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Adapter; Starting A New Game; Recording A Move; Moves By The Computer - LEXIBOOK ChessMan Light CG1500 User Manual

Chess computer

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  • ENGLISH, page 13
CG1500 8 Lang-2004

Adapter

The game also works with a 9V,
To connect it, follow these instructions:
1. Make sure the game is switched off.
2. Connect the adapter plug to the socket on the left side of the game.
3. Connect the adapter to the mains outlet.
4. Start the game.
Disconnect the adapter if the game is not used for a long period of time to prevent overheating. If you are using the power supply adapter, do not play
outdoors.
Check the state of the adapter and the connection cords regularly. If their condition is deteriorating, do not use the adapter until it has been repaired.
The game may only be operated with the recommended adapter. The adapter is not a toy. This game is not intended for children under 3 years of age.
II. STARTING A NEW GAME
Place the chess-men on the board and switch the computer on by pressing the ON button. The board lights up with an animation. Then, press the NEW
GAME button. You will hear a tune and the indicators of line 1 will flash which means that White may commence playing.
You may start a new game at any time by pressing the NEW GAME button. When you do this, only the playing level and style are saved.
Note: The computer saves in its memory the position of the chess-men when the computer is switched off. If you want to start a new game when you
switch on the game, you must press NEW GAME.
III. RECORDING A MOVE
To record a move:
1. Lightly press the square of the chess-man you want to move. The easiest way is to slightly tilt the chess-man and lightly press the edge of
the chess-man in the centre of the square. You can also press the square with a finger. You will hear a little tone and the square will light
up.
2. Place the chess-man on the destination square and lightly press the centre of the square. You will hear another "beep" indicating that the
computer has recorded your move. The indicators of the squares you have crossed light up shortly one after each other. The computer
thinks about its next move.
Note: Slight pressure is sufficient providing you press in the middle of the square. Do not press too hard on the squares or the electronic chessboard
may suffer damage over time.
IV. MOVES BY THE COMPUTER
At the beginning of the game, the computer immediately indicates its move by means of the library of opening moves which contains 20 different posi-
tions. Later during the game, the squares of line 8 will flash during the computer's thinking time, indicating that it is Black move and that the compu-
ter is thinking.
When the computer indicates its move, you will hear a certain tone.
1. The indicator of the start square of the chess-man that the computer wants to move lights up. Press lightly on this square and take the
chess-man.
2. Then the board indicators will begin to flash indicating the path that the chess-man will follow to the destination square (which remains
lit). Place the chess-man on this square and press lightly. The indicators of line 1 begin to flash again, indicating that it is now your turn
to play.
23/02/04
11:55
Page 13
300 mA adapter for toys with positive centre
.
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Cg1550Chessman light