. As denoted by the [+] (plus) symbols, these folders, in turn, also have another level.
  • Page 166: Properties Window

    If you wish to move an object from one folder to another, mouse click and hold the object to be moved. Next, drag the object to the desired location (folder) using the mouse and release. The object will be listed at the bottom of the folder. Please note: This action removes the object from the original folder.
  • Page 167: Object Palette Window

    An asterisk to the left of an item indicates that it has been modified. Right clicking the item will bring up the Restore Original Value or Set to Default Value options. Object Palette Window- The Object Palette window is used to add a new object or objects to the airport. The object window consists of two separate sections: the preview box in the top section of the window, and the objects list in the bottom section.
  • Page 168 Clicking on the [+] (plus) or double-clicking the respective root directory name (e.g., RealFlight 7) will bring forward the pull-down menu of the items contained within the specified folder.
  • Page 169: Pilot Preview

    Move Here option. RealFlight 7 also allows you to easily replicate the selected objects. To do so, hold the ‘Ctrl’ key down, click and hold the mouse button and use the mouse to drag the object to a new location.
  • Page 170 The number of pilot perspectives available varies dependent upon the selected scene. For example, RealFlight Ranch offers: Runway Center, Runway End and Helipad as the viewing options. To select from these options, open the Control Objects in the Folder Listing. Use the up/down arrow keys on the keyboard or the mouse to select the desired perspective.
  • Page 171: Create New Airport

    The airport name will appear in your custom airports folder in the RealFlight 7 directory. Sun- RealFlight 7 gives you the ability to adjust the position of the sun in the sky. By changing the Azimuth, you can rotate the sun around. Change the Inclination to adjust...
  • Page 172 how high in the sky the sun should be, or turn day into night by moving the sun below the horizon. Please note, the sun settings are not applicable at PhotoField flying sites. Adjusting the Sun Azimuth- If you customize an airport and find that the sun is always in your flight path, adjusting the sun’s azimuth is a good way to move it around the sky, out of your way.
  • Page 173: Thermals

    When altering the inclination, the simulation temporarily displays the new location in the lower left corner of the window. At night time, RealFlight 7 will automatically enable lighting effects on the objects and aircraft that offer the lighting abilities. Thermals- Thermals add to the realism in the RealFlight environment.
  • Page 174: Wind

    Wind- RealFlight 7’s TruFlo Wind Dynamics offers the most realistic wind model of any R/C simulator. Its components work together to capture this complex, ever-changing force with unmatched realism. Just as it would at the field, your model will encounter a variety of wind forces as it soars across the skies in RealFlight.
  • Page 175 Wind menu item. Several methods may be utilized to adjust the wind speed and direction. Adjusting the Wind Direction- RealFlight 7 allows you to alter the direction (expressed in degrees) of the wind. This function is perfect for practicing crosswind landings. Selecting the Wind menu item brings up the Speed, Direction, and Turbulence options.
  • Page 176: Reset To Default

    Reset to Default Selecting Reset to Default will adjust all weather and environment parameters back to their default settings for the currently selected flying site.
  • Page 177: Airport Mru

    Airport MRU If you have previously selected an alternative flying location, or locations, you will note that it will appear on a list in the Simulation menu. This list is at the very bottom of the menu and is commonly referred to as a Most Recently Used, or MRU list. It is limited to the eight most recently selected locations.
  • Page 179: Challenges Menu

    Chapter Challenges Menu Test and improve your flying skills with exciting pilot challenges he Challenges menu allows you to practice and improve your flying skills while adding some excitement and fun along the way. There are a variety of challenges available with rewards that unlock as you complete more difficult levels.
  • Page 180 Information and a number of options are available to you from this screen. The most obvious is the list of the different types of challenges available (Air Race, Balloon Burst, etc.). Displayed with each Challenge are any medals that you might have won, along with your progress.
  • Page 181: Air Race

    Air Race Air Race challenges will put your aerobatic flying skills to the test while timing your proficiency. You will be given any number of gates that you must fly through. As you improve, the level of difficulty increases. More gates, more aerobatic aircraft, and strict aircraft orientation through the gates will be added.
  • Page 182: Balloon Burst

    Balloon Burst Flying from a chase camera, you’re required to pop all the balloons at the field. The faster you can do this the more points you will earn. As more difficult levels become available, you may be required to fly different aircraft or forced to search for hidden balloons.
  • Page 183: Grapple

    Grapple For those that wish to test their skills at flying rotor aircraft, the Grapple challenges are a must. Using the Dual Rate switch on the InterLink Elite, or channel 5 on your radio, you will be able to pick up objects and release them. Each level will require different tasks for you to perform.
  • Page 184: Limbo

    Limbo A true pilot isn’t recognized until they can prove themselves with high speed low passes. The Limbo challenges can test who has the guts to get low and fast. As you progress to more difficult levels, you may find objects in your way, more aerobatic aircraft to fly, or even inverted flight requirements.
  • Page 185: Spot Landing

    Spot Landing As the old saying goes, “Take-offs are optional, landings are mandatory.” How well can you land? With the Spot Landing challenge, you must be able to land accurately on a target on the runway. The closer to the center of the target you land the more points you will be awarded.
  • Page 186: Ring Race

    Ring Race For the real thrill seekers, try jumping into the cockpit and try your hand at Ring Race. From the aircraft’s point of view, fly through a course of rings. Each level requires quicker reactions from more aerobatic aircraft, on more difficult courses. Like many of the other challenges, points are awarded by how quickly you can fly through the course.
  • Page 187 • Tutorial – This will display detailed information on how to complete the current challenge you are flying. • Pause – As the name implies, this will pause your flight. Click the Resume button that is now visible to continue. •...
  • Page 189: Gadgets Menu

    Controller menu allows you to select the method of control, calibrate the controller, and map the channels for your desired method of control for RealFlight 7. A Gadget is an on-screen display that provides you with information pertaining to a certain aspect of your simulation.
  • Page 190: Navguides

    NavGuides A NavGuide is an on-screen display that allows you to view some basic information pertaining to your aircraft. If you wish to alter the contents of the NavGuide, please refer to the Edit NavGuides… section later in this chapter. To access the NavGuides, click the Gadgets menu title, followed by the NavGuides menu item.
  • Page 191  You may also load the NavGuides using the InterLink Elite with the QuickSelect buttons. Press the Menu/Select button. Then press down twice on the Data Lever until the NavGuides tab is highlighted. The NavGuides tab looks like an aircraft gauge. Press the Menu/Select button again to activate the NavGuides.
  • Page 192: Radio

    Wind- This option displays the current wind speed at the flying site. Radio The on-screen radio display is useful for many facets of flight. For example, when used in conjunction with Virtual Flight Instruction, this allows you to see real-time control input from the professionals.
  • Page 193: Binocular

    If you click the on-screen radio, the entire viewport is displayed, including the title bar. To resize the viewport, position the cursor over the lower right corner of the viewport’s frame. Using the mouse, drag the frame according to your wishes. If you drag it downward, the vertical size of the viewport will increase.
  • Page 194: Viewport

