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Special Moves; Captures; Captures En Passant; Castling - LEXIBOOK ChessMan Light CG1500 User Manual

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  • ENGLISH, page 13
CG1500 8 Lang-2004
V. SPECIAL MOVES

CAPTURES

Captures are made in the same manner as other moves.
1. Press the start square and hold the chess-man.
2. Press the destination square and place the chess-man on this square. Remove the captured chess-man from the chessboard without pres-
sing any other squares.

CAPTURES EN PASSANT

The explanation above is also true for captures "en passant"; however, the computer will remind you to remove the captured pawn.
1. Press the start square and hold the pawn.
2. Press the destination square and place the pawn on this square.
3. The computer will remind you to remove the captured pawn by lighting up the corresponding square of the pawn captured en passant.
Press this square and remove the pawn from the chessboard.

CASTLING

To castle, move the King as usual. Once you have pressed the start square and the destination square of the King, the computer will remind you to
move the Rook.
To play a small castle (castling with Rook and King) on the White side:
1. Press square E1 and take the King.
2. Place the King on G1 and press the square.
3. The computer will light up the squares between E1 and G1 consecutively and then remind you to move the Rook by lighting up the indi-
cators of squares H1 to F1 consecutively. Press square H1 and capture the Rook.
4. The computer lights up square F1. Place the Rook on F1 and press this square.
To play a large castle (castling with Rook and Queen) on the White side:
1. Press square E1 and take the King.
2. Place the King on C1 and press the square.
3. The computer will light up the squares between E1 and F1 consecutively and then remind your to move the Rook by lighting up the indi-
cators of squares A1 to D1. Press A1 and capture the Rook.
4. The computer lights up square D1. Place the Rook on D1 and press this square.

PROMOTING PAWNS

Pawns are promoted automatically by the computer.
1. Press the start square and take the pawn.
2. Look for the Queen with the corresponding colour among the captured chess-men (if there is no Queen available with the corresponding
colour, you may use a Rook that is placed on the board upside-down. Press the destination square and place the Queen on it.
The computer assumes that you will always choose to promote your pawns to Queen. If you prefer to choose a Rook, a Bishop or a Knight for the pro-
motion of your pawn, you can do this by modifying the positions (see paragraph XIX). Remember that the computer will always choose a Queen for
the promotion of pawns.
23/02/04
11:55
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