Working With Scene Memory - Korg D16 Manual

Digital recording studio
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Rename a MARK point:
1. Select one of the Mark points (Rotate the DIAL to select any one of the Mark points in the display), then
press the Rename button in the upper-right of the display.
2. Press the ClearAll button to clear the current name field.
3. Input new characters to name the Mark point (Example: "VERSE 1"). Use the < > and Space buttons to
move the cursor left or right in the song name field, and press the A../ a.., 0..9 or Mark (symbol) buttons
to choose the character type.
4. When finished, press the OK button. Your newly named Mark point will appear in the display, along with
its registered time location.
Note: To recall a stored Mark point, highlight it in the display, then press the Recall button - the Counter will
indicate that you've recalled the registered time location of the selected Mark point, and you can playback,
record or edit from that point!

Working with Scene Memory

The D16 features100 Scene Memory per song! That's "snapshot" automation of many
functions, and Scenes can be recalled automatically during playback - even named!
In a Scene, you can store:
- Channel Fader and Pan settings
- Channel Pairing
- EQ settings
- Insert Effect Assign, Effect Type, Insert To, and Effect Program
- Master Effect Send levels, Effect Program and Effect Return levels
- Final Effect Program
- Aux Send levels
- Scenes can also be changed via MIDI program change messages!
Note: The D16 provides Scene Filtering so that you can select whether or not any of the above functions get
stored in a Scene. See the owner's manual (page 65) for more information.
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KORG D16 Guide

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