     You may also load the Binocular viewport using the InterLink Elite with the QuickSelect buttons. Press the Menu/Select button. Then press down four times on the Data Lever until the Binocular tab is highlighted. Press the Menu/Select button again to activate the Binocular viewport.
  • Page 195 Once you create a new viewport, you can resize or reposition it by dragging with your mouse. You can also fully adjust all the viewport’s properties (zoom level, vantage point options, etc.), independent of any properties of the main window. To access the Viewport menu item, click on the Gadgets menu.
  • Page 196: Variometer

    Note that some camera angles are not available at PhotoField airports. The Viewport will display static if these cameras are chosen. To utilize these camera angles, switch to a flying site that is not a PhotoField. Clicking on the ‘X’ in the viewport’s title bar removes it from the screen. Variometer A variometer is an instrument designed to indicate the rate of climb or descent of an aircraft.
  • Page 197: Multiplayer

    The variometer in RealFlight 7 is split into two parts. The left side of the variometer includes a status meter which indicates whether the aircraft is ascending, descending or maintaining level flight. If the bar is in the green, the aircraft is rising. If it is in the red, then the aircraft is descending.
  • Page 198: Timer

    During multiplayer sessions, the Overhead gadget will show the location of all players. The color of the airplanes will match the color chosen in the Pilot Profile. Note that the Overhead gadget is not available at PhotoField airports. Timer The Timer gadget is a simple stop watch to offer timing functions. This is especially useful for sailplane pilots that wish to time the duration of their flights.
  • Page 199: Heads-Up Display

    Clicking the Start/Stop button on the gadget will start and stop the timer. Reset will set the timer back to zero. You may also change how the timer starts and stop. See Timer Settings below for more details. Heads-Up Display The Heads-Up Display (HUD) projects an FPV (First Person Video) or combat jet- like display over the screen that provides useful data in real time.
  • Page 200 Information displayed by location on screen: • Upper left – Fuel Remaining • Top center – Heading • Upper right – Variometer; rate of climb or decent. • Left side – Airspeed • Center – Pitch ladder, showing the aircraft’s pitch and roll in relationship to the horizon.
  • Page 201: Quick Load

    Quick Load… The Quick Load gadget allows you to rapidly search and select a new aircraft or flying site. Select Quick Load from the Gadgets menu, or press ‘Ctrl + F’ to display the following gadget: To begin your search, begin typing the name of the aircraft or airport you wish to load. As you type, any aircraft or airport that is installed (including Expansion Packs) that match what you type will begin to appear.
  • Page 202: Close All

    Close All This menu item closes all open gadgets. It offers the user an easy method to clean up the screen without having to close each gadget separately. Edit NavGuides… This menu item allows you to modify the data displayed in the NavGuides box. To access the Edit NavGuides feature, click the Gadgets menu title, followed by the Edit NavGuides…...
  • Page 203 Modifying the NavGuides- To add any of the options from the top list to the NavGuides display, click in the checkbox next to the respective item. The pane below the list of the Edit NavGuides dialog box contains a description of the item when selected. The NavGuides available are listed in the following table: Option Description...
  • Page 204 not account for water. Aircraft: Altitude (AWL) Check this item to display the current altitude of the aircraft above the body of water at the airport. Aircraft: G Force Check this item to display the gravitational load of the aircraft is experiencing as felt by the pilot. Aircraft: G Force Total Check this item to display the gravitational load of the aircraft is experiencing in any direction.
  • Page 205 current time. Environment: Wind Updraft Check this item to display the velocity of the wind in the upward direction. Helicopter: Main Rotor RPM Check this item to display the current main rotor RPM of the helicopter. Helicopter: Tail Rotor RPM Check this item to display the tail rotor RPM of the helicopter.
  • Page 206 RealFlight will then automatically hide the NavGuide item from the gadget that doesn’t relate to the currently selected aircraft. As the name suggest, the Gadget Text allows you to set the font size of the text on the NavGuide to either Small or Large. Restore Defaults- The Restore Defaults button returns all NavGuides to their default values and options.
  • Page 207 Timer Settings- This option allows you to change how the Timer gadget operates. Instead of manually clicking the Start/Stop or Reset buttons with the mouse, it is possible for RealFlight to control these for you by linking them to the InterLink controller. •...
  • Page 209: Multiplayer Menu

    Fly with friends, at the same computer, or over the internet. he Multiplayer option allows you to fly with many other RealFlight 7 users. These pilots can be across the street, around the block, or around the world! There are two ways to link up with the additional pilots: via a LAN (Local Area Network), or over the internet.
  • Page 210 RealFlight 7 sessions. Currently, we provide the List Server to all RealFlight 7 owners, free of charge. The List Server allows you to participate in multiplayer sessions with other RealFlight 7 users anywhere in the world.
  • Page 211: Pilot Profile

    For RealFlight 7 multiplayer gaming, by default the following port ranges must be forwarded to the client IP under the UDP traffic protocol: 61234-61241 You may adjust this range in the RealFlight 7 Settings dialog window. See section Base Internet Port- on page 105. Pilot Profile The Pilot Profile allows you to customize the information about yourself.
  • Page 212 The Pilot Profile will also display the first day you ran RealFlight 7 (shown as your License Date), and keep track of the number of days, hours, and minutes you have spent flying the simulator (shown as Hours Logged).
  • Page 213 • Name – RealFlight also allows you to select a name for use in the simulation. Click the field below the Name label and type the name you wish to appear. • Location – RealFlight 7 also allows you to enter your location. Click the field under Location to edit this information.
  • Page 214: Join

    As noted previously, the Pilot Profile is visible to other pilots during multiplayer sessions. Do not enter any personal information in the Pilot Profile that you are not comfortable sharing with other pilots. Upon completing the Pilot Profile, click OK to retain these settings and close the window.
  • Page 215 Server- The Server column displays the names of all available sessions. If you have not searched for (and found) a session, this column will remain blank. Airport- This column shows the currently selected airport being utilized by the host. Game- If there is a game in progress, this column shows the game that is currently running.
  • Page 216 Connect. Alternatively, you may double-click on the Session Name to join. Please note: If a multiplayer session is private, RealFlight 7 will ask for a password in order to join. If you know the password for the session, enter it now.
  • Page 217 Filter Servers- Below the List Server is an option to filter your search results. If a large number of multiplayer sessions are listed, you may want to narrow your search results to quickly and easily find the session you wish to join. Filter options include: •...
  • Page 218: Host

    Once you have started the session, other players may join in as they wish. Unless you opt to make your session private, the session will be open to all RealFlight 7 owners searching for multiplayer events.
  • Page 219 Session Name- Using the keyboard, enter the name of the session that you will be hosting. Please note: This is the name of your session, not necessarily your personal name. In fact, you might find it useful to use a descriptive name such as “3D Fun Fly.”...
  • Page 220: Port Numbers

    If you are connected to the internet behind a firewall or a router, you might need to open up access to a certain range of port numbers. RealFlight 7 looks for an open port from 61234 to 61241 by default. For more information on how to open these ports,...
  • Page 221: Disconnect

    Disconnect… This menu item is used to disconnect from, or exit, the multiplayer session. To access the Disconnect… menu item, click on the Multiplayer menu followed by the Disconnect… menu item. Please note: If you are not currently participating in a multiplayer session, this item will be grayed out and will not be accessible.
  • Page 222: Start Game

