Glossary - GREAT PLANES RealFlight 7 User Manual

Radio transmitter
Table of Contents

Advertisement

180-Degree Turn
R/C Term
360-Degree Turn
R/C Term
3D Acceleration
Computer Term
ATV
R/C Term
AccuModel
RealFlight Term
Active View
RealFlight Term

Glossary

This basic flight practice starts with a takeoff, and
then demonstrates 180 degree turns on a flight path
parallel to the runway.
In this practice, you will learn to fly the aircraft in a
complete circle (360-degree turn). This maneuver is
a great way to learn control inputs for turns while
maintaining a consent radius and altitude.
3D rendering requires a huge number of
calculations. Modern computers offload many of
these calculations to the video card, rather than
performing the calculations directly on your
computer's CPU. This speeds up the simulation
and allows for faster frame rates, thereby increasing
the realism of the simulation.
Amount of servo travel. For instance, 50% ATV
would mean the servo's maximum travel is 50% of
its physical limit.
RealFlight 7's AccuModel aircraft editor offers the
most powerful, most flexible aircraft editor ever
released in an R/C simulator.
The active view is the view that is affected by the
commands in the View menu. Only one view at a
time is active. You can make a view active by
clicking on it with the mouse. When you want to
control a view's properties, you must first make it
the active view.
349

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents