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The Levels - LEXIBOOK ChessMan Light CG1500 User Manual

Chess computer

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  • ENGLISH, page 13
CG1500 8 Lang-2004
X. THE LEVELS
The computer has 64 levels which are organised in the following manner:
LEVEL
RESPONSE TIME PER MOVE
1
BEGINNERS 1
2
BEGINNERS 2
3
BEGINNERS 3
4
BEGINNERS 4
5
BEGINNERS 5
6
5 seconds
7
10 seconds
8
30 seconds
9
1 minute
10
3 minutes
11
10 minutes
12
30 minutes
13
2 hours
14
24 hours
15
0
MULTI MOVE
This computer chess game includes 13 different levels and 3 levels of special games:
• Levels 1 to 5 are game levels which are meant for children and beginners. For example, the computer makes deliberate mistakes by moving chess-
men to squares where they will be captured immediately:
At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the next move by a pawn. This
level familiarises the players with the various movements of the chess-men. You can also select level 1 if you lose and you want to see the computer
make some mistakes.
At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured on the next move by a pawn.
At level 3, the computer only makes a few mistakes throughout the entire game.
At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a square where it can be
captured on the next move.
At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a chess-man.
At each of these 5 levels, the computer will usually react immediately.
• Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players at beginner or expe-
rienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level (3
minutes per move). The indicated times are the average and approximate delay times. The computer will take more time for thinking in the event
of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move
so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of
opening positions.
• Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see
paragraph XVII).
23/02/04
11:55
Page 16
NORMAL
AGGRESSIVE
A1
C1
A2
C2
A3
C3
A4
C4
A5
C5
A6
C6
A7
C7
A8
C8
B1
D1
B2
D2
B3
D3
B4
D4
B5
D5
B6
D6
MAT
B7
D7
B8
D8
STYLE
DEFENSIVE
HIGH-RISK
E1
G1
E2
G2
E3
G3
E4
G4
E5
G5
E6
G6
E7
G7
E8
G8
F1
H1
F2
H2
F3
H3
F4
H4
F5
H5
F6
H6
F7
H7
F8
H8
16

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Cg1550Chessman light