    Start Game- To start an individual game at the airport currently loaded, select the event from the list that appears in this sub-menu. The options are: • Combat (Biplanes) – Full fledged combat with machine guns and rockets flying the Sopwith Pup. •...
  • Page 223 • Hardcore Combat (Biplanes) – Like the Combat event, but with limited ammo and bonuses. You can only shoot from the cockpit camera flying the Sopwith Pup. • Hardcore Combat (Warbirds) - Like the Combat event, but with limited ammo and bonuses.
  • Page 224 This Power-Up restocks your bullet ammunition. If you are running low on fuel or battery power, fly through this Power-Up. Flying through this Power-Up will only “infect” the other participants in the game, yet leave you unharmed. The effects vary depending upon the game. In Streamer Cut, for example, all streamers except for yours will be twice as long.
  • Page 225 This is the one Power-Up to avoid at all cost. This Power- Up functions in reverse of the Infect Power-Up, whereby it harms you providing the advantage to your opponents. You never know what you will receive with this Power-Up. As the name suggests, this Power-Up will randomly act like one of the other Power-Ups when you fly through it.
  • Page 226 Get the advantage over your opponents with the Speed Boost Power-Up. This will allow you to fly faster for a short period of time.  Don’t be so quick to hit that Reset button if it is not required. Each time you reset during a combat event, you will lose 15 points.
  • Page 227 If you are current running a Game List and wish to cease this list, select this menu item. Manage Game Lists…- RealFlight 7 allows you to manage and run a list of events automatically giving you the opportunity to enjoy the competition without worrying about controlling the multiplayer session.
  • Page 228 • Delete – Click this button to delete the selected Game List. Like Rename, this option is not available for the default Game Lists included with RealFlight 7. • Configure … - To configure the contests, timers and other settings and options for the Game List, select it from the list on the left, then click the Configure…...
  • Page 229 Please note: These options are disabled for stock Game Lists that are included with RealFlight 7. The main pane on this window indicates all games listed for the selected Game List. Each game will list the Airport at which it will load, the contest it will run, and the amount of time that remains in the contest before proceeding to the next game on the list.
  • Page 230: Scoreboard

    To add a person to the ban list, select their name in the drop-down selection box at the bottom of the window, then click the Ban Player button. Their name, IP address of their computer and the current date will appear in the list above. This will prevent them from participating in the events that you are hosting now, and in the future.
  • Page 231  If a combat contest is currently in progress, you can show and hide the Scoreboard simply by pressing the Menu/Select button on the InterLink Elite controller. This allows you to display the Scoreboard without taking your hands off the controller and missing that well- placed shot.
  • Page 232 are looking at. If you are participating in a combat event, the Look At icon will be represented as a target. If you are simply participating in a multiplayer session, this icon will be represented as an eyeball. • Pilot Profile – Situated between the Look At icon and the player’s name is a small arrow and the picture of the avatar that player is using.
  • Page 233: Server Details

    o Mute/Unmute – As the name suggests, this button will mute or unmute the voice chat from this player only. Note that this does not mute your microphone. o Kick – Clicking this button will kick (remove) the selected player from the multiplayer session.
  • Page 234 The title bar of the window displays the name of your multiplayer session. This information will be displayed in the server list and also in the Join dialog window when other players search for multiplayer servers. The top portion of this window displays the host information. This includes the Host Name, or the name that you entered into your Pilot Profile.
  • Page 235: Game Help

    If you do not wish to see this screen, simply click the check box next to Don’t show this dialog again and click OK. Game Help… The Game Help window is displayed to all participates at the beginning of a game. Please note: This menu option is disabled if combat events are not currently in progress.
  • Page 236: Game Gadgets

    when the Combat (Jets) game was loaded, you will still see this dialog if the Streamer Cut (Foamies) game is loaded. Game Gadgets There are three onscreen gadgets that are only available during multiplayer sessions. Therefore, unlike other gadgets which are located in the Windows menu, you will find these under the Multiplayer menu.
  • Page 237 bars. The level of the progress bar will differ depending on the current status of the game, and the game you are playing. They include: Fuel – Indication of the remaining fuel or battery power. Health – In combat with guns and rockets, the health status determines whether your aircraft is destroyed or not.
  • Page 238 Gun Temperature – During hardcore combat events, your guns can overheat and temporarily stop working. You must let them cool down before firing again. If this progress bar fills up completely, your guns have overheated. Targeting- The Targeting gadget displays the player you currently have selected as your target. The avatar for the intended target will appear with their name and score for the current game.
  • Page 239: Select Target

    Targeting Ring- The Targeting Ring, when activated, will appear directly in the middle of the screen. This heads-up gadget helps you locate your currently targeted opponent during combat events. When displayed, an arrow will appear on the outer perimeter of the circle. This indicates the direction of the targeted aircraft.
  • Page 240 To deactivate the current target so that no players are targeted, simply choose Clear from the menu, or press ‘\’ on the keyboard.  During combat events, you can quickly cycle through different targets using the InterLink Elite QuickSelect buttons. Simply press up or down on the Data Lever to select different opponents.
  • Page 241: Simulation Sounds

    This will allow you to better hear and understand other players using voice chat. By default, RealFlight 7 will set the Simulation Sounds to Reduced. At this setting, you will still be able to hear all of the sounds, including engine noises and crashes, but at a lower volume.
  • Page 242: Voice Chat

    Voice Chat With a microphone plugged into the computer, RealFlight allows you to talk to other players in a multiplayer session, as if everyone was sitting in the same room. Three options are available when choosing Voice Chat from the Multiplayer menu. Enable/Disable- Choose this menu item to either disable or enable voice chat.
  • Page 243 Select the button that best matches your setup. If you are using a microphone and speakers, we suggest turning the speaker volume down or off. Otherwise, audio feedback could be sent to all participating pilots, making voice chat difficult for all players.
  • Page 244 Follow the on-screen instructions. If your microphone test is successful, click the button labeled Yes. Doing so will display the following.
  • Page 245 Clicking No on the microphone test dialog will display the following screen with troubleshooting tips.
  • Page 246 Please note: If you are having difficulties setting up your microphone, please refer to your computer user manual for proper set up. Toggle Microphone On/Off- This option will turn on or off your microphone, so other players cannot hear you. You will still be able to hear other players.
  • Page 247 Using the keyboard, type the message you wish to send. Press the Enter key again on the keyboard to send the message. Please note: All messages are viewable by all participants. RealFlight 7 does not offer private chat.
  • Page 248 To access the MultiMode menu item, click on the Multiplayer menu followed by the Enter MultiMode menu item.
  • Page 249 MultiMode will split the screen either horizontally (default) or vertically. You can change this option in the Settings window. Simply click the Simulation menu followed by Settings. On the left side of the Settings screen that appears, choose Multiplayer. On the right, you can adjust the MultiMode Screen Layout – select either Horizontal or Vertical.
  • Page 251: Recordings Menu

    Recordings menu is used to start and stop recordings to assist you in your R/C ventures. RealFlight 7 also allows you to record your flights for later playback – complete with audio voiceovers. You can even share your flights...
  • Page 252: Start Recording

