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Strike Velocity
The next Þve velocity curves are Reverse Linear (revrsLin), Reverse Expand (revrsExp), Reverse
Compress (revrsCmp), Reverse Crossfade (revrsXfd), and Reverse Bump (revrsBmp). These
taper velocity in reverse of the Þve curves we just covered. For example, Reverse LinearÕs
response is such that striking a key harder will produce a lower volume, striking it softer will
produce a higher volume, and so on. This provides a convenient way to achieve negative
scaling, by letting you set one parameter instead of two.
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64
0
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Strike Velocity
Velocity Curve: Linear
as you hit the keys harder (increase the
velocity) MIDI velocity increases proportionally
Velocity Curve: Bump
MIDI velocity is greatest at
medium strike velocity
Velocity Curve: Crossfade
Below medium strike velocity, MIDI velocity is less
than with Linear curve; above medium strike velocity,
MIDI velocity is greater than with Linear curve
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Velocity Curve: Reverse Linear
as you hit the keys harder (increase the
velocity) MIDI velocity decreases proportionally
Velocity Curve: Reverse Bump
MIDI velocity is lowest at medium strike velocity
Velocity Curve: Reverse Crossfade
Below medium strike velocity, MIDI velocity is greater
than with Reverse Linear curve; above medium strike
velocity, MIDI velocity is less than with Reverse Linear
curve
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Setup Mode and the Setup Editor
The Key/Velocity (KEY/VEL) Page
7-17