    To stop the recording of your flight at any time, click the Recording menu title, followed by the Stop Recording option. RealFlight 7 will stop recording at this time. RealFlight 7 automatically saves all recordings for playback later. For information on how to delete a recording, please see the Open Recording…...
  • Page 253: Open Recording

    to change the name of a recording, please see the Open Recording… section which follows. Open Recording… This menu item allows you to access the recording files. It also allows you to perform a variety of modifications to the files such as renaming them or deleting them. To access the recordings, click the Recording menu title followed by the Open Recording…...
  • Page 254: Playback Gadget

    Playback Gadget- When you open a recording, RealFlight 7’s playback gadget appears on the screen. This gadget allows you to control the playback of the recordings using simple mouse commands. It features DVD-like controls that start, stop, and pause the playback. It is also possible to modify the playback gadget.
  • Page 255 Left/Right Arrows- The left and right arrows rewind (left) or fast forward (right) the recording. Alternatively, you may click on the position indicator, hold the mouse button and drag the indicator to the desired position. Playback/Pause- If the recording is paused, the playback button will be the single arrow pointing to the right.
  • Page 256: Record Microphone Input

    Record Microphone Input RealFlight 7 also allows you to add your voice or other audio to the recordings. If selected, the Record Microphone Input menu item activates and allows you to record audio input to accompany your recording.
  • Page 257: Recordings Mru

    Recordings MRU If you have previously selected a recording, you will note that it appears on a list in the Recordings menu title. Lists such as this are commonly referred to as Most Recently Used, or MRU lists. The MRU list is limited to the eight most recently selected recordings.
  • Page 259: Training Menu

    Chapter Training Menu Practice makes perfect. RealFlight’s Training Aids make practicing a little more enjoyable. ealFlight 7 offers a number of training aids. These training aids are designed for modelers of all skill levels. Helicopter pilots will benefit from the Heli Hover Trainer, Heli Autorotation Trainer, Heli Orientation Trainer and the helicopter Virtual Flight Instructions.
  • Page 260: Takeoff Trainer

    Takeoff Trainer The Takeoff Trainer offers a great way for first time pilots to learn the basics of taking off an airplane. With this trainer, you have the ability to adjust the wind settings, takeoff direction, and boundary widths to challenge your skills.
  • Page 261 To start the trainer, click Takeoff Trainer… menu item from the Training menu. The trainer will start automatically. The Takeoff Trainer feature is based on RealFlight’s Flight School flying site. As such, you’ll notice that RealFlight automatically uses the Flight School airport. You’ll see the NexSTAR trainer sitting at the end of the runway, awaiting your input.
  • Page 262 The goal is to takeoff as straight as possible down the runway, pulling back gently on the elevator. As you takeoff, you’ll notice a number of arrows in the sky. These arrows indicate the path that you should follow. The arrows will appear red in color if you are on the correct path, blue if you are not.
  • Page 263 Reset Aircraft- If you crash or fly too far out of the boundary area, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2.
  • Page 264 • Medium – Creates a medium size boundary. • Large – Creates a large boundary. Once you select a boundary size, you’ll notice two blue lines, one on either side of the runway. During takeoff, you must try to stay between these lines. As your airplane gets close to the boundary markers, the colors will change as a warning.
  • Page 265: Landing Trainer

    Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Landing Trainer The old saying goes, “Take offs are easy, landings are the hard part.” Once you master the Takeoff Trainer, the next step is to learn how to land, which is what the Landing Trainer is designed to do.
  • Page 266 To start the Landing Trainer, click the Training menu, followed by the Landing Trainer… menu item. You’ll notice that RealFlight switched airports to Flight School, if you were not there already. For this training session, you’ll be piloting Hobbico’s NexSTAR. A welcome dialog will first appear to explain the goals of this trainer as well as offer a few tips.
  • Page 267 For landings, it’s important to understand the different segments, or ‘legs’ during the approach to the runway. When you start the Landing Trainer, you’ll notice a new menu has appeared. Trainer Menu- The Trainer Menu contains the following menu items:...
  • Page 268 Reset Aircraft- If you crash or fly outside the boundary, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3.
  • Page 269 • Medium – Creates a medium-sized boundary. • Large – Creates a large boundary. Once you select a boundary size, you’ll notice two blue lines, one on either side of the runway. During your landing, you must try to stay between these lines. As your airplane gets close to the boundary markers, the colors will change as a warning.
  • Page 270 • Downwind – This sets the aircraft up on the downwind side, or parallel to the runway. From here, you must fly the Downwind, turn to Base, and then the Final for the landing. • Base – This sets the aircraft up for the Base leg of the approach. You must complete the Base leg and then turn to the Final leg prior to landing.
  • Page 271: Heli Hover Trainer

    Heli Hover Trainer The Heli Hover Trainer offers you a great way to learn how to precisely control a helicopter in a hover. With the Heli Hover Trainer, you pick which channel, or channels you wish to control and RealFlight will take care of the rest for you. You’ll also have options to determine the model’s orientation, perimeter dimensions, and more.
  • Page 272 The get ready dialog is a great way to prepare for the trainer. Once you have successfully run through the trainer a few times and no longer wish to see this dialog, simply click the checkbox labeled Don’t show this message again and then click Go. You’ll notice a circle on the ground.
  • Page 273 Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2. Press the keyboard’s space bar. 3.
  • Page 274 Crashes- After a crash, RealFlight may automatically reset your helicopter for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft.
  • Page 275 A checkmark will appear next to the currently selected orientation. The options available are: • Random Upright – The heli will start in the upright position, but it will randomly face either to the right, left, nose out, or nose in. •...
  • Page 276 Control Menu- The Control menu allows you to select which channel or channels you will control. All other channels are controlled by RealFlight, allowing you to learn just the controls you wish and adding more as you become more comfortable and confident. A checkmark will appear in the menu next to the currently selected item.
  • Page 277: Heli Autorotation Trainer

    • Throttle, Roll – You control both the throttle and roll of the heli. RealFlight will control the pitch, and yaw. • Throttle, Yaw – You control both the throttle and yaw of the heli. RealFlight will control the roll, and pitch. •...
  • Page 278 To start the trainer, click Heli Autorotation Trainer… menu item from the Training menu. The trainer will start automatically. A welcome dialog will first appear to explain the goals of this trainer and offer a few tips. If you do not wish to see this dialog screen again each time you load this trainer, simply click the Don’t show this message again checkbox at the bottom, then click Close.
  • Page 279 Trainer Menu- The trainer Menu contains the following menu items: Reset Aircraft- If you crash, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method. 2.
  • Page 280 • Small – Creates a small circle. • Medium – Creates a medium-sized circle. • Large – Creates a large circle. Initial Altitude- This sub-menu item allows you to adjust the altitude which you will start the trainer. A low altitude will offer less time for you to make adjustments to your landing, however, it is good to practice emergency autorotations at all altitudes.
  • Page 281: Heli Orientation Trainer

    Exit- If you wish to leave the Heli Hover Trainer and return to the simulator, select the Exit menu item. Help- If you wish to display the welcome and get ready dialog screens again, select Show Training Dialogs from the Help menu. Heli Orientation Trainer As you become more proficient with hovering a helicopter, you can test your skills with the Heli Orientation Trainer.
  • Page 282 To start the trainer, select the Heli Orientation Trainer menu item from the Training menu. The Heli Orientation Trainer has a number of different levels, each with an increasing degree of difficulty than the previous. To pass a level you must hover your helicopter in close proximity to the trainer helicopter.
  • Page 283 In the upper right corner, a countdown timer is visible. This is the remaining amount of time allotted for you to fill the progress bar and complete the task. If you fail to do so, both the timer, and the progress bar will reset to zero. You must begin once again. The number displayed in the upper left corner indicates the number of locations the trainer helicopter will stop for the current level.
  • Page 284: Airplane Hover Trainer

    Select Level- A drop-down menu will display the levels available to you. For example, if you have only progressed to Level 2, you will not be able to access Level 3 or higher in this menu. A checkmark will appear next to the level you are currently flying. Exit- To return to the simulator, select Exit to leave the Heli Orientation Trainer.
  • Page 285 To start the trainer, click the Airplane Hover Trainer… menu item from the Training menu. The trainer will start automatically.
  • Page 286 A welcome dialog will appear to explain the goals of this trainer and offer a few tips. If you do not wish to see this dialog screen again each time you load this trainer, simply click the Don’t show this message again checkbox at the bottom, then click Close. Following the welcome dialog, the get ready dialog screen will appear.
  • Page 287 Trainer Menu- The Trainer menu contains the following menu items: Reset Aircraft- If you crash or fly outside the circle, there are three ways to reset the aircraft: 1. Press the Reset button on the InterLink Elite controller. This is probably the fastest and simplest method.
  • Page 288 • Medium – Creates a medium-sized circle. • Large – Creates a large circle. Crashes- After a crash, RealFlight may automatically reset your aircraft for you, if so desired. This option is on by default. If you would prefer to turn this option off, select the Crashes menu item, then select the Automatically Reset Aircraft.
  • Page 289 A checkmark will appear next to the currently selected orientation. The options available are: • Random – The airplane will start in a random position, with the top, bottom, left side or right side facing you. • Top – The airplane will start with the top of the aircraft facing you. •...
  • Page 290 A checkmark will appear in the menu next to the currently selected item. Your options are: • Elevator Only – Check this to control only the elevator of the aircraft. RealFlight will control the throttle, ailerons, and rudder for you. •...
  • Page 291: Virtual Flight Instruction

    Bourke are your instructors, taking you through a variety of skill levels of R/C. There are basics for beginners and more advanced maneuvers for intermediate pilots. RealFlight 7 also includes instructions on how to perform some of today’s hottest 3D flight maneuvers! RealFlight 7 includes voice instruction and an on-screen radio that shows the exact movements that the instructor is using.
  • Page 292 To access the VFI menu item, click the Training menu followed by the Virtual Flight Instruction… menu item. Determine whether you wish to participate in a helicopter or airplane training session. Open the respective genre by clicking the [+] (plus) or double-clicking the listing. Next, select the pilot you wish to view. To select and begin your training, double-click the respective maneuver or highlight the maneuver and click OK.
  • Page 293 By default, RealFlight 7’s radio gadget appears on-screen. This digital transmitter is a visual guide to display the stick inputs, in real-time, utilized for the recordings. For additional information, please refer to the Radiogadget section on page 188.
  • Page 295: View Menu

    Chapter View Menu Adjust your vantage point, change your location, and more. his menu allows you to adjust the various view-related features and functions of the simulation. The View menu adjusts what you are looking at and where you are looking from.
  • Page 296: Scenery

    Scenery The Scenery menu item is used to determine whether to show or hide scenery objects in the airport. Selecting this item brings forth a pull-down menu with a list of items you can show (make visible within the simulation) or hide (remove from visibility). To show items, check them in the drop-down menu.
  • Page 297: Pilot Nametags

    Selecting this item brings forth a pull-down menu with a list of items you can show (make visible within the simulation) or hide (remove from visibility). To show items, check them in the drop-down menu. To hide items, click on them to remove their respective checkmark.
  • Page 298: Camera Type

    Trails- Trails, as the name implies, will create a trail or pathway through the sky depicting all facets of flight for the aircraft. This feature is very useful for F3A pattern pilots and F3 heli pilots as well as those modelers wanting to see how precise their maneuvers truly are.
  • Page 299: Fixed Position

    To access the Camera Type adjustments, click on the View menu followed by the Camera Type menu item. Select your preferred view from the pull-down list. Please note: Some airports do not allow Camera Type adjustments. Fixed Position- In this mode, the camera remains in a fixed, stationary position. The position is determined by the Camera Position setting.
  • Page 300 Chase- The Chase mode positions the camera behind the aircraft. The camera will follow the aircraft as it moves. To magnify the view or zoom in on the selected item, press the [+] (plus) key on the keyboard. Each time you press the [+] (plus) key or select the Zoom In menu item, the zoom level increases incrementally.
  • Page 301: Camera Position

    Depending upon the airport selected, there may be one or more Pilot Spawn locations to use as camera positions. RealFlight 7 automatically picks the default Pilot Spawn for the airport that you have loaded. To change the setting, click on the viewport to you wish to modify. This becomes the active view in the simulation.
  • Page 302: Zoom Type

    Look At This menu item changes what the camera looks at. Usually you will want the camera to remain focused on your aircraft. Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the list of things to look at, click on the View menu followed by the Look At menu item.
  • Page 303: Keep Ground In View

    Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Type menu item, click on the View menu followed by the Zoom Type menu item. Select the Zoom Type option that accomplishes your goal.
  • Page 304: Zoom Out

    Zoom In Once you have selected the type of zoom that you desire, RealFlight allows you to customize it further by zooming in. Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom In menu item, click on the View menu followed by the Zoom In menu item.
  • Page 305: Zoom Reset

    Click on the viewport that you wish to modify. This becomes the active view in the simulation. To access the Zoom Out menu item, click on the View menu followed by the Zoom Out menu item. Zoom Reset This selection resets the zoom magnification level to its default value. This is useful if you are zoomed way in or way out and want to return quickly to the default level of magnification.
  • Page 306: Head Tracking

    Zoom Reset menu item. Head Tracking RealFlight 7 is compatible with TrackIR from NaturalPoint. With a TrackIR plugged into your computer, you can control the camera with the movement of your head as if you are at the field looking around.
  • Page 307 For example, if you are flying at a high altitude and wish to line up with the runway, at a flying field you would look down briefly. With the TrackIR, you would do the same at your computer. With a small movement of your head, you can look down at the runway and back up to your aircraft.
  • Page 309: Help Menu

    Chapter Help Menu When all else fails, ask for help. his menu provides you with miscellaneous assistance and guidance with a variety of simulator-related issues. To access the Help files, click on the Help menu title.
  • Page 310: Realflight Help

    RealFlight Help This menu item accesses RealFlight 7’s manual which you are reading now. To access the RealFlight Help file, click on the Help menu title. Radio Interface Help We understand that setting up RealFlight to function correctly with your real transmitter can be daunting the first time.
  • Page 311: Tactic Ttx600 Help

    To access this guide, click the Radio Interface Help menu item. Tactic TTX600 Help Some versions of RealFlight include the Tactic TTX600 SLT radio. Along with the Radio Interface Help document, the Tactic TTX600 Help file continues with detailed setup instructions specifically for this radio.
  • Page 312: Keyboard Commands

    This is exactly the same result that arises if you select Zoom In from RealFlight 7’s View menu item. Consequently, we say that the [+] (plus) is a hot key for the Zoom In command.
  • Page 313 To access the Keyboard Commands, click the Help menu title, followed by the Keyboard Commands menu item. The following overlay will appear:...
  • Page 314: Welcome Screen

    The Keyboard Commands screen contains all of the information pertaining to the hot keys. To view the entire list, drag the scroll bar on the right side of the Keyboard Commands screen down. Alternatively, this list is also contained on the back cover of the Installation Guide which accompanied this software.
  • Page 315 The Welcome Screen gives you the ability to change aircraft, flying sites or scenarios. You may also select a most recently flown aircraft, or open the video player window.
  • Page 316: Video Player

    Video Player RealFlight offers training videos to assist the first-time R/C pilot as well as videos to highlight some of the more popular features available. Selecting the Video Player menu item will display the following screen.
  • Page 317: Websites

    Clicking a thumbnail will automatically start that video. To return to the video selection screen, simply click the Choose Another Video button found at the lower right corner. The Video Player is also accessible from the Welcome Screen. Websites This menu item contains direct links to the RealFlight related websites. Please ensure that you are connected to the internet before making your selection.
  • Page 318: Great Planes

    Great Planes- Publishers of RealFlight 7. Visit this site for information pertaining to the many other Great Planes products available. Knife Edge Software- Developers of RealFlight 7. Visit the Knife Edge forums to share experiences and technical support with other RealFlight owners. The Knife Edge forums also play host to a wide variety of free, downloadable aircraft, trim schemes, flying sites and more.
  • Page 319: License

    License This menu item contains the End Users License Agreement (EULA) for the RealFlight R/C Flight Simulator. Please read it carefully. Clicking on the ‘X’ in the title tab of the frame will remove it from the screen. About The About… menu item contains miscellaneous information pertaining to your software including your RealFlight serial number, InterLink Elite serial number and the version number of the software that you are currently operating.
  • Page 320 Also seen in the About screen are the credits and names of the people that have worked together to bring you the world’s most realistic R/C simulator, RealFlight 7. Clicking on the ‘X’ in the title tab of the frame will remove the About window.
  • Page 321: Basics Of Flying

    Appendix Basics of Flying Understanding the fundamentals of radio control flying. efore taking control of a transmitter, it helps to understand the basics of flight, and the functionality of the gimbals, sticks and switches to properly control the aircraft. This chapter reviews the basics of flying an airplane or a helicopter to help get you started down the right path.
  • Page 322: Airplane Flight

    By doing so, you will be a better pilot out at the field. Airplane Flight- RealFlight 7 accurately simulates how R/C aircraft really fly. This allows you to practice R/C flight without worrying about expensive crashes. Additionally, RealFlight 7 is ideal for practicing new maneuvers and experimenting with various parameter adjustments.
  • Page 323 Be careful not to veer off the runway. In a real plane, chances are that you would crash (or get stopped on the grass). Usually this means bent landing gear and a broken prop. If your plane has retracts, they could even be torn out of the wing. For the best practice, it’s recommended that you utilize the Takeoff Trainer available with RealFlight...
  • Page 324 Landings- It is very important to land on the runway, rather than veering off, or touching down before you reach the runway. Either of the latter usually produces a moderately expensive crash. If you “cartwheel” (wing tip hits the ground first), the wing can break, resulting in lengthy down time while you repair your airplane.
  • Page 325 If you are doing a loop, try to make a perfectly round circle. If you want to practice aerobatics using RealFlight 7, try the Virtual Flight Instruction feature (accessible via the Training menu). The Virtual Flight Instruction feature provides a series of personal lessons taught by pros.
  • Page 326: Helicopter Basics

    Helicopter Basics A model helicopter is a very complicated machine, which operates on the same aerodynamic principles as its full-scale counterpart. These principles are quite complicated to explain and understand. However, it is not necessary to understand all the underlying aerodynamics in order to successfully fly a model helicopter (or a computer simulation).
  • Page 327 Rudder (Left Stick – Horizontal Movement)- To turn the nose of the helicopter left or right, change the tail rotor pitch (by using the “rudder” control). Changes in collective stick movement will require changes in the amount of rudder input to maintain the desired heading.
  • Page 328 Cyclic Stick (Right Stick)- The cyclic stick replaces the “aileron” and “elevator” controls found on a fixed-wing aircraft. “Cyclic” is the term given to the control of the main rotor that allows the helicopter to fly forward, backward, left and right. Forward cyclic stick movement causes the helicopter to pitch forward, left cyclic causes the helicopter to tilt sideways to the left, on so on.
  • Page 330 Idle-Up- A switch on the controller actuates a special function, known as “idle-up.” Idle-up offers an alternate throttle and pitch curve, different from the curves used for hovering. Idle-up is usually used for aerobatics, when the pilot wants engine power added when pitch is subtracted.
  • Page 331: Helicopter Flight

    Throttle Hold- Another special function is known as the “throttle hold”. When activated, this switch sets your throttle to idle but allows the collective to function normally. This allows you to practice autorotations without shutting the engine off. Gyro- Any sudden change to the torque of the main rotor, such as a quick change in RPM or a wind gust, can cause the helicopter to turn unintentionally to an unwanted direction.
  • Page 332 To move right, simply follow the same procedure, but reverse the cyclic and rudder movements (move cyclic right, apply right rudder). Turning- From forward flight- Moving the cyclic control left, while applying a small amount of aft cyclic and feeding in left “rudder”, will cause the helicopter to make a coordinated turn to the left.
  • Page 333: Realflight 7 Launcher

    To run RealFlight or to access the additional options, click the RealFlight 7 Launcher icon located on your desktop.
  • Page 334: Run Realflight

    Next, click the Run RealFlight button. The simulation will begin loading the terrain, airport objects, textures, etc. Your simulation experience will begin as soon as the loading process completes. Additional Options Click on the Additional Options button to access a variety of useful RealFlight 7 information and miscellaneous functions.
  • Page 335: Restore Defaults

    Restore Defaults- Use this button to restore RealFlight 7’s default settings. Doing so will NOT remove custom aircraft, flying sites, etc. Rather, it is designed to simply restore the factory default values and settings for the simulation. Registration/Updates- Use this button to register and update the software.
  • Page 336 Online Registration- This button allows you to register your copy of RealFlight 7. The registration information entitles you to complimentary technical support and free online updates. Please enter all of the required information to complete the registration. If you forget your password, contact the Great Planes Software Support team. To do so, email them at rfsupport@greatplanes.com or telephone them at 217-398-...
  • Page 337 Check for Updates Before Starting RealFlight- If you check this box, every time you run the RealFlight 7 software it will check to determine whether or not there is a more recent version of RealFlight 7 available to you. If a new version exists, RealFlight 7 will ask if you wish to download and install the newer build.
  • Page 338 Uninstalling RealFlight- Click the Uninstall RealFlight button to uninstall the software. The following dialog will appear: The RealFlight 7 Launcher will remove all necessary RealFlight 7 files. Uninstall Program- Choose this option to uninstall only the RealFlight 7 program itself.
  • Page 339: Technical Support

    RealFlight web site. Read Help File- Press the Read Help File button to bring up the manual, this document that you are reading now, for RealFlight 7. Technical Support- Press the Technical Support button to bring up technical support information pertaining to your system.
  • Page 340 System Information- The pave on the upper-left portion of the window displays a list of the critical system information. Before you email technical support, or report a bug with the software, please be sure to cut and paste this information into your email. This will greatly assist them in diagnosing the difficulty.
  • Page 341 If you do email us, please be sure to attach the Assemble System Information output to your email. You will receive an auto-reply message back confirming that Great Planes Support Staff received your email. If you do not receive the auto-reply message, please double-check that you sent your email to the correct email address.
  • Page 342 View Tasks- This shows you a list of all tasks that are running on your computer. Some tasks can interfere with RealFlight 7 and may need to be closed. Include Serial Numbers- Check this box if you plan to assemble all system information to send to Great Planes Support Staff.
  • Page 343 Please note: If you send us information about your system to help us diagnose a problem, please do not use DXDIAG to generate that information. Instead, use the “Assemble System Information” option. The “Assemble System Information” output file contains more information than the DXDIAG output.
  • Page 344: How To Get Help And Information

    How to Get Help and Information As a RealFlight 7 user, you have access to an incredible amount of information about this product. Much of this information can help you resolve difficulties, or correctly access and use program features. Here is where you can find it: •...
  • Page 345: Before You Do Anything Else

    RealFlight 7. Before You Do Anything Else If you are experiencing difficulties with RealFlight 7, you should always try the steps below first. These steps really do cure most problems our users experience. Even if you are not having a problem, these same steps often assist in the operation of both RealFlight and your computer.
  • Page 346 RealFlight 7. The driver that came with your new computer, on your Windows disc, or on the disc included with the new card you bought, may not be the latest version.
  • Page 347: If You Need Additional Assistance

    If the problem occurs only after you have run RealFlight 7 for a long time, make sure to run the tests for a comparable length of time. If your RealFlight 7 problem also occurs in Billboard, the problem lies with your video driver, not RealFlight 7.
  • Page 348: Solutions

    If you are sure that you are using the latest drivers, and have followed all the other steps in the previous section (update RealFlight 7, test DirectX) and are still having difficulty with your computer locking up while running RealFlight, please contact Great Planes Technical Support.
  • Page 349 • Check the DVD for scratches or blemishes. Even minor scratches or fingerprints can cause random problems that appear to be program bugs. • Verify that all other programs are closed prior to starting RealFlight 7. RealFlight works best when it is the only program running.
  • Page 350: Transmitter Modes

    Appendix Transmitter Modes hroughout world, pilots will fly using radios in different Modes. The Mode refers to the transmitter’s gimbal stick assignments which determine the flight mode of your controller. There are two main modes of control. Mode 1, mostly used in Europe and Mode 2 which is the predominant method of controlling aircraft.
  • Page 351: Convert Mode 2 To Mode 1

    • Hemostats (preferred), or needle nose pliers Instructions- Please read all instruction carefully before you begin this conversion. Great Planes will not accept responsibility for incidental damage to your InterLink controller or personal computer as a result of failure to adhering to these instructions properly. Please control Software Support prior to performing this conversion if you have any questions about this procedure.
  • Page 352 3. Remove the silver metal ratchet lever and screw from the gimbal on the right- hand side. Rotate the metal ratchet 180 degrees, so the screw hole is now on the bottom right side of the gimbal, and the ratchet end is now pointing upward nearest the switch on the top right side, and resting on the ribbed surface of the gimbal.
  • Page 353: Glossary

    Amount of servo travel. For instance, 50% ATV would mean the servo's maximum travel is 50% of R/C Term its physical limit. AccuModel RealFlight 7’s AccuModel aircraft editor offers the RealFlight Term most powerful, most flexible aircraft editor ever released in an R/C simulator. Active View The active view is the view that is affected by the commands in the View menu.
  • Page 354 R/C Term motion called lift. Airframe A term used to describe the general components of an aircraft when using RealFlight 7’s AccuModel RealFlight Term aircraft editor. For example, selecting the airframe will call up the fuselage, wing(s), and tail of an...
  • Page 355: Channel Mapping

    (your view of the aircraft on the screen) reacts to the aircraft’s movements. Channel Mapping This term describes the ability of RealFlight 7 to alter the mapping or input of the servos to RealFlight Term accurately reflect the actual controls from an R/C...
  • Page 356 Chat This is a real-time communication between two or more RealFlight 7 users which is conducted via the RealFlight Term PC. RealFlight 7’s multiplayer feature enables a public chat if so desired. Child/Children Item(s) In many of RealFlight 7’s selection windows, items are displayed in a hierarchy format.
  • Page 357 Data Lever RealFlight 7’s InterLink Elite has the ability to make RealFlight Term on-screen selections, or quickly look at the windsock or ground. This can be done with the Data Lever, located at the bottom right-hand corner of the InterLink Elite controller.
  • Page 358 This usually means RealFlight Term you have a separate radio program on your radio for each aircraft that you want to fly in RealFlight 7 with this method. All mixing and radio functions are performed on your radio and RealFlight simply passes the values directly to the aircraft servos.
  • Page 359 Driver A software program that controls a card (e.g., video or sound card) in your computer. Card Computer Term manufacturers usually provide drivers as well. Card manufacturers frequently update their drivers to fix bugs or to make their cards compatible with new software and hardware.
  • Page 360 Flight Failures RealFlight 7 authentically recreates common difficulties that may be experienced at your local RealFlight Term flying site. Practicing with flight failures enabled, is a good way to practice for emergencies.
  • Page 361 Futaba Maker of high quality R/C products, including the R/C Term USB InterLink Elite controller shipped with RealFlight 7. Gadget An on-screen display that shows you continuously RealFlight Term updated information about your aircraft, or lets you control RealFlight features using mouse clicks.
  • Page 362 The throttle should be used to control the forward progress of the aircraft, without climbing. Host In RealFlight 7, every multiplayer session requires RealFlight Term one player to serve as Host. The Host starts the session, and then the other players join. Other players can leave the session whenever they want, but only the Host can terminate the entire session.
  • Page 363 R/C Term straight and level flight. Interface Mode With RealFlight 7 set to Interface Mode, you are using the InterLink Elite Controller as an interface RealFlight Term to your own R/C radio. In Interface Mode, your own radio controls RealFlight 7.
  • Page 364 Joystick Mode With RealFlight 7 set to this mode, RealFlight 7 is controlled by the InterLink Elite controller used as a RealFlight Term mockup of an R/C transmitter. Knife Edge This maneuver requires the pilot to roll the aircraft 90 degrees so that the wings are perpendicular to...
  • Page 365 For RealFlight 7, MRU’s appear for Computer Term airports, aircraft and recordings. MultiMode A RealFlight 7 feature that allows two users to fly simultaneously on the same PC. RealFlight Term Multiplayer A RealFlight 7 feature that uses Microsoft's DirectX...
  • Page 366 Computer Term polygons. Parent Item In many of RealFlight 7’s selection windows, items are displayed in a hierarchy format. An item that RealFlight Term has an additional item within it is considered the parent item.
  • Page 367 Random Access Memory. Computer Term ReadySelect This is the name given to RealFlight 7’s rotating RealFlight Term preview box. This allows a rapid view of the aircraft from all angles. RealPhysics 3D This is RealFlight’s exclusive physics modeling...
  • Page 368 RealFlight Term closer or moves farther away. Root In many of RealFlight 7’s selection windows, items RealFlight Term are displayed in a hierarchy format. The upper most item in this hierarchy is considered the Root item.
  • Page 369 Modelers practicing precision aerobatic maneuvers will appreciate these lines as they perfect their routines. Software Radio This term describes RealFlight 7’s ability to RealFlight Term accurately mimic a computer transmitter (complete with mixing, etc.) in the simulation. Sound Card...
  • Page 370 R/C Term movements. Thermal System This phrase describes the wind flow and effects for the thermals in RealFlight 7. R/C Term Throttle Hold This is used to keep the throttle at a set position, yet allows input to the collective of the helicopter.
  • Page 371: Training Aids

    Training Aids RealFlight 7 offers a variety of features to learn new maneuvers. These consist of training aids that take RealFlight Term you through step-by-step basic flight lessons, such as takeoffs and landings for airplanes, and Hovering practice for helicopters. Prerecorded lessons are also available from professional pilots.
  • Page 372 RealFlight Term adjustable and serves as its own unique “window on the world”. Virtual Flight Instruction This RealFlight 7 feature lets you choose from a variety of prerecorded maneuver training lessons. RealFlight Term The maneuver is then demonstrated on screen, along with the instructor’s voice and control stick...
  • Page 373 Yaw Axis The airplane axis controlled by the rudder. Yaw is illustrated by hanging the airplane level by a wire R/C Term located at the center of gravity. Left or right movement of the nose is the Yaw movement.
  • Page 375 Index Chat, 92, 242, 352 About, 315 AccuModel, 5, 349 Child, 130, 153, 352 Advanced Flight Recorder, 6, 350 Clear Aircraft Position, 140 Aerobatics, 321 Clouds, 95 AFR. See Advanced Flight Recorder Cockpit View, 295 Aircraft Editor, 35, 118 Collective, 322 Color Scheme, 73, 118 Add Component, 132 Aircraft Parts Tree, 129...
  • Page 376 Metric Units, 108, 125, 158 Graphics, 95, 187 Microphone, 238, 252 Graphics Frame Rate, 201 Movement Modes, 147 Great Planes, 314 MRU, 361 MultiMode, 105, 243, 361 Ground Speed, 200 Grouping, 117, 147, 157, 358 Multiplayer, 6, 36, 104, 193, 205, 361...
  • Page 377 Playback Gadget, 249, 250 Scenery, 96, 292 Scoreboard, 226 Players, 211 Port numbers, 216 Select Color Scheme, 135 Power Ups Select Level, 280 Bullets, 220 Select Target, 235 Fuel, 220 Server Details, 229 Infect, 220 Session Name, 211, 215 Settings, 79 Paintballs, 220 Points, 220 Setup Failures, 65...
  • Page 378 Updates, 331, 342 Warnings, 90 USB, 2, 3, 367 Water, 98 Use a Game List, 216 Websites, 313 Variable Pitch Prop, 4 Wind, 110, 170, 188, 200, 260, 265 Variometer, 192, 367 Wind Gust, 111 Vertical Sync, 102 Wind Variation, 111 VFI.
  • Page 379 License REGISTERED VERSION: RealFlight® R/C Simulator LIMITED USE SOFTWARE LICENSE AGREEMENT This Limited Use Software License Agreement (the "Agreement") is a legal agreement between you, the end-user, and Knife Edge Software ("KES"). continuing the installation of this game program, by loading or running the game, or by placing or copying the game program onto your computer hard drive, you are agreeing to be bound by the terms of this Agreement.
  • Page 380 d. Offer the Software on a pay-per-play basis; e. Distribute, by electronic means or otherwise, the Software for money or any other consideration; or f. In any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose. Additional Prohibited Uses.
  • Page 381 Software. You may not copy the written materials accompanying the Software. The same restrictions and prohibitions regarding your use of the Software as provided in this Agreement apply to your use of the written materials accompanying the Software. The written materials are owned by KES and are protected by United States copyright laws and international treaties.
  • Page 382 including negligence, strict liability or otherwise, shall be the return of the purchase price paid or replacement of the Software. This Agreement shall be construed in accordance with and governed by the laws of the State of Oregon. Copyright and other proprietary matters will be governed by United States laws and international treaties.
  • Page 383 Credits Produced by Great Planes PO Box 9021 Champaign, IL 61826 www.greatplanes.com Developed by Knife Edge Software Corvallis, OR www.knifeedge.com Original Concept Scott Kemp Lance Bass Hays Clark Tony Elms Marshall Huffman Angela Kemp Dave Lauck Dana "Airworks" Loncto Ted McClung...
  • Page 384 InterLink Elite Futaba Corporation Knife Edge Software Flight Testing Ryan Archer Augusto Arevalo Darrell Bell Todd Bennett Matthew Botos Brian Bremer Jason Danhakl Charles Dawson Greg Duitsman Mark Fadely Jeff Fassbinder Kelly Gerber John Glezellis David A. Hourston Dan Landis Larry Markey Sean McMurtry Chris Mulcahy...
  • Page 385 Product Artwork Wally Armstrong Mike Bowers Rick Burtis Seth Frederick Howard Golub Mike Johnson Denitra Luster Jeremy Motley John Potter Jack Quigg Project Jim Bourke Management Rick Piester Bryan Schlueter Mark Williams Production Rodney Clinton Dan Lane Dick Sumner Bill Vowels Technical Michael Giger Consultants...
  • Page 386 Testing Ashley Barnts Mike Blauvelt Haley Bourke Mubanga Chanda Benjamin Cloud Matthew Cloud Montana Harkin Gordon Kent Terry McBride Chris McVey Eric Olsen Art Pesch George Rodriguez Alex Sanabrais Annette Schiedler Jeremy Sebens Chris Sydor Nate Tate Aleks Weber T.J. Weber Jim Wiggin Christian Williams David Wright...
  • Page 387 Special Thanks Jill Brinkoetter Neal Cloud Don Coulter Don Ferguson Teresa Fredericks Janet Gallivan Ben Godwin Bounchanh Grant Angela Haynes Bryan Heaton Martin Hepperle Albert & Jeanette Hibpshman Daniel Kemphues Neal Kuechler Danielle LeFaivre Dan Mason P.B. Mink Ang Overholt Ryan Reeder Jürgen Schrader Eric Smith...
  • Page 388 GNU GENERAL PUBLIC LICENSE An ASCII readable version of this data can be found on your RealFlight 7 installation DVD. Portions of this software utilize SpeedTree technology. ©2013 Interactive Data Visualization, Inc. All rights reserved